Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charon
Charon
BAFCreed
Charon
Level 65
God Stats
1W - 0L
1,739 SR
Queue Stats
5W - 7L
1,272 Elo+
Party 1
Horus
Horus
Franerleo
Horus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 14L
1,383 Elo+
Solo
Mulan
Mulan
QuakyTheDuck
Mulan
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,272 Elo+
Party 1
Hera
Hera
SgtRagealot
Hera
Level 65
God Stats
1W - 0L
1,733 SR
Queue Stats
8W - 10L
1,386 Elo+
Party 1
Team Averages
Level 76
1,594 SR
1,363 Elo+

VS

Team Averages
Level 25
1,500 SR
1,349 Elo+
He Bo
He Bo
Buck-Wild31
He Bo
Level 25
God Stats
2W - 3L
1,296 SR
Queue Stats
123W - 141L
1,359 Elo+
Solo
Horus
Horus
DarkLiquidWolf
Horus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,502 Elo+
Solo
Ravana
Ravana
rainingchaos815
Ravana
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,169 Elo+
Solo
Atlas
Atlas
xavirrino
Atlas
Level 28
God Stats
1W - 2L
1,493 SR
Queue Stats
11W - 34L
1,238 Elo+
Solo
Jormungandr
Jormungandr
zo13fuutaku
Jormungandr
Level 29
God Stats
1W - 2L
1,709 SR
Queue Stats
284W - 277L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
13
5 / 2 / 8
7,721
1,287
10,451
5,580
3,030
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Charon
BAFCreed
Charon
14
3 / 1 / 14
8,230
1,372
5,258
7,663
6,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Horus
Franerleo
Horus
11
0 / 1 / 11
6,805
1,134
1,906
5,835
4,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
5 / 3 / 8
7,433
1,239
7,204
8,262
7,013
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
5 / 2 / 8
7,962
1,327
8,842
4,673
2,254
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 1 / 0
4,656
776
0
963
234
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
2 / 5 / 2
5,675
946
3,549
10,137
9,307
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
2 / 5 / 4
6,115
1,019
2,309
8,498
5,710
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Atlas
xavirrino
Atlas
12
2 / 3 / 4
5,923
987
2,934
7,017
6,753
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jormungandr
zo13fuutaku
Jormungandr
14
3 / 4 / 2
7,135
1,189
10,204
9,176
9,524
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
21
18
Kills
9
9
Deaths
18
49
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
5
2
8
4.5
W
Charon
BAFCreed
Charon
3
1
14
10
L
0
1
0
0
L
2
5
2
0.6
W
Horus
Franerleo
Horus
0
1
11
5.5
W
5
3
8
3
W
5
2
8
4.5
L
2
5
4
0.8
L
Atlas
xavirrino
Atlas
2
3
4
1.33
L
Jormungandr
zo13fuutaku
Jormungandr
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,661
Damage
18,996
32,013
Taken
35,791
23,794
Mitigated
31,528
11,812
Healing
4,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
10,451
5,858
212
945
5,580
3,030
1,684
2,740
2,784
0
20,153
W
Charon
BAFCreed
Charon
5,258
741
0
2,284
7,663
6,748
827
2,658
4,631
13,257
0
L
0
0
0
0
963
234
0
202
723
0
0
L
3,549
832
381
1,034
10,137
9,307
0
3,970
5,923
3,934
3,415
W
Horus
Franerleo
Horus
1,906
349
1,051
2,542
5,835
4,749
242
3,342
2,381
1,251
1,563
W
7,204
1,399
164
2,014
8,262
7,013
327
3,513
4,590
0
8,607
W
8,842
2,142
1,093
1,507
4,673
2,254
1,432
2,368
2,263
18,607
0
L
2,309
349
193
435
8,498
5,710
0
4,138
3,995
0
4,320
L
Atlas
xavirrino
Atlas
2,934
377
304
1,048
7,017
6,753
0
2,799
3,707
8,863
0
L
Jormungandr
zo13fuutaku
Jormungandr
10,204
1,688
224
727
9,176
9,524
0
3,667
5,288
23,565
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,151
Gold Earned
29,504
74
Minions Killed
43
0
Camps Cleared
0
698,919
Distance Traveled
563,863
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
7,721
1,287
28
5
0
135,334
0
W
Charon
8,230
1,372
9
2
0
142,847
0
L
He Bo
4,656
776
0
0
0
11,492
0
L
Horus
5,675
946
3
1
0
160,046
0
W
Horus
6,805
1,134
3
1
0
149,496
0
W
Mulan
7,433
1,239
9
2
0
137,552
2
W
Hera
7,962
1,327
25
4
0
133,690
0
L
Ravana
6,115
1,019
8
1
0
150,460
0
L
Atlas
5,923
987
3
1
0
114,927
0
L
Jormungandr
7,135
1,189
29
5
0
126,938
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role