Player Matchup

Ra
Ra
 
Ra
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
 
Chaac
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
 
Izanami
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
BeamyBell334788
Nemesis
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 31L
1,545 Elo+
Solo
Charon
Charon
LMRios
Charon
Level 147
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 10L
1,659 Elo+
Solo
Team Averages
Level 133
1,500 SR
1,541 Elo+

VS

Team Averages
Level 117
1,453 SR
1,500 Elo+
Fenrir
Fenrir
 
Fenrir
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
 
Hou Yi
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
ClauzZDarKray
Charon
Level 157
God Stats
11W - 8L
1,500 SR
Queue Stats
318W - 299L
1,540 Elo+
Solo
Chaac
Chaac
Lorsa
Chaac
Level 134
God Stats
5W - 5L
1,266 SR
Queue Stats
140W - 148L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
3 / 2 / 4
6,750
675
4,763
5,548
2,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Chaac
 
Chaac
11
3 / 2 / 0
6,632
663
8,198
7,545
6,981
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Izanami
 
Izanami
10
2 / 3 / 1
5,927
593
3,336
7,753
2,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
1 / 1 / 1
5,886
589
2,885
8,509
2,708
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charon
LMRios
Charon
8
1 / 0 / 3
5,591
559
3,684
4,915
2,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
3 / 2 / 0
5,714
571
4,393
10,243
4,039
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Hou Yi
 
Hou Yi
8
1 / 4 / 4
5,499
550
3,508
6,631
2,352
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nu Wa
 
Nu Wa
4
0 / 2 / 1
4,144
414
1,789
2,721
786
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

9
2 / 0 / 3
5,688
569
3,268
5,006
3,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Chaac
Lorsa
Chaac
11
2 / 2 / 1
6,029
603
4,919
11,563
5,949
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
17
10
Kills
8
8
Deaths
10
9
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
3
2
4
2.5
W
Chaac
 
Chaac
3
2
0
1.5
W
Izanami
 
Izanami
2
3
1
0.83
L
Fenrir
 
Fenrir
3
2
0
1.5
L
Hou Yi
 
Hou Yi
1
4
4
0.75
L
Nu Wa
 
Nu Wa
0
2
1
0.25
W
1
1
1
1.5
L
2
0
3
3.5
W
Charon
LMRios
Charon
1
0
3
2.5
L
Chaac
Lorsa
Chaac
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,866
Damage
17,877
34,270
Taken
36,164
16,690
Mitigated
16,403
8,791
Healing
12,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
4,763
1,178
318
1,698
5,548
2,108
70
1,812
3,500
48,419
0
W
Chaac
 
Chaac
8,198
1,824
0
2,446
7,545
6,981
0
0
7,545
90
36,598
W
Izanami
 
Izanami
3,336
2,143
0
2,665
7,753
2,428
852
1,217
6,308
0
40,174
L
Fenrir
 
Fenrir
4,393
913
0
5,029
10,243
4,039
0
2,443
7,493
0
40,013
L
Hou Yi
 
Hou Yi
3,508
2,525
0
1,212
6,631
2,352
120
2,297
4,148
0
23,600
L
Nu Wa
 
Nu Wa
1,789
850
0
750
2,721
786
0
1,324
1,397
11,324
0
W
2,885
1,545
0
733
8,509
2,708
352
719
7,676
0
40,883
L
3,268
886
0
750
5,006
3,277
0
2,057
2,925
24,952
0
W
Charon
LMRios
Charon
3,684
1,047
0
931
4,915
2,465
12
930
3,880
15,478
0
L
Chaac
Lorsa
Chaac
4,919
941
0
4,921
11,563
5,949
0
438
10,347
0
37,256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,786
Gold Earned
27,074
300
Minions Killed
247
0
Camps Cleared
0
1,074,193
Distance Traveled
875,125
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,750
675
83
8
0
210,585
1
W
Chaac
6,632
663
67
7
0
201,715
0
W
Izanami
5,927
593
67
7
0
192,314
2
L
Fenrir
5,714
571
63
6
0
223,217
0
L
Hou Yi
5,499
550
47
5
0
196,062
0
L
Nu Wa
4,144
414
25
3
0
79,273
0
W
Nemesis
5,886
589
66
7
0
246,443
1
L
Charon
5,688
569
46
5
0
192,365
0
W
Charon
5,591
559
17
2
0
223,136
2
L
Chaac
6,029
603
66
7
0
184,208
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role