Player Matchup

Lancelot
Lancelot
GangstaPacmans
Lancelot
Level 68
God Stats
0W - 2L
1,323 SR
Queue Stats
21W - 24L
1,527 Elo+
Solo
Ravana
Ravana
Nosmirk21
Ravana
Level 63
God Stats
2W - 7L
1,521 SR
Queue Stats
280W - 241L
1,531 Elo+
Party 2
Danzaburou
Danzaburou
ObamaSlapYoMama-
Danzaburou
Level 129
God Stats
2W - 5L
1,471 SR
Queue Stats
205W - 190L
1,548 Elo+
Party 2
Ullr
Ullr
TKCobra420
Ullr
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 47L
1,398 Elo+
Solo
Vamana
Vamana
cometo2ndbrkfst
Vamana
Level 79
God Stats
3W - 7L
1,436 SR
Queue Stats
198W - 195L
1,458 Elo+
Party 2
Team Averages
Level 87
1,450 SR
1,492 Elo+

VS

Team Averages
Level 74
1,585 SR
1,515 Elo+
Jing Wei
Jing Wei
Gerax12
Jing Wei
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,676 Elo+
Solo
Odin
Odin
Pbrooster
Odin
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 42L
1,445 Elo+
Party 1
Apollo
Apollo
SadLasagna
Apollo
Level 74
God Stats
2W - 0L
1,740 SR
Queue Stats
171W - 165L
1,480 Elo+
Party 1
Sobek
Sobek
XLAjamz26
Sobek
Level 66
God Stats
6W - 5L
1,683 SR
Queue Stats
658W - 655L
1,486 Elo+
Solo
Achilles
Achilles
titan_xavi25
Achilles
Level 104
God Stats
4W - 0L
1,500 SR
Queue Stats
88W - 86L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
15
2 / 7 / 7
8,355
836
9,205
14,919
11,222
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Ravana
Nosmirk21
Ravana
15
3 / 6 / 6
8,265
827
7,370
12,873
11,239
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
ObamaSlapYoMama-
Danzaburou
15
4 / 5 / 4
8,874
887
9,731
10,321
5,001
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
2 / 7 / 7
7,470
747
6,500
13,552
6,351
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
4 / 6 / 4
7,902
790
5,448
11,078
8,840
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Gerax12
Jing Wei
15
3 / 2 / 17
8,739
874
9,955
10,059
5,508
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Odin
17
3 / 1 / 18
9,239
924
6,801
11,192
13,371
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apollo
SadLasagna
Apollo
17
8 / 3 / 18
10,289
1,029
16,630
12,023
10,385
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sobek
XLAjamz26
Sobek
15
5 / 5 / 20
9,569
957
10,623
16,072
24,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Achilles
titan_xavi25
Achilles
17
12 / 4 / 8
10,304
1,030
14,257
15,723
21,663
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
112
15
Kills
31
31
Deaths
15
28
Assists
81
Player
Kills
Deaths
Assists
KDA
L
Lancelot
2
7
7
0.79
W
Jing Wei
Gerax12
Jing Wei
3
2
17
5.75
L
Ravana
Nosmirk21
Ravana
3
6
6
1
L
Danzaburou
ObamaSlapYoMama-
Danzaburou
4
5
4
1.2
W
Odin
3
1
18
12
W
Apollo
SadLasagna
Apollo
8
3
18
5.67
L
2
7
7
0.79
W
Sobek
XLAjamz26
Sobek
5
5
20
3
L
4
6
4
1
W
Achilles
titan_xavi25
Achilles
12
4
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,254
Damage
58,266
62,743
Taken
65,069
42,653
Mitigated
75,330
6,292
Healing
16,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
9,205
119
320
1,028
14,919
11,222
0
2,126
12,205
0
16,012
W
Jing Wei
Gerax12
Jing Wei
9,955
7,690
1,106
2,150
10,059
5,508
3,481
63
9,801
0
20,137
L
Ravana
Nosmirk21
Ravana
7,370
1,460
250
762
12,873
11,239
0
2,566
9,863
0
14,143
L
Danzaburou
ObamaSlapYoMama-
Danzaburou
9,731
3,787
0
1,427
10,321
5,001
0
1,611
8,451
0
21,243
W
Odin
6,801
1,067
3,005
1,918
11,192
13,371
808
49
10,889
0
11,092
W
Apollo
SadLasagna
Apollo
16,630
7,808
118
816
12,023
10,385
2,080
35
11,800
0
38,319
L
6,500
2,692
539
1,176
13,552
6,351
0
2,270
11,008
0
9,947
W
Sobek
XLAjamz26
Sobek
10,623
362
488
1,898
16,072
24,403
0
54
15,599
21,684
0
L
5,448
1,822
92
698
11,078
8,840
0
1,674
8,863
0
11,875
W
Achilles
titan_xavi25
Achilles
14,257
2,725
1,487
3,462
15,723
21,663
538
15
15,486
0
22,174

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,866
Gold Earned
48,140
83
Minions Killed
110
0
Camps Cleared
0
895,818
Distance Traveled
971,951
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
8,355
836
19
2
0
216,330
0
W
Jing Wei
8,739
874
22
2
0
181,615
0
L
Ravana
8,265
827
9
1
0
159,979
0
L
Danzaburou
8,874
887
40
4
0
156,545
0
W
Odin
9,239
924
9
1
0
211,891
0
W
Apollo
10,289
1,029
44
4
0
187,401
0
L
Ullr
7,470
747
5
1
0
166,496
0
W
Sobek
9,569
957
15
2
0
199,034
0
L
Vamana
7,902
790
10
1
0
196,468
0
W
Achilles
10,304
1,030
20
2
0
192,010
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role