Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
 
Khepri
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
BadMino
He Bo
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,342 Elo+
Party 1
Ymir
Ymir
Centrickz
Ymir
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,492 Elo+
Party 1
Thor
Thor
ViciouZTrickster
Thor
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,342 Elo+
Party 1
Team Averages
Level 89
1,500 SR
1,435 Elo+

VS

Team Averages
Level 119
1,743 SR
1,500 Elo+
Chaac
Chaac
 
Chaac
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
ForePlayHer
Ravana
Level 120
God Stats
3W - 4L
1,668 SR
Queue Stats
65W - 61L
1,512 Elo+
Solo
Charybdis
Charybdis
ICRUZY83I
Charybdis
Level 68
God Stats
0W - 1L
1,800 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Anubis
Anubis
PrimalGr33d
Anubis
Level 156
God Stats
0W - 1L
1,860 SR
Queue Stats
36W - 31L
1,508 Elo+
Solo
Bacchus
Bacchus
daBaBYmakerMDT
Bacchus
Level 102
God Stats
10W - 4L
1,888 SR
Queue Stats
333W - 324L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
12
4 / 0 / 1
6,144
1,024
2,980
7,516
3,141
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Khepri
 
Khepri
9
0 / 1 / 4
4,942
824
1,836
4,376
2,390
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

He Bo
BadMino
He Bo
10
0 / 0 / 5
4,943
824
3,609
3,127
916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ymir
9
0 / 2 / 6
5,016
836
2,756
5,880
4,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
2 / 4 / 2
5,122
854
3,267
6,320
2,176
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
3 / 0 / 4
5,594
932
6,966
4,525
3,433
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ravana
8
0 / 1 / 0
4,311
719
1,050
1,573
585
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
ICRUZY83I
Charybdis
7
0 / 0 / 0
4,152
692
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Anubis
10
2 / 3 / 3
5,114
852
8,274
5,678
2,930
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
2 / 2 / 4
5,198
866
3,876
6,499
5,688
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
18
6
Kills
7
7
Deaths
6
18
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
4
0
1
4.5
W
Khepri
 
Khepri
0
1
4
2
L
Chaac
 
Chaac
3
0
4
5
W
He Bo
BadMino
He Bo
0
0
5
2.5
W
Ymir
0
2
6
1.5
L
Ravana
0
1
0
0
L
Charybdis
ICRUZY83I
Charybdis
0
0
0
0
L
Anubis
2
3
3
1.17
W
2
4
2
0.75
L
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,448
Damage
20,166
27,219
Taken
18,275
12,883
Mitigated
12,636
6,051
Healing
4,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
2,980
2,097
0
3,706
7,516
3,141
144
2,801
4,497
0
18,591
W
Khepri
 
Khepri
1,836
153
678
592
4,376
2,390
0
1,697
2,563
4,168
0
L
Chaac
 
Chaac
6,966
827
0
2,154
4,525
3,433
0
1,651
2,842
0
22,704
W
He Bo
BadMino
He Bo
3,609
278
0
500
3,127
916
0
1,451
1,426
16,847
0
W
Ymir
2,756
588
0
295
5,880
4,260
24
2,707
2,870
6,221
0
L
Ravana
1,050
117
0
75
1,573
585
0
613
885
0
2,704
L
Charybdis
ICRUZY83I
Charybdis
0
0
0
0
0
0
0
0
0
0
0
L
Anubis
8,274
483
0
1,635
5,678
2,930
0
2,849
2,476
18,605
0
W
3,267
704
0
280
6,320
2,176
0
2,908
3,160
0
8,315
L
3,876
188
0
701
6,499
5,688
0
3,021
3,164
12,051
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,167
Gold Earned
24,369
109
Minions Killed
92
0
Camps Cleared
0
666,120
Distance Traveled
441,308
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
6,144
1,024
48
8
0
155,872
0
W
Khepri
4,942
824
3
1
0
128,810
0
L
Chaac
5,594
932
37
6
0
136,493
0
W
He Bo
4,943
824
36
6
0
129,323
0
W
Ymir
5,016
836
10
2
0
134,797
0
L
Ravana
4,311
719
9
2
0
63,389
0
L
Charybdis
4,152
692
0
0
0
13,254
0
L
Anubis
5,114
852
25
4
0
106,167
0
W
Thor
5,122
854
12
2
0
117,318
0
L
Bacchus
5,198
866
21
4
0
122,005
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role