Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Daga220
Hun Batz
Level 109
God Stats
2W - 0L
1,709 SR
Queue Stats
260W - 241L
1,443 Elo+
Solo
King Arthur
King Arthur
MustacheCoaster
King Arthur
Level 153
God Stats
4W - 2L
1,744 SR
Queue Stats
127W - 130L
1,507 Elo+
Solo
Tiamat
Tiamat
ixpluto
Tiamat
Level 88
God Stats
16W - 8L
1,696 SR
Queue Stats
97W - 68L
1,586 Elo+
Party 1
Cupid
Cupid
zach_cowboys
Cupid
Level 120
God Stats
3W - 1L
1,685 SR
Queue Stats
109W - 91L
1,528 Elo+
Party 1
Team Averages
Level 127
1,667 SR
1,513 Elo+

VS

Team Averages
Level 121
1,571 SR
1,495 Elo+
Pele
Pele
 
Pele
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
IG8TRI
Mulan
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
168W - 143L
1,533 Elo+
Solo
Tiamat
Tiamat
Robespierre1226
Tiamat
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 73L
1,478 Elo+
Solo
Ymir
Ymir
TalionUchiha
Ymir
Level 136
God Stats
18W - 17L
1,609 SR
Queue Stats
341W - 332L
1,451 Elo+
Solo
Charybdis
Charybdis
TheGreatNocebo
Charybdis
Level 149
God Stats
5W - 4L
1,746 SR
Queue Stats
285W - 251L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
9
1 / 1 / 11
6,041
549
4,166
7,753
6,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hun Batz
Daga220
Hun Batz
12
5 / 1 / 3
7,107
646
4,634
9,265
3,383
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
MustacheCoaster
King Arthur
11
2 / 1 / 2
6,737
612
3,065
6,466
5,400
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tiamat
ixpluto
Tiamat
11
8 / 2 / 2
7,086
644
9,893
6,364
3,709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
2 / 0 / 2
6,046
550
3,269
5,877
2,055
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
10
2 / 4 / 2
6,294
572
4,633
9,537
3,317
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Mace

Mace

+10
Physical Power

Mulan
IG8TRI
Mulan
9
1 / 3 / 0
5,160
469
1,586
8,551
4,520
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

8
0 / 6 / 1
4,967
452
3,704
8,425
3,812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
2 / 3 / 1
5,610
510
4,317
9,429
5,169
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Charybdis
TheGreatNocebo
Charybdis
9
0 / 2 / 1
5,362
487
5,012
5,489
1,863
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
10
18
Kills
5
5
Deaths
18
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
1
1
11
6.5
L
Pele
 
Pele
2
4
2
0.75
W
Hun Batz
Daga220
Hun Batz
5
1
3
6.5
L
Mulan
IG8TRI
Mulan
1
3
0
0.33
W
King Arthur
MustacheCoaster
King Arthur
2
1
2
3
L
0
6
1
0.08
L
2
3
1
0.83
L
Charybdis
TheGreatNocebo
Charybdis
0
2
1
0.25
W
Tiamat
ixpluto
Tiamat
8
2
2
4.5
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,027
Damage
19,252
35,725
Taken
41,431
21,221
Mitigated
18,681
10,045
Healing
6,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
4,166
2,172
0
2,337
7,753
6,674
0
2,735
5,018
11,754
0
L
Pele
 
Pele
4,633
1,404
0
1,529
9,537
3,317
0
1,413
8,056
0
42,427
W
Hun Batz
Daga220
Hun Batz
4,634
1,688
0
1,403
9,265
3,383
0
938
8,327
0
52,235
L
Mulan
IG8TRI
Mulan
1,586
285
0
501
8,551
4,520
0
1,574
6,933
0
23,206
W
King Arthur
MustacheCoaster
King Arthur
3,065
547
0
256
6,466
5,400
501
932
5,534
0
40,360
L
3,704
682
135
773
8,425
3,812
0
5,105
2,918
25,776
0
L
4,317
935
0
2,463
9,429
5,169
0
4,937
4,335
23,161
0
L
Charybdis
TheGreatNocebo
Charybdis
5,012
1,960
0
753
5,489
1,863
376
380
5,069
0
41,670
W
Tiamat
ixpluto
Tiamat
9,893
1,222
0
2,281
6,364
3,709
406
2,790
3,538
41,770
0
W
3,269
1,369
0
3,768
5,877
2,055
0
754
5,123
0
37,489

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,017
Gold Earned
27,393
300
Minions Killed
241
0
Camps Cleared
0
1,071,882
Distance Traveled
916,742
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
6,041
549
10
1
0
212,499
3
L
Pele
6,294
572
67
6
0
202,997
0
W
Hun Batz
7,107
646
78
7
0
257,926
0
L
Mulan
5,160
469
39
4
0
189,494
0
W
King Arthur
6,737
612
74
7
0
195,745
0
L
Tiamat
4,967
452
46
4
0
178,165
0
L
Ymir
5,610
510
34
3
0
172,845
0
L
Charybdis
5,362
487
55
5
0
173,241
0
W
Tiamat
7,086
644
78
7
0
200,109
2
W
Cupid
6,046
550
60
5
0
205,603
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role