Player Matchup

Janus
Janus
Ferpick
Janus
Level 123
God Stats
8W - 8L
1,551 SR
Queue Stats
357W - 326L
1,518 Elo+
Solo
Hachiman
Hachiman
InsidePerfect
Hachiman
Level 107
God Stats
7W - 7L
1,503 SR
Queue Stats
329W - 278L
1,543 Elo+
Party 2
Jormungandr
Jormungandr
KalonKiwi
Jormungandr
Level 120
God Stats
4W - 4L
1,629 SR
Queue Stats
263W - 240L
1,530 Elo+
Solo
Bakasura
Bakasura
samuiwnl2
Bakasura
Level 64
God Stats
4W - 2L
1,500 SR
Queue Stats
69W - 50L
1,532 Elo+
Party 2
Ravana
Ravana
sinoombre
Ravana
Level 119
God Stats
2W - 4L
1,395 SR
Queue Stats
62W - 65L
1,474 Elo+
Party 2
Team Averages
Level 107
1,516 SR
1,520 Elo+

VS

Team Averages
Level 121
1,386 SR
1,503 Elo+
Charon
Charon
 
Charon
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
JIBA CROCODILO
Sun Wukong
Level 187
God Stats
12W - 15L
1,380 SR
Queue Stats
535W - 519L
1,513 Elo+
Party 3
Mercury
Mercury
Rollinss
Mercury
Level 107
God Stats
10W - 8L
1,295 SR
Queue Stats
104W - 96L
1,488 Elo+
Party 1
Sol
Sol
anderson2020
Sol
Level 155
God Stats
5W - 6L
1,233 SR
Queue Stats
223W - 227L
1,512 Elo+
Party 3
Vulcan
Vulcan
proteggimi
Vulcan
Level 80
God Stats
8W - 3L
1,523 SR
Queue Stats
153W - 154L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Ferpick
Janus
17
3 / 5 / 5
10,472
524
10,236
15,123
6,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
InsidePerfect
Hachiman
13
4 / 5 / 5
8,880
444
15,208
17,212
6,603
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jormungandr
KalonKiwi
Jormungandr
17
1 / 3 / 0
10,182
509
12,775
19,582
22,449
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Bakasura
samuiwnl2
Bakasura
17
4 / 6 / 4
10,622
531
11,936
19,849
8,470
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ravana
sinoombre
Ravana
14
3 / 5 / 10
8,986
449
7,580
16,454
12,667
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
15
0 / 5 / 13
10,106
505
8,217
17,483
16,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sun Wukong
JIBA CROCODILO
Sun Wukong
18
1 / 1 / 5
11,557
578
13,078
22,357
19,782
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mercury
Rollinss
Mercury
20
21 / 1 / 1
14,427
721
22,624
17,704
8,694
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

15
1 / 4 / 5
9,496
475
8,849
12,477
3,425
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Vulcan
proteggimi
Vulcan
16
1 / 4 / 8
10,236
512
8,568
10,534
3,964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
56
15
Kills
24
24
Deaths
15
24
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Charon
 
Charon
0
5
13
1.3
L
Janus
Ferpick
Janus
3
5
5
1.1
L
Hachiman
InsidePerfect
Hachiman
4
5
5
1.3
W
Sun Wukong
JIBA CROCODILO
Sun Wukong
1
1
5
3.5
L
Jormungandr
KalonKiwi
Jormungandr
1
3
0
0.33
W
Mercury
Rollinss
Mercury
21
1
1
21.5
W
1
4
5
0.88
W
Vulcan
proteggimi
Vulcan
1
4
8
1.25
L
Bakasura
samuiwnl2
Bakasura
4
6
4
1
L
Ravana
sinoombre
Ravana
3
5
10
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,735
Damage
61,336
88,220
Taken
80,555
56,782
Mitigated
52,806
11,340
Healing
22,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
 
Charon
8,217
1,413
0
3,160
17,483
16,941
0
2,068
14,366
32,411
0
L
Janus
Ferpick
Janus
10,236
384
0
411
15,123
6,593
407
4,392
10,651
89,729
0
L
Hachiman
InsidePerfect
Hachiman
15,208
9,890
74
5,166
17,212
6,603
615
7,382
9,830
0
62,630
W
Sun Wukong
JIBA CROCODILO
Sun Wukong
13,078
2,975
0
7,982
22,357
19,782
154
9,722
10,896
0
106,227
L
Jormungandr
KalonKiwi
Jormungandr
12,775
3,109
0
1,425
19,582
22,449
80
1,965
17,617
86,402
1,262
W
Mercury
Rollinss
Mercury
22,624
14,494
0
5,798
17,704
8,694
2,577
2,541
14,461
0
147,789
W
8,849
4,313
0
4,921
12,477
3,425
1,927
3,412
8,857
63,660
0
W
Vulcan
proteggimi
Vulcan
8,568
4,169
0
551
10,534
3,964
912
3,994
5,451
65,257
0
L
Bakasura
samuiwnl2
Bakasura
11,936
6,033
0
2,528
19,849
8,470
0
5,181
14,668
0
85,870
L
Ravana
sinoombre
Ravana
7,580
1,510
0
1,736
16,454
12,667
266
7,514
8,880
0
35,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,142
Gold Earned
55,822
567
Minions Killed
589
0
Camps Cleared
0
1,912,103
Distance Traveled
1,994,454
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
10,106
505
38
2
0
394,697
0
L
Janus
10,472
524
152
8
0
386,304
0
L
Hachiman
8,880
444
85
4
0
354,486
0
W
Sun Wukong
11,557
578
171
9
0
376,317
0
L
Jormungandr
10,182
509
147
7
0
321,036
6
W
Mercury
14,427
721
180
9
0
494,848
1
W
Sol
9,496
475
97
5
0
358,871
0
W
Vulcan
10,236
512
103
5
0
369,721
1
L
Bakasura
10,622
531
141
7
0
455,176
0
L
Ravana
8,986
449
42
2
0
395,101
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role