Player Matchup

Hel
Hel
FN Sukz
Hel
Level 25
God Stats
2W - 6L
1,090 SR
Queue Stats
34W - 60L
1,151 Elo+
Party 1
Heimdallr
Heimdallr
LordDutchBoy
Heimdallr
Level 75
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 60L
1,168 Elo+
Party 1
Chaac
Chaac
No-Critz_8
Chaac
Level 106
God Stats
0W - 2L
1,240 SR
Queue Stats
17W - 31L
1,383 Elo+
Solo
Sobek
Sobek
toasty4327
Sobek
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 47L
1,419 Elo+
Party 1
Bakasura
Bakasura
tomtanty
Bakasura
Level 75
God Stats
11W - 11L
1,704 SR
Queue Stats
71W - 77L
1,235 Elo+
Party 1
Team Averages
Level 70
1,407 SR
1,271 Elo+

VS

Team Averages
Level 70
1,523 SR
1,401 Elo+
Loki
Loki
Astequinha
Loki
Level 89
God Stats
7W - 3L
1,876 SR
Queue Stats
359W - 346L
1,482 Elo+
Solo
Baron Samedi
Baron Samedi
ESTERTAB
Baron Samedi
Level 120
God Stats
13W - 8L
1,643 SR
Queue Stats
49W - 58L
1,427 Elo+
Party 2
Gilgamesh
Gilgamesh
Iambread7
Gilgamesh
Level 14
God Stats
3W - 3L
1,242 SR
Queue Stats
38W - 50L
1,306 Elo+
Party 2
Artemis
Artemis
MommaBear967628
Artemis
Level 47
God Stats
72W - 80L
1,476 SR
Queue Stats
131W - 130L
1,376 Elo+
Solo
Ymir
Ymir
Warf117
Ymir
Level 78
God Stats
2W - 2L
1,378 SR
Queue Stats
149W - 159L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
13
1 / 2 / 0
7,230
452
4,320
12,119
4,419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Heimdallr
LordDutchBoy
Heimdallr
11
2 / 5 / 1
7,043
440
6,460
13,970
5,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
11
1 / 5 / 0
7,219
451
5,305
11,761
7,488
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sobek
10
1 / 4 / 1
6,875
430
3,770
16,251
14,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bakasura
tomtanty
Bakasura
14
2 / 2 / 2
8,319
520
7,032
18,134
8,610
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 0 / 3
9,517
595
7,669
11,773
5,130
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Baron Samedi
ESTERTAB
Baron Samedi
15
3 / 2 / 3
8,776
549
14,519
10,392
4,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Iambread7
Gilgamesh
13
3 / 1 / 2
8,463
529
7,202
11,247
9,825
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
3 / 2 / 2
8,424
527
10,153
6,498
2,715
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
Warf117
Ymir
13
3 / 2 / 3
8,574
536
5,775
14,322
12,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
31
7
Kills
18
18
Deaths
7
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
6
0
3
7.5
W
Baron Samedi
ESTERTAB
Baron Samedi
3
2
3
2.25
L
Hel
1
2
0
0.5
W
Gilgamesh
Iambread7
Gilgamesh
3
1
2
4
L
Heimdallr
LordDutchBoy
Heimdallr
2
5
1
0.5
W
3
2
2
2
L
Chaac
1
5
0
0.2
W
Ymir
Warf117
Ymir
3
2
3
2.25
L
Sobek
1
4
1
0.38
L
Bakasura
tomtanty
Bakasura
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,887
Damage
45,318
72,235
Taken
54,232
40,551
Mitigated
34,975
13,995
Healing
18,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,669
2,121
0
6,723
11,773
5,130
0
1,068
10,565
0
80,257
W
Baron Samedi
ESTERTAB
Baron Samedi
14,519
494
777
4,729
10,392
4,690
549
3,292
6,274
73,809
0
L
Hel
4,320
459
700
2,334
12,119
4,419
0
6,130
5,989
39,924
0
W
Gilgamesh
Iambread7
Gilgamesh
7,202
2,966
0
2,247
11,247
9,825
574
258
10,989
0
41,463
L
Heimdallr
LordDutchBoy
Heimdallr
6,460
2,447
0
2,350
13,970
5,724
0
3,511
10,459
0
39,697
W
10,153
5,655
484
1,274
6,498
2,715
2,501
1,287
5,001
0
64,099
L
Chaac
5,305
1,641
0
2,561
11,761
7,488
0
0
11,175
0
39,384
W
Ymir
Warf117
Ymir
5,775
1,509
188
2,528
14,322
12,615
197
2,258
11,791
37,596
0
L
Sobek
3,770
803
0
2,443
16,251
14,310
13
4,356
11,846
21,066
0
L
Bakasura
tomtanty
Bakasura
7,032
4,649
0
3,607
18,134
8,610
0
6,318
11,816
0
61,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,686
Gold Earned
43,754
333
Minions Killed
438
0
Camps Cleared
0
1,549,610
Distance Traveled
1,601,045
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
9,517
595
117
7
0
397,300
3
W
Baron Samedi
8,776
549
117
7
0
275,603
0
L
Hel
7,230
452
63
4
0
316,963
1
W
Gilgamesh
8,463
529
60
4
0
317,838
1
L
Heimdallr
7,043
440
57
4
0
315,456
2
W
Artemis
8,424
527
107
7
0
296,257
7
L
Chaac
7,219
451
65
4
0
190,152
0
W
Ymir
8,574
536
37
2
0
314,047
3
L
Sobek
6,875
430
22
1
0
320,087
0
L
Bakasura
8,319
520
126
8
0
406,952
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role