Player Matchup

Ne Zha
Ne Zha
Deadstroker7887
Ne Zha
Level 118
God Stats
2W - 3L
1,647 SR
Queue Stats
314W - 288L
1,551 Elo+
Party 1
King Arthur
King Arthur
Henrizito150
King Arthur
Level 24
God Stats
3W - 4L
1,534 SR
Queue Stats
6W - 5L
1,536 Elo+
Party 1
Izanami
Izanami
Julilokaa06
Izanami
Level 63
God Stats
174W - 178L
1,538 SR
Queue Stats
231W - 241L
1,454 Elo+
Solo
Ra
Ra
Timoteo9042
Ra
Level 64
God Stats
4W - 10L
1,436 SR
Queue Stats
266W - 267L
1,534 Elo+
Solo
Sobek
Sobek
ToungeMyNutz
Sobek
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,351 Elo+
Solo
Team Averages
Level 72
1,531 SR
1,485 Elo+

VS

Team Averages
Level 78
1,479 SR
1,454 Elo+
Ah Muzen Cab
Ah Muzen Cab
Bonzia5870
Ah Muzen Cab
Level 88
God Stats
9W - 9L
1,565 SR
Queue Stats
424W - 420L
1,482 Elo+
Solo
Charon
Charon
PcUniverse237
Charon
Level 86
God Stats
11W - 8L
1,500 SR
Queue Stats
324W - 287L
1,526 Elo+
Solo
Sun Wukong
Sun Wukong
TheLegend27TM
Sun Wukong
Level 106
God Stats
8W - 10L
1,609 SR
Queue Stats
46W - 58L
1,450 Elo+
Solo
Chang'e
Chang'e
UWillCry5416
Chang'e
Level 58
God Stats
1W - 2L
1,192 SR
Queue Stats
28W - 30L
1,405 Elo+
Solo
Bastet
Bastet
Xhalo_forX
Bastet
Level 54
God Stats
3W - 1L
1,531 SR
Queue Stats
12W - 12L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 2 / 4
9,359
585
8,600
15,437
6,695
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
Henrizito150
King Arthur
12
1 / 5 / 0
7,298
456
6,574
15,935
12,390
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
Julilokaa06
Izanami
13
0 / 3 / 5
7,923
495
6,156
11,455
5,050
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

14
4 / 7 / 0
8,401
525
9,584
14,758
5,945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 13 / 0
5,637
352
425
14,983
6,526

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Bonzia5870
Ah Muzen Cab
15
3 / 3 / 1
9,219
576
7,136
11,160
4,586
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
3 / 3 / 8
8,460
529
7,572
15,083
11,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sun Wukong
TheLegend27TM
Sun Wukong
17
5 / 2 / 4
10,672
667
11,950
14,208
12,547
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
UWillCry5416
Chang'e
16
13 / 2 / 3
10,722
670
15,776
11,886
4,911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
Xhalo_forX
Bastet
15
4 / 0 / 6
9,638
602
6,370
7,789
3,234
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
50
10
Kills
28
30
Deaths
10
9
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Bonzia5870
Ah Muzen Cab
3
3
1
1.17
L
5
2
4
3.5
L
King Arthur
Henrizito150
King Arthur
1
5
0
0.2
L
Izanami
Julilokaa06
Izanami
0
3
5
0.83
W
3
3
8
2.33
W
Sun Wukong
TheLegend27TM
Sun Wukong
5
2
4
3.5
L
4
7
0
0.57
L
0
13
0
0
W
Chang'e
UWillCry5416
Chang'e
13
2
3
7.25
W
Bastet
Xhalo_forX
Bastet
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,339
Damage
48,804
72,568
Taken
60,126
36,606
Mitigated
36,805
11,841
Healing
18,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Bonzia5870
Ah Muzen Cab
7,136
1,973
0
1,706
11,160
4,586
876
1,192
9,968
0
67,512
L
8,600
3,329
0
4,609
15,437
6,695
0
4,300
11,137
0
88,159
L
King Arthur
Henrizito150
King Arthur
6,574
697
0
1,490
15,935
12,390
0
1,383
14,552
0
44,662
L
Izanami
Julilokaa06
Izanami
6,156
4,086
0
2,572
11,455
5,050
0
3,253
8,202
0
66,097
W
7,572
2,279
290
3,382
15,083
11,527
0
5,308
9,625
33,349
0
W
Sun Wukong
TheLegend27TM
Sun Wukong
11,950
3,991
0
3,713
14,208
12,547
0
885
13,323
68
85,191
L
9,584
456
177
2,701
14,758
5,945
177
8,815
5,943
69,813
0
L
425
170
0
292
14,983
6,526
72
5,714
9,269
4,510
0
W
Chang'e
UWillCry5416
Chang'e
15,776
2,797
1,053
5,086
11,886
4,911
296
2,970
8,916
82,592
0
W
Bastet
Xhalo_forX
Bastet
6,370
2,304
11
3,433
7,789
3,234
75
311
7,478
0
80,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,618
Gold Earned
48,711
420
Minions Killed
517
0
Camps Cleared
0
1,502,783
Distance Traveled
1,618,995
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
9,219
576
108
7
0
305,585
0
L
Ne Zha
9,359
585
128
8
0
349,045
0
L
King Arthur
7,298
456
60
4
0
281,381
2
L
Izanami
7,923
495
114
7
0
301,976
2
W
Charon
8,460
529
28
2
0
308,151
0
W
Sun Wukong
10,672
667
142
9
0
331,112
0
L
Ra
8,401
525
117
7
0
307,474
0
L
Sobek
5,637
352
1
0
0
262,907
0
W
Chang'e
10,722
670
121
8
0
328,609
1
W
Bastet
9,638
602
118
7
0
345,538
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role