Player Matchup

Gilgamesh
Gilgamesh
Ace1761
Gilgamesh
Level 116
God Stats
35W - 31L
1,440 SR
Queue Stats
465W - 403L
1,519 Elo+
Party 4
Kukulkan
Kukulkan
ColdasIce1029
Kukulkan
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 36L
1,271 Elo+
Party 2
Thanatos
Thanatos
NeverToxicAgain
Thanatos
Level 3
God Stats
2W - 7L
1,500 SR
Queue Stats
74W - 62L
1,763 Elo+
Party 4
Ymir
Ymir
VenoKnight
Ymir
Level 40
God Stats
6W - 2L
1,500 SR
Queue Stats
144W - 137L
1,520 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
sheepgamer100
Ah Muzen Cab
Level 66
God Stats
2W - 4L
1,394 SR
Queue Stats
127W - 106L
1,505 Elo+
Party 2
Team Averages
Level 50
1,467 SR
1,516 Elo+

VS

Team Averages
Level 49
1,487 SR
1,522 Elo+
Cthulhu
Cthulhu
BestieWallie
Cthulhu
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 3
Jing Wei
Jing Wei
EmiiKatz
Jing Wei
Level 100
God Stats
1W - 4L
1,236 SR
Queue Stats
39W - 41L
1,345 Elo+
Party 3
Zhong Kui
Zhong Kui
FN IZ LGBTQ
Zhong Kui
Level 89
God Stats
0W - 1L
1,473 SR
Queue Stats
35W - 42L
1,479 Elo+
Party 1
Osiris
Osiris
Silentninja282
Osiris
Level 46
God Stats
1W - 1L
1,477 SR
Queue Stats
40W - 41L
1,523 Elo+
Solo
Thanatos
Thanatos
yRemainin
Thanatos
Level 7
God Stats
0W - 2L
1,748 SR
Queue Stats
11W - 17L
1,764 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Ace1761
Gilgamesh
15
3 / 3 / 6
9,903
521
12,176
19,305
14,284
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Kukulkan
ColdasIce1029
Kukulkan
13
2 / 4 / 5
8,893
468
9,605
11,178
4,812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Thanatos
16
17 / 5 / 4
11,552
608
22,693
22,713
9,852
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
4 / 2 / 5
9,436
497
6,135
18,962
19,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ah Muzen Cab
sheepgamer100
Ah Muzen Cab
17
4 / 0 / 3
10,330
544
8,300
8,652
4,663
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BestieWallie
Cthulhu
13
1 / 2 / 7
9,020
475
9,310
15,228
13,737
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jing Wei
EmiiKatz
Jing Wei
12
0 / 6 / 2
8,061
424
5,209
12,714
4,553
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
FN IZ LGBTQ
Zhong Kui
16
10 / 7 / 2
11,022
580
18,977
20,178
16,305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
1 / 5 / 6
8,300
437
8,439
20,944
20,889
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Thanatos
yRemainin
Thanatos
12
2 / 10 / 4
8,254
434
6,798
18,270
6,374
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
35
30
Kills
14
14
Deaths
30
23
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Ace1761
Gilgamesh
3
3
6
2
L
Cthulhu
BestieWallie
Cthulhu
1
2
7
2.25
W
Kukulkan
ColdasIce1029
Kukulkan
2
4
5
1.13
L
Jing Wei
EmiiKatz
Jing Wei
0
6
2
0.17
L
Zhong Kui
FN IZ LGBTQ
Zhong Kui
10
7
2
1.57
W
Thanatos
17
5
4
3.8
L
1
5
6
0.8
W
4
2
5
3.25
W
Ah Muzen Cab
sheepgamer100
Ah Muzen Cab
4
0
3
5.5
L
Thanatos
yRemainin
Thanatos
2
10
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,909
Damage
48,733
80,810
Taken
87,334
53,461
Mitigated
61,858
27,834
Healing
21,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Ace1761
Gilgamesh
12,176
2,947
0
3,487
19,305
14,284
232
4,294
15,011
853
69,544
L
Cthulhu
BestieWallie
Cthulhu
9,310
1,175
1,731
1,442
15,228
13,737
0
3,730
11,354
32,982
218
W
Kukulkan
ColdasIce1029
Kukulkan
9,605
1,314
213
2,617
11,178
4,812
573
6,177
4,833
55,290
0
L
Jing Wei
EmiiKatz
Jing Wei
5,209
3,642
0
500
12,714
4,553
3,341
1,791
10,923
0
54,381
L
Zhong Kui
FN IZ LGBTQ
Zhong Kui
18,977
1,816
0
5,924
20,178
16,305
936
5,813
14,361
70,882
0
W
Thanatos
22,693
8,063
0
17,024
22,713
9,852
1,124
6,723
15,828
47
91,861
L
8,439
2,790
0
4,348
20,944
20,889
224
2,004
18,940
0
47,032
W
6,135
2,222
0
2,276
18,962
19,850
155
8,719
10,243
20,620
0
W
Ah Muzen Cab
sheepgamer100
Ah Muzen Cab
8,300
5,208
0
2,217
8,652
4,663
1,676
2,513
6,139
0
84,543
L
Thanatos
yRemainin
Thanatos
6,798
1,843
0
7,832
18,270
6,374
0
3,486
14,778
0
49,430

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,114
Gold Earned
44,657
429
Minions Killed
348
0
Camps Cleared
0
1,794,008
Distance Traveled
1,726,731
20
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,903
521
100
5
0
367,527
9
L
Cthulhu
9,020
475
33
2
0
359,008
0
W
Kukulkan
8,893
468
78
4
0
326,755
0
L
Jing Wei
8,061
424
91
5
0
303,241
0
L
Zhong Kui
11,022
580
109
6
0
339,631
0
W
Thanatos
11,552
608
110
6
0
403,053
5
L
Osiris
8,300
437
59
3
0
353,177
0
W
Ymir
9,436
497
18
1
0
330,553
6
W
Ah Muzen Cab
10,330
544
123
6
0
366,120
0
L
Thanatos
8,254
434
56
3
0
371,674
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role