Player Matchup

Charon
Charon
Albireo94
Charon
Level 132
God Stats
10W - 5L
1,755 SR
Queue Stats
238W - 199L
1,609 Elo+
Solo
Hun Batz
Hun Batz
AlmightyCeeJ
Hun Batz
Level 142
God Stats
1W - 2L
1,500 SR
Queue Stats
270W - 245L
1,532 Elo+
Solo
Hercules
Hercules
Nerevar76
Hercules
Level 93
God Stats
8W - 7L
1,449 SR
Queue Stats
383W - 308L
1,621 Elo+
Solo
Ullr
Ullr
PhysicianAke
Ullr
Level 127
God Stats
8W - 11L
1,549 SR
Queue Stats
166W - 141L
1,541 Elo+
Solo
Scylla
Scylla
xsephirothx7
Scylla
Level 159
God Stats
11W - 8L
1,738 SR
Queue Stats
525W - 446L
1,561 Elo+
Solo
Team Averages
Level 131
1,598 SR
1,573 Elo+

VS

Team Averages
Level 112
1,615 SR
1,607 Elo+
Osiris
Osiris
 
Osiris
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
ChopChop1228
Nox
Level 145
God Stats
11W - 11L
1,742 SR
Queue Stats
17W - 15L
1,680 Elo+
Party 1
Cupid
Cupid
Stewpidaz342
Cupid
Level 80
God Stats
5W - 3L
1,725 SR
Queue Stats
17W - 14L
1,680 Elo+
Party 1
Loki
Loki
YerNewUnkle
Loki
Level 100
God Stats
1W - 1L
1,764 SR
Queue Stats
7W - 6L
1,669 Elo+
Party 1
Janus
Janus
wjboss
Janus
Level 107
God Stats
3W - 11L
1,347 SR
Queue Stats
400W - 341L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Albireo94
Charon
11
2 / 1 / 3
7,492
499
6,460
13,633
11,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hun Batz
AlmightyCeeJ
Hun Batz
11
1 / 2 / 0
6,640
443
4,165
8,950
3,449
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
Nerevar76
Hercules
15
1 / 0 / 0
9,321
621
8,412
10,932
13,212
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
1 / 0 / 0
6,977
465
6,697
9,551
3,678
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
13
2 / 0 / 3
7,847
523
7,443
8,382
3,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
14
0 / 1 / 0
8,238
549
6,801
12,739
12,104
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
0 / 0 / 2
6,402
427
3,619
9,919
8,527
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
0 / 1 / 1
6,729
449
4,363
10,226
3,932
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

9
1 / 4 / 0
6,059
404
3,413
10,806
3,365
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Janus
wjboss
Janus
13
2 / 1 / 0
7,790
519
12,728
9,591
3,813
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
6
7
Kills
3
3
Deaths
7
6
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
0
1
0
0
W
Charon
Albireo94
Charon
2
1
3
3.5
W
Hun Batz
AlmightyCeeJ
Hun Batz
1
2
0
0.5
L
0
0
2
1
W
Hercules
Nerevar76
Hercules
1
0
0
1
W
1
0
0
1
L
0
1
1
0.5
L
1
4
0
0.25
L
Janus
wjboss
Janus
2
1
0
2
W
Scylla
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,177
Damage
30,924
51,448
Taken
53,281
35,200
Mitigated
31,741
15,328
Healing
14,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
6,801
2,944
0
6,070
12,739
12,104
0
0
12,739
0
72,813
W
Charon
Albireo94
Charon
6,460
1,051
0
4,405
13,633
11,760
218
5,858
7,489
19,202
0
W
Hun Batz
AlmightyCeeJ
Hun Batz
4,165
1,484
0
3,733
8,950
3,449
0
1,155
7,677
0
47,852
L
3,619
896
0
3,264
9,919
8,527
0
3,724
6,107
26,174
0
W
Hercules
Nerevar76
Hercules
8,412
4,037
0
4,098
10,932
13,212
0
0
10,932
0
80,203
W
6,697
2,620
0
1,842
9,551
3,678
1,857
4,989
4,362
0
50,307
L
4,363
2,113
84
3,378
10,226
3,932
0
1,749
8,477
0
47,194
L
3,413
583
0
1,123
10,806
3,365
0
2,278
8,441
0
35,675
L
Janus
wjboss
Janus
12,728
697
0
750
9,591
3,813
0
5,726
3,607
71,762
0
W
Scylla
7,443
710
0
1,250
8,382
3,101
74
3,488
4,634
69,759
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,277
Gold Earned
35,218
438
Minions Killed
433
0
Camps Cleared
0
1,437,037
Distance Traveled
1,519,460
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
8,238
549
138
9
0
288,066
0
W
Charon
7,492
499
22
1
0
286,484
4
W
Hun Batz
6,640
443
74
5
0
342,964
0
L
Nox
6,402
427
32
2
0
290,794
5
W
Hercules
9,321
621
132
9
0
251,420
0
W
Ullr
6,977
465
78
5
0
269,884
0
L
Cupid
6,729
449
79
5
0
297,690
5
L
Loki
6,059
404
49
3
0
325,443
0
L
Janus
7,790
519
135
9
0
317,467
2
W
Scylla
7,847
523
132
9
0
286,285
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role