Player Matchup

Bacchus
Bacchus
JokerAK13
Bacchus
Level 115
God Stats
12W - 9L
1,952 SR
Queue Stats
217W - 188L
1,509 Elo+
Solo
Bakasura
Bakasura
NerfBiden
Bakasura
Level 84
God Stats
3W - 0L
1,500 SR
Queue Stats
74W - 72L
1,552 Elo+
Party 2
Tyr
Tyr
Sejummm
Tyr
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
172W - 167L
1,562 Elo+
Solo
Ra
Ra
TheforSkin
Ra
Level 109
God Stats
4W - 8L
1,421 SR
Queue Stats
89W - 82L
1,583 Elo+
Party 2
Rama
Rama
rumpleforesskin
Rama
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 39L
1,553 Elo+
Party 2
Team Averages
Level 106
1,575 SR
1,552 Elo+

VS

Team Averages
Level 127
1,724 SR
1,527 Elo+
Achilles
Achilles
AEssentials
Achilles
Level 157
God Stats
4W - 7L
1,638 SR
Queue Stats
176W - 192L
1,546 Elo+
Party 1
Hades
Hades
DmackandtheFunk
Hades
Level 128
God Stats
1W - 3L
1,500 SR
Queue Stats
229W - 212L
1,518 Elo+
Solo
Hou Yi
Hou Yi
Swiftly RamPage
Hou Yi
Level 156
God Stats
3W - 2L
1,794 SR
Queue Stats
103W - 113L
1,514 Elo+
Party 1
Kukulkan
Kukulkan
llGroundZeroll
Kukulkan
Level 48
God Stats
2W - 2L
1,869 SR
Queue Stats
111W - 115L
1,529 Elo+
Party 1
Charon
Charon
vanboydave63
Charon
Level 146
God Stats
6W - 5L
1,821 SR
Queue Stats
40W - 49L
1,531 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
JokerAK13
Bacchus
8
0 / 2 / 1
5,109
464
2,891
8,117
7,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bakasura
NerfBiden
Bakasura
12
3 / 0 / 1
6,522
593
3,714
10,171
3,991
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Tyr
11
0 / 2 / 1
5,866
533
3,480
10,565
7,384
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
4 / 0 / 1
7,183
653
4,784
2,428
982
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

10
0 / 1 / 0
5,974
543
2,624
5,780
1,966
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AEssentials
Achilles
8
1 / 1 / 1
5,331
485
5,168
7,839
3,213
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
3 / 1 / 0
6,700
609
6,708
7,769
5,190
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
1 / 1 / 0
5,560
505
1,946
5,061
1,724
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
9
0 / 3 / 0
5,227
475
407
4,379
1,717
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Charon
9
0 / 1 / 0
5,282
480
3,147
7,022
4,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
6
7
Kills
5
5
Deaths
7
4
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Achilles
AEssentials
Achilles
1
1
1
1.5
L
3
1
0
3
W
Bacchus
JokerAK13
Bacchus
0
2
1
0.25
W
Bakasura
NerfBiden
Bakasura
3
0
1
3.5
W
Tyr
0
2
1
0.25
L
1
1
0
1
W
4
0
1
4.5
L
Kukulkan
0
3
0
0
W
0
1
0
0
L
Charon
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,493
Damage
17,376
37,061
Taken
32,070
21,761
Mitigated
16,384
13,788
Healing
9,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
AEssentials
Achilles
5,168
1,818
0
1,485
7,839
3,213
0
2,466
5,153
0
33,181
L
6,708
1,822
48
4,207
7,769
5,190
0
429
7,010
48,962
0
W
Bacchus
JokerAK13
Bacchus
2,891
534
0
2,614
8,117
7,438
0
1,955
5,904
17,432
0
W
Bakasura
NerfBiden
Bakasura
3,714
2,390
0
3,771
10,171
3,991
0
1,243
8,928
0
44,111
W
Tyr
3,480
933
0
3,348
10,565
7,384
0
4,916
4,778
0
44,758
L
1,946
1,096
0
1,852
5,061
1,724
0
588
4,433
0
34,966
W
4,784
697
371
1,061
2,428
982
0
684
1,744
55,913
0
L
Kukulkan
407
97
0
0
4,379
1,717
0
1,688
2,691
37,412
0
W
2,624
1,874
0
2,623
5,780
1,966
0
579
5,201
0
46,093
L
Charon
3,147
596
161
1,692
7,022
4,540
0
2,508
4,047
17,986
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,654
Gold Earned
28,100
363
Minions Killed
315
0
Camps Cleared
0
1,178,080
Distance Traveled
1,007,591
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
5,331
485
52
5
0
218,004
0
L
Hades
6,700
609
100
9
0
182,222
2
W
Bacchus
5,109
464
11
1
0
230,713
5
W
Bakasura
6,522
593
88
8
0
277,192
1
W
Tyr
5,866
533
71
6
0
231,809
0
L
Hou Yi
5,560
505
62
6
0
185,277
1
W
Ra
7,183
653
104
9
0
249,673
0
L
Kukulkan
5,227
475
79
7
0
191,102
2
W
Rama
5,974
543
89
8
0
188,693
2
L
Charon
5,282
480
22
2
0
230,986
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role