Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
CameronAikens05
Nemesis
Level 85
God Stats
1W - 1L
1,795 SR
Queue Stats
90W - 87L
1,468 Elo+
Party 2
Camazotz
Camazotz
PenjiminCity656
Camazotz
Level 123
God Stats
3W - 4L
1,311 SR
Queue Stats
221W - 180L
1,521 Elo+
Party 2
Fenrir
Fenrir
SIumpCity
Fenrir
Level 104
God Stats
0W - 2L
1,300 SR
Queue Stats
224W - 205L
1,486 Elo+
Party 2
Yemoja
Yemoja
bohthebuilder
Yemoja
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,441 Elo+
Party 2
Team Averages
Level 100
1,481 SR
1,483 Elo+

VS

Team Averages
Level 134
1,516 SR
1,470 Elo+
Jormungandr
Jormungandr
AftontheGamerYT
Jormungandr
Level 43
God Stats
2W - 2L
1,400 SR
Queue Stats
58W - 76L
1,428 Elo+
Party 1
Fenrir
Fenrir
Golden_God_Goku
Fenrir
Level 236
God Stats
2W - 0L
1,480 SR
Queue Stats
79W - 103L
1,449 Elo+
Party 1
Lancelot
Lancelot
MakeChoices
Lancelot
Level 147
God Stats
2W - 1L
1,463 SR
Queue Stats
60W - 67L
1,481 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Reaper4917
Ah Muzen Cab
Level 128
God Stats
3W - 1L
1,666 SR
Queue Stats
107W - 106L
1,507 Elo+
Party 1
Hel
Hel
WillyThe_Pooh
Hel
Level 117
God Stats
2W - 3L
1,568 SR
Queue Stats
192W - 223L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
16
6 / 4 / 3
8,737
874
11,119
11,780
5,779
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

11
0 / 5 / 8
6,383
638
5,566
11,872
11,355
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Camazotz
14
5 / 5 / 3
8,102
810
11,438
13,564
5,989
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
SIumpCity
Fenrir
14
2 / 3 / 9
7,737
774
9,455
13,250
15,368
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
0 / 3 / 10
7,520
752
3,077
9,946
7,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AftontheGamerYT
Jormungandr
16
3 / 2 / 13
8,768
877
15,485
13,370
10,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
4 / 3 / 9
8,301
830
7,113
13,844
12,873
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Lancelot
MakeChoices
Lancelot
15
7 / 6 / 12
9,151
915
14,589
14,109
8,230
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ah Muzen Cab
Reaper4917
Ah Muzen Cab
14
3 / 1 / 13
8,408
841
6,079
8,725
8,493
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

17
3 / 1 / 15
9,116
912
11,950
9,934
6,761
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
82
13
Kills
20
20
Deaths
13
33
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
6
4
3
1.88
W
Jormungandr
AftontheGamerYT
Jormungandr
3
2
13
4.75
L
0
5
8
0.8
W
4
3
9
2.83
W
Lancelot
MakeChoices
Lancelot
7
6
12
2.17
L
Camazotz
5
5
3
1.3
W
Ah Muzen Cab
Reaper4917
Ah Muzen Cab
3
1
13
9.5
L
Fenrir
SIumpCity
Fenrir
2
3
9
2.17
W
3
1
15
10.5
L
0
3
10
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,655
Damage
55,216
60,412
Taken
59,982
45,938
Mitigated
47,133
18,464
Healing
29,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
11,119
3,493
16
440
11,780
5,779
0
5,129
6,483
0
29,146
W
Jormungandr
AftontheGamerYT
Jormungandr
15,485
2,685
377
1,102
13,370
10,776
884
827
12,185
29,592
0
L
5,566
941
0
1,049
11,872
11,355
0
5,788
5,912
0
8,784
W
7,113
1,702
489
2,127
13,844
12,873
951
660
12,824
0
8,993
W
Lancelot
MakeChoices
Lancelot
14,589
2,915
513
1,982
14,109
8,230
239
544
13,473
0
21,177
L
Camazotz
11,438
1,865
1,113
3,906
13,564
5,989
0
4,952
8,433
0
23,797
W
Ah Muzen Cab
Reaper4917
Ah Muzen Cab
6,079
2,275
132
804
8,725
8,493
1,106
615
7,991
0
11,973
L
Fenrir
SIumpCity
Fenrir
9,455
1,726
832
3,063
13,250
15,368
0
5,476
7,673
0
12,014
W
11,950
555
14,495
7,409
9,934
6,761
630
579
9,263
27,022
0
L
3,077
670
5,814
2,231
9,946
7,447
0
6,222
3,623
6,403
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,479
Gold Earned
43,744
93
Minions Killed
108
0
Camps Cleared
0
825,973
Distance Traveled
1,123,881
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
8,737
874
51
5
0
165,881
5
W
Jormungandr
8,768
877
36
4
0
197,352
0
L
Nemesis
6,383
638
6
1
0
144,076
0
W
Fenrir
8,301
830
8
1
0
205,624
0
W
Lancelot
9,151
915
15
2
0
238,453
0
L
Camazotz
8,102
810
16
2
0
171,811
0
W
Ah Muzen Cab
8,408
841
10
1
0
209,952
0
L
Fenrir
7,737
774
11
1
0
167,628
0
W
Hel
9,116
912
39
4
0
272,500
0
L
Yemoja
7,520
752
9
1
0
176,577
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role