Player Matchup

Ravana
Ravana
AdamZapple
Ravana
Level 144
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 2L
1,267 Elo+
Party 2
Bacchus
Bacchus
Dumbbeech07
Bacchus
Level 89
God Stats
1W - 1L
1,585 SR
Queue Stats
7W - 8L
1,243 Elo+
Party 2
Bakasura
Bakasura
HyperChrome
Bakasura
Level 185
God Stats
3W - 0L
1,500 SR
Queue Stats
20W - 6L
1,307 Elo+
Party 2
Ra
Ra
Mister AlerioN
Ra
Level 136
God Stats
3W - 8L
1,248 SR
Queue Stats
19W - 27L
1,390 Elo+
Party 2
Cernunnos
Cernunnos
Saberclaw5764
Cernunnos
Level 26
God Stats
1W - 0L
1,289 SR
Queue Stats
7W - 6L
1,240 Elo+
Party 2
Team Averages
Level 116
1,424 SR
1,289 Elo+

VS

Team Averages
Level 142
1,437 SR
1,506 Elo+
Nu Wa
Nu Wa
Corrupt xChris
Nu Wa
Level 159
God Stats
1W - 1L
1,819 SR
Queue Stats
79W - 51L
1,565 Elo+
Solo
Artemis
Artemis
Dont_trip1564
Artemis
Level 94
God Stats
15W - 18L
1,204 SR
Queue Stats
212W - 198L
1,467 Elo+
Party 1
Chaac
Chaac
LOTGBIRD
Chaac
Level 128
God Stats
0W - 1L
1,393 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Charon
Charon
NotSilver5136
Charon
Level 157
God Stats
25W - 20L
1,652 SR
Queue Stats
559W - 501L
1,524 Elo+
Party 1
Nemesis
Nemesis
devilspider619
Nemesis
Level 171
God Stats
0W - 5L
1,115 SR
Queue Stats
542W - 527L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
AdamZapple
Ravana
11
3 / 1 / 3
6,826
683
7,731
6,499
4,779
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bacchus
Dumbbeech07
Bacchus
8
0 / 1 / 1
5,347
535
2,504
8,648
6,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bakasura
HyperChrome
Bakasura
12
4 / 0 / 0
6,776
678
4,764
9,238
3,701
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
2 / 1 / 0
6,649
665
1,664
4,870
1,873
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
Saberclaw5764
Cernunnos
8
0 / 1 / 0
4,945
495
1,948
4,741
1,499
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 0
5,276
528
3,246
4,686
2,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
9
1 / 0 / 0
4,818
482
4,984
5,345
1,852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
LOTGBIRD
Chaac
7
1 / 5 / 0
4,636
464
334
7,536
2,357
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
1 / 4 / 1
5,666
567
4,484
7,372
3,948
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

9
1 / 1 / 0
5,195
520
4,367
7,818
2,369
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
5
9
Kills
4
4
Deaths
11
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ravana
AdamZapple
Ravana
3
1
3
4.5
L
0
1
0
0
L
Artemis
1
0
0
1
W
Bacchus
Dumbbeech07
Bacchus
0
1
1
0.5
W
Bakasura
HyperChrome
Bakasura
4
0
0
4
L
Chaac
LOTGBIRD
Chaac
1
5
0
0.2
W
2
1
0
2
L
1
4
1
0.38
W
Cernunnos
Saberclaw5764
Cernunnos
0
1
0
0
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,611
Damage
17,415
33,996
Taken
32,757
18,230
Mitigated
12,810
11,601
Healing
7,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
AdamZapple
Ravana
7,731
2,362
0
1,027
6,499
4,779
0
2,904
3,362
0
42,777
L
3,246
1,172
0
1,382
4,686
2,284
21
924
3,430
34,883
0
L
Artemis
4,984
1,630
0
2,345
5,345
1,852
0
1,731
3,574
0
24,023
W
Bacchus
Dumbbeech07
Bacchus
2,504
96
0
3,042
8,648
6,378
0
1,535
7,113
15,258
0
W
Bakasura
HyperChrome
Bakasura
4,764
3,640
0
3,022
9,238
3,701
0
842
8,336
0
57,832
L
Chaac
LOTGBIRD
Chaac
334
177
0
156
7,536
2,357
0
692
6,804
0
5,591
W
1,664
728
552
2,647
4,870
1,873
284
1,312
3,528
54,281
0
L
4,484
1,258
0
310
7,372
3,948
0
98
7,024
31,078
0
W
Cernunnos
Saberclaw5764
Cernunnos
1,948
847
0
1,311
4,741
1,499
1,113
814
3,927
0
30,941
L
4,367
1,638
0
3,661
7,818
2,369
0
585
7,007
0
32,745

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,543
Gold Earned
25,591
345
Minions Killed
214
0
Camps Cleared
0
1,015,817
Distance Traveled
853,803
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
6,826
683
67
7
0
200,023
0
L
Nu Wa
5,276
528
51
5
0
170,392
0
L
Artemis
4,818
482
32
3
0
167,166
0
W
Bacchus
5,347
535
15
2
0
191,199
0
W
Bakasura
6,776
678
109
11
0
247,944
0
L
Chaac
4,636
464
8
1
0
122,084
0
W
Ra
6,649
665
103
10
0
207,082
0
L
Charon
5,666
567
65
7
0
161,548
0
W
Cernunnos
4,945
495
51
5
0
169,569
0
L
Nemesis
5,195
520
58
6
0
232,613
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role