Player Matchup

Merlin
Merlin
AICO_LGBTQ
Merlin
Level 129
God Stats
0W - 4L
1,248 SR
Queue Stats
140W - 153L
1,467 Elo+
Party 2
Loki
Loki
Agonited
Loki
Level 61
God Stats
5W - 6L
1,527 SR
Queue Stats
35W - 33L
1,488 Elo+
Solo
Charon
Charon
DoubleDash927
Charon
Level 198
God Stats
6W - 5L
1,757 SR
Queue Stats
591W - 592L
1,432 Elo+
Solo
Medusa
Medusa
SweetEvie3962
Medusa
Level 49
God Stats
18W - 14L
1,536 SR
Queue Stats
75W - 89L
1,430 Elo+
Party 2
Hercules
Hercules
posto_ambiguo162
Hercules
Level 127
God Stats
5W - 12L
1,674 SR
Queue Stats
617W - 608L
1,462 Elo+
Solo
Team Averages
Level 113
1,549 SR
1,456 Elo+

VS

Team Averages
Level 99
1,440 SR
1,395 Elo+
Xbalanque
Xbalanque
Ant1guan_
Xbalanque
Level 144
God Stats
3W - 3L
1,360 SR
Queue Stats
186W - 191L
1,385 Elo+
Party 1
Kukulkan
Kukulkan
JR_FROST
Kukulkan
Level 120
God Stats
7W - 12L
1,267 SR
Queue Stats
97W - 107L
1,374 Elo+
Party 1
Ao Kuang
Ao Kuang
SlashTamz
Ao Kuang
Level 68
God Stats
17W - 17L
1,411 SR
Queue Stats
141W - 152L
1,378 Elo+
Solo
Bellona
Bellona
Squidward2479
Bellona
Level 46
God Stats
5W - 3L
1,662 SR
Queue Stats
32W - 37L
1,431 Elo+
Solo
Sylvanus
Sylvanus
Zeno-TJE
Sylvanus
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
129W - 128L
1,408 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AICO_LGBTQ
Merlin
13
2 / 3 / 2
7,584
506
5,426
7,153
2,808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Loki
12
2 / 4 / 1
7,514
501
2,869
12,668
5,280
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
0 / 2 / 0
7,803
520
8,647
13,277
12,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
1 / 1 / 0
7,513
501
2,326
8,663
3,334
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
1 / 5 / 2
6,672
445
3,264
13,275
11,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Ant1guan_
Xbalanque
15
2 / 2 / 6
9,289
619
7,624
8,300
3,652
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
JR_FROST
Kukulkan
14
3 / 1 / 3
8,395
560
8,814
5,797
2,637
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Ao Kuang
SlashTamz
Ao Kuang
15
8 / 1 / 1
9,108
607
7,676
10,949
4,894
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bellona
16
2 / 0 / 1
9,221
615
8,378
14,498
11,050
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
Zeno-TJE
Sylvanus
12
0 / 2 / 6
7,736
516
3,998
13,828
12,605
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
32
6
Kills
15
15
Deaths
6
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Merlin
AICO_LGBTQ
Merlin
2
3
2
1
L
Loki
2
4
1
0.63
W
Xbalanque
Ant1guan_
Xbalanque
2
2
6
2.5
L
0
2
0
0
W
Kukulkan
JR_FROST
Kukulkan
3
1
3
4.5
W
Ao Kuang
SlashTamz
Ao Kuang
8
1
1
8.5
W
Bellona
2
0
1
2.5
L
1
1
0
1
W
Sylvanus
Zeno-TJE
Sylvanus
0
2
6
1.5
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,532
Damage
36,490
55,036
Taken
53,372
35,401
Mitigated
34,838
12,649
Healing
19,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
AICO_LGBTQ
Merlin
5,426
238
75
1,352
7,153
2,808
0
4,056
3,097
51,363
0
L
Loki
2,869
986
0
4,744
12,668
5,280
0
6,344
6,324
0
53,092
W
Xbalanque
Ant1guan_
Xbalanque
7,624
3,916
0
2,053
8,300
3,652
3,532
382
7,904
0
76,881
L
8,647
1,649
0
2,185
13,277
12,379
0
221
13,056
54,781
872
W
Kukulkan
JR_FROST
Kukulkan
8,814
1,032
0
625
5,797
2,637
691
1,566
4,231
75,363
0
W
Ao Kuang
SlashTamz
Ao Kuang
7,676
1,291
0
3,137
10,949
4,894
0
1,348
9,575
65,037
0
W
Bellona
8,378
3,640
0
6,684
14,498
11,050
0
6,781
6,949
0
72,489
L
2,326
412
0
1,618
8,663
3,334
270
2,110
6,553
0
52,133
W
Sylvanus
Zeno-TJE
Sylvanus
3,998
1,209
2,624
4,435
13,828
12,605
76
2,532
11,296
20,392
0
L
3,264
943
0
2,675
13,275
11,600
70
7,904
5,371
0
22,919

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,086
Gold Earned
43,749
441
Minions Killed
503
0
Camps Cleared
0
1,447,897
Distance Traveled
1,433,653
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,584
506
99
7
0
267,150
0
L
Loki
7,514
501
87
6
0
312,309
0
W
Xbalanque
9,289
619
141
9
0
257,050
5
L
Charon
7,803
520
116
8
0
257,982
0
W
Kukulkan
8,395
560
105
7
0
308,745
0
W
Ao Kuang
9,108
607
95
6
0
333,007
0
W
Bellona
9,221
615
135
9
0
265,974
0
L
Medusa
7,513
501
100
7
0
323,254
6
W
Sylvanus
7,736
516
27
2
0
268,877
3
L
Hercules
6,672
445
39
3
0
287,202
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role