Player Matchup

Charon
Charon
DySyncZ
Charon
Level 161
God Stats
15W - 23L
1,465 SR
Queue Stats
948W - 856L
1,514 Elo+
Party 1
Rama
Rama
Ixbio
Rama
Level 152
God Stats
2W - 5L
1,350 SR
Queue Stats
298W - 243L
1,513 Elo+
Party 1
Shiva
Shiva
Montoya2344
Shiva
Level 143
God Stats
2W - 1L
1,223 SR
Queue Stats
307W - 292L
1,508 Elo+
Solo
Janus
Janus
YareYadi
Janus
Level 128
God Stats
4W - 2L
1,542 SR
Queue Stats
50W - 37L
1,538 Elo+
Solo
Ymir
Ymir
tinysack816
Ymir
Level 115
God Stats
39W - 49L
1,493 SR
Queue Stats
568W - 517L
1,486 Elo+
Solo
Team Averages
Level 140
1,415 SR
1,511 Elo+

VS

Team Averages
Level 124
1,512 SR
1,517 Elo+
Anhur
Anhur
 
Anhur
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charon
Charon
Gh0stDrag0n10
Charon
Level 147
God Stats
5W - 7L
1,411 SR
Queue Stats
296W - 307L
1,542 Elo+
Party 2
Baba Yaga
Baba Yaga
GrinningWolf520
Baba Yaga
Level 120
God Stats
22W - 25L
1,520 SR
Queue Stats
136W - 114L
1,480 Elo+
Party 3
Da Ji
Da Ji
ThoughtPoem9654
Da Ji
Level 69
God Stats
3W - 3L
1,560 SR
Queue Stats
117W - 107L
1,505 Elo+
Party 3
Cthulhu
Cthulhu
cooldaman
Cthulhu
Level 137
God Stats
43W - 38L
1,573 SR
Queue Stats
466W - 432L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
DySyncZ
Charon
12
8 / 0 / 0
6,862
686
5,744
8,712
3,865
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
Ixbio
Rama
10
1 / 1 / 1
5,885
589
4,654
6,184
1,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
0 / 0 / 0
5,735
574
4,251
9,464
5,046
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Janus
YareYadi
Janus
11
1 / 1 / 3
6,114
611
5,891
4,186
1,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
0 / 1 / 3
4,919
492
2,499
6,593
3,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
10
1 / 2 / 1
5,575
558
3,217
6,191
2,421
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 1 / 2
5,371
537
3,712
7,720
5,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Baba Yaga
GrinningWolf520
Baba Yaga
10
0 / 2 / 1
5,354
535
2,157
6,624
2,623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
1 / 4 / 0
5,058
506
1,900
8,820
3,179
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
cooldaman
Cthulhu
10
0 / 1 / 0
5,702
570
5,631
7,320
4,792
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
7
10
Kills
3
3
Deaths
10
7
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
2
1
0.75
W
Charon
DySyncZ
Charon
8
0
0
8
L
1
1
2
2
L
Baba Yaga
GrinningWolf520
Baba Yaga
0
2
1
0.25
W
Rama
Ixbio
Rama
1
1
1
1.5
W
0
0
0
0
L
1
4
0
0.25
W
Janus
YareYadi
Janus
1
1
3
2.5
L
Cthulhu
cooldaman
Cthulhu
0
1
0
0
W
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,039
Damage
16,617
35,139
Taken
36,675
16,070
Mitigated
18,313
12,961
Healing
10,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
3,217
2,444
0
1,437
6,191
2,421
0
1,405
4,786
0
37,148
W
Charon
DySyncZ
Charon
5,744
1,107
0
3,705
8,712
3,865
0
623
7,965
44,240
0
L
3,712
1,024
0
2,228
7,720
5,298
0
2,744
4,846
17,938
0
L
Baba Yaga
GrinningWolf520
Baba Yaga
2,157
54
0
1,239
6,624
2,623
0
4,770
1,696
39,556
0
W
Rama
Ixbio
Rama
4,654
4,145
0
3,727
6,184
1,957
0
1,417
4,759
0
46,515
W
4,251
736
0
2,883
9,464
5,046
0
4,811
3,803
179
44,836
L
1,900
603
0
2,861
8,820
3,179
0
4,089
4,629
0
27,305
W
Janus
YareYadi
Janus
5,891
85
0
1,329
4,186
1,399
0
2,139
2,008
45,098
0
L
Cthulhu
cooldaman
Cthulhu
5,631
779
130
2,177
7,320
4,792
0
1,005
6,315
42,570
0
W
2,499
1,053
0
1,317
6,593
3,803
0
1,507
4,948
11,934
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,515
Gold Earned
27,060
331
Minions Killed
302
0
Camps Cleared
0
1,056,592
Distance Traveled
1,002,383
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,575
558
82
8
0
186,074
2
W
Charon
6,862
686
60
6
0
230,915
0
L
Charon
5,371
537
16
2
0
216,091
2
L
Baba Yaga
5,354
535
82
8
0
188,499
1
W
Rama
5,885
589
88
9
0
188,583
2
W
Shiva
5,735
574
79
8
0
207,259
0
L
Da Ji
5,058
506
48
5
0
200,490
2
W
Janus
6,114
611
86
9
0
221,067
3
L
Cthulhu
5,702
570
74
7
0
211,229
0
W
Ymir
4,919
492
18
2
0
208,768
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role