Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charon
Charon
Beyakou
Charon
Level 141
God Stats
2W - 0L
1,719 SR
Queue Stats
147W - 121L
1,621 Elo+
Party 2
Thor
Thor
DaT Elekid
Thor
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 24L
1,480 Elo+
Party 2
Ah Puch
Ah Puch
PradumaRS
Ah Puch
Level 97
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 14L
1,543 Elo+
Party 1
Charybdis
Charybdis
Yoshiking
Charybdis
Level 149
God Stats
3W - 0L
1,842 SR
Queue Stats
115W - 108L
1,591 Elo+
Party 1
Team Averages
Level 125
1,612 SR
1,547 Elo+

VS

Team Averages
Level 117
1,503 SR
1,576 Elo+
Tyr
Tyr
ABlackMinute
Tyr
Level 137
God Stats
1W - 1L
1,768 SR
Queue Stats
54W - 40L
1,675 Elo+
Party 3
Skadi
Skadi
Bemusal
Skadi
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 51L
1,635 Elo+
Party 3
Amaterasu
Amaterasu
LocThaGOAT
Amaterasu
Level 85
God Stats
2W - 6L
1,296 SR
Queue Stats
330W - 337L
1,534 Elo+
Solo
Anhur
Anhur
Purple Axes
Anhur
Level 99
God Stats
0W - 1L
1,373 SR
Queue Stats
13W - 20L
1,472 Elo+
Solo
Kuzenbo
Kuzenbo
SeizedGod
Kuzenbo
Level 123
God Stats
0W - 3L
1,577 SR
Queue Stats
38W - 35L
1,564 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
14
2 / 3 / 13
7,854
785
7,930
13,535
13,100
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon
Beyakou
Charon
15
3 / 2 / 16
9,242
924
7,798
11,637
13,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

15
5 / 2 / 13
8,634
863
9,858
9,833
4,529
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ah Puch
PradumaRS
Ah Puch
16
6 / 2 / 12
9,203
920
17,659
8,202
3,791
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Charybdis
Yoshiking
Charybdis
16
4 / 1 / 10
8,901
890
10,619
8,301
3,718
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 7
7,118
712
5,208
12,559
11,504
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Skadi
Bemusal
Skadi
14
4 / 3 / 5
7,625
763
13,167
8,965
4,041
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Amaterasu
LocThaGOAT
Amaterasu
13
0 / 5 / 4
6,602
660
6,440
14,057
13,325
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

13
4 / 4 / 4
7,931
793
8,449
9,305
4,327
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Kuzenbo
SeizedGod
Kuzenbo
13
1 / 4 / 4
7,436
744
4,664
11,821
14,654
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
34
20
Kills
10
10
Deaths
20
64
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
3
13
2.83
L
1
4
7
1.13
L
Skadi
Bemusal
Skadi
4
3
5
2.17
W
Charon
Beyakou
Charon
3
2
16
5.5
W
5
2
13
5.75
L
Amaterasu
LocThaGOAT
Amaterasu
0
5
4
0.4
W
Ah Puch
PradumaRS
Ah Puch
6
2
12
6
L
4
4
4
1.5
L
Kuzenbo
SeizedGod
Kuzenbo
1
4
4
0.75
W
Charybdis
Yoshiking
Charybdis
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,864
Damage
37,928
51,508
Taken
56,707
38,843
Mitigated
47,851
17,601
Healing
13,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
7,930
477
1,300
3,381
13,535
13,100
497
1,928
11,505
9,721
347
L
5,208
220
63
987
12,559
11,504
0
7,800
4,759
0
9,712
L
Skadi
Bemusal
Skadi
13,167
4,173
1,172
1,061
8,965
4,041
0
6,403
2,491
0
27,443
W
Charon
Beyakou
Charon
7,798
958
2,551
2,235
11,637
13,705
322
586
10,754
14,532
0
W
9,858
2,467
149
897
9,833
4,529
0
888
8,870
0
16,239
L
Amaterasu
LocThaGOAT
Amaterasu
6,440
1,459
141
4,199
14,057
13,325
0
6,569
7,478
0
12,609
W
Ah Puch
PradumaRS
Ah Puch
17,659
857
1,530
1,855
8,202
3,791
1,031
647
7,280
39,963
0
L
8,449
5,395
370
992
9,305
4,327
0
4,594
4,711
0
14,576
L
Kuzenbo
SeizedGod
Kuzenbo
4,664
1,576
2,798
1,740
11,821
14,654
0
7,654
4,015
11,203
114
W
Charybdis
Yoshiking
Charybdis
10,619
4,441
731
2,972
8,301
3,718
1,503
358
7,943
0
27,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,834
Gold Earned
36,712
145
Minions Killed
101
0
Camps Cleared
0
982,094
Distance Traveled
948,818
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,854
785
4
0
0
209,827
0
L
Tyr
7,118
712
7
1
0
206,514
0
L
Skadi
7,625
763
25
3
0
195,208
0
W
Charon
9,242
924
17
2
0
197,740
0
W
Thor
8,634
863
19
2
0
189,505
0
L
Amaterasu
6,602
660
25
3
0
192,895
0
W
Ah Puch
9,203
920
47
5
0
198,283
0
L
Anhur
7,931
793
26
3
0
163,377
0
L
Kuzenbo
7,436
744
18
2
0
190,824
0
W
Charybdis
8,901
890
58
6
0
186,739
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role