Player Matchup

Neith
Neith
 
Neith
Level 2
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bakasura
Bakasura
Choppykins
Bakasura
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 15L
1,647 Elo+
Party 2
Yemoja
Yemoja
EvellynJanel
Yemoja
Level 75
God Stats
1W - 0L
1,608 SR
Queue Stats
39W - 45L
1,469 Elo+
Party 3
Danzaburou
Danzaburou
lBejeweled
Danzaburou
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 8L
1,485 Elo+
Party 3
Charon
Charon
vuzby
Charon
Level 68
God Stats
2W - 0L
1,500 SR
Queue Stats
126W - 102L
1,559 Elo+
Party 2
Team Averages
Level 44
1,522 SR
1,532 Elo+

VS

Team Averages
Level 67
1,479 SR
1,481 Elo+
Atlas
Atlas
Myst1cAngell
Atlas
Level 48
God Stats
10W - 7L
1,532 SR
Queue Stats
60W - 80L
1,474 Elo+
Solo
Freya
Freya
TheAsembler
Freya
Level 106
God Stats
1W - 5L
1,328 SR
Queue Stats
115W - 122L
1,497 Elo+
Party 1
Fenrir
Fenrir
TheMuffinMan244
Fenrir
Level 46
God Stats
3W - 3L
1,589 SR
Queue Stats
103W - 83L
1,509 Elo+
Solo
Ares
Ares
ThorsLeftCheek
Ares
Level 90
God Stats
1W - 2L
1,330 SR
Queue Stats
106W - 95L
1,444 Elo+
Party 1
Medusa
Medusa
murphadoodle
Medusa
Level 44
God Stats
0W - 1L
1,618 SR
Queue Stats
64W - 55L
1,482 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
8
0 / 3 / 1
5,055
506
4,881
7,056
2,311
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bakasura
Choppykins
Bakasura
12
3 / 0 / 4
6,971
697
8,457
8,446
3,176
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Yemoja
9
0 / 1 / 6
5,587
559
2,161
7,441
4,065
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Danzaburou
lBejeweled
Danzaburou
12
1 / 1 / 2
7,089
709
5,956
8,424
3,197
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charon
vuzby
Charon
10
5 / 0 / 3
6,474
647
6,560
4,266
1,939
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 0
5,381
538
3,461
6,232
3,672
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 3 / 0
5,138
514
2,469
7,915
2,717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
0 / 2 / 0
4,861
486
4,219
9,204
3,612
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
1 / 3 / 1
5,187
519
4,843
11,178
9,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Medusa
10
2 / 1 / 0
5,800
580
4,045
7,286
2,503
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
6
9
Kills
5
5
Deaths
9
16
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
0
3
1
0.17
W
Bakasura
Choppykins
Bakasura
3
0
4
5
W
Yemoja
0
1
6
3
L
1
0
0
1
L
1
3
0
0.33
L
0
2
0
0
L
1
3
1
0.5
W
Danzaburou
lBejeweled
Danzaburou
1
1
2
2
L
Medusa
2
1
0
2
W
Charon
vuzby
Charon
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,015
Damage
19,037
35,633
Taken
41,815
14,688
Mitigated
21,594
12,493
Healing
10,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
4,881
2,394
0
1,223
7,056
2,311
0
2,461
4,595
0
29,791
W
Bakasura
Choppykins
Bakasura
8,457
5,339
0
3,180
8,446
3,176
45
931
7,459
0
44,727
W
Yemoja
2,161
1,038
2,188
1,768
7,441
4,065
338
1,703
5,612
13,089
0
L
3,461
1,435
0
1,411
6,232
3,672
0
0
6,232
21,922
0
L
2,469
713
0
2,214
7,915
2,717
0
4,025
3,407
25,259
0
L
4,219
1,120
0
2,104
9,204
3,612
0
1,573
7,218
0
35,541
L
4,843
614
0
2,246
11,178
9,090
0
2,227
8,199
18,885
0
W
Danzaburou
lBejeweled
Danzaburou
5,956
1,908
0
3,194
8,424
3,197
130
3,826
4,558
0
54,776
L
Medusa
4,045
2,255
0
2,300
7,286
2,503
188
344
6,489
0
39,380
W
Charon
vuzby
Charon
6,560
1,036
0
940
4,266
1,939
217
1,410
2,636
32,654
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,176
Gold Earned
26,367
311
Minions Killed
219
0
Camps Cleared
0
1,006,942
Distance Traveled
1,011,779
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,055
506
45
5
0
170,898
0
W
Bakasura
6,971
697
91
9
0
261,192
0
W
Yemoja
5,587
559
22
2
0
172,436
3
L
Atlas
5,381
538
30
3
0
171,479
0
L
Freya
5,138
514
56
6
0
184,752
0
L
Fenrir
4,861
486
57
6
0
226,168
0
L
Ares
5,187
519
15
2
0
207,762
1
W
Danzaburou
7,089
709
90
9
0
186,053
4
L
Medusa
5,800
580
61
6
0
221,618
2
W
Charon
6,474
647
63
6
0
216,363
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role