Player Matchup

Sol
Sol
MaxoKage
Sol
Level 42
God Stats
3W - 4L
1,500 SR
Queue Stats
210W - 234L
1,434 Elo+
Solo
Hades
Hades
OurMagician1013
Hades
Level 107
God Stats
11W - 9L
1,454 SR
Queue Stats
471W - 477L
1,437 Elo+
Solo
Osiris
Osiris
RogueThePain
Osiris
Level 149
God Stats
10W - 13L
1,508 SR
Queue Stats
123W - 135L
1,512 Elo+
Solo
Da Ji
Da Ji
avionVEVO
Da Ji
Level 41
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 7L
1,279 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
loop-_-solid
Ah Muzen Cab
Level 90
God Stats
9W - 4L
1,474 SR
Queue Stats
83W - 90L
1,456 Elo+
Solo
Team Averages
Level 86
1,487 SR
1,424 Elo+

VS

Team Averages
Level 99
1,555 SR
1,460 Elo+
Thanatos
Thanatos
 
Thanatos
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Draygostea
Zhong Kui
Level 88
God Stats
12W - 7L
1,555 SR
Queue Stats
26W - 30L
1,437 Elo+
Solo
Charon
Charon
FallenPlayz96
Charon
Level 172
God Stats
0W - 2L
1,664 SR
Queue Stats
5W - 8L
1,310 Elo+
Solo
Zeus
Zeus
Ravesfotball
Zeus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Ishtar
Ishtar
ThunderH0528
Ishtar
Level 108
God Stats
0W - 1L
1,556 SR
Queue Stats
4W - 3L
1,555 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 5
6,626
1,325
8,373
3,824
1,650
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
2 / 0 / 5
6,004
1,201
5,911
4,920
2,760
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
11
2 / 0 / 3
6,107
1,221
2,538
2,441
2,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Da Ji
avionVEVO
Da Ji
11
2 / 2 / 4
6,218
1,244
3,964
5,570
2,350
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Muzen Cab
loop-_-solid
Ah Muzen Cab
12
1 / 0 / 4
6,164
1,233
4,036
1,361
526
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Team 1 Tickets

393

VS

Team 2 Tickets

351

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
9
0 / 0 / 0
4,866
973
0
0
0
Zhong Kui
Draygostea
Zhong Kui
10
0 / 4 / 2
5,413
1,083
2,991
8,214
6,508
11
2 / 1 / 0
6,313
1,263
7,010
6,162
3,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 4 / 2
5,302
1,060
2,081
5,047
1,912
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
10
0 / 2 / 1
5,495
1,099
2,917
7,488
2,966
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
7
11
Kills
2
2
Deaths
11
21
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
0
0
0
0
L
Zhong Kui
Draygostea
Zhong Kui
0
4
2
0.25
L
2
1
0
2
W
4
0
5
6.5
W
2
0
5
4.5
L
0
4
2
0.25
W
Osiris
2
0
3
3.5
L
Ishtar
0
2
1
0.25
W
Da Ji
avionVEVO
Da Ji
2
2
4
2
W
Ah Muzen Cab
loop-_-solid
Ah Muzen Cab
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,822
Damage
14,999
18,116
Taken
26,911
9,864
Mitigated
14,568
1,993
Healing
1,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
0
0
0
0
0
0
0
0
0
0
0
L
Zhong Kui
Draygostea
Zhong Kui
2,991
480
0
185
8,214
6,508
0
4,199
4,015
9,973
0
L
7,010
1,234
0
0
6,162
3,182
0
1,993
4,169
18,520
0
W
8,373
3,449
0
577
3,824
1,650
0
1,391
2,389
14,466
1,111
W
5,911
418
250
779
4,920
2,760
0
3,524
1,258
10,882
0
L
2,081
346
0
0
5,047
1,912
0
3,289
1,758
4,969
0
W
Osiris
2,538
1,061
0
387
2,441
2,578
0
1,725
630
0
7,460
L
Ishtar
2,917
1,770
11
873
7,488
2,966
0
4,459
3,005
0
15,489
W
Da Ji
avionVEVO
Da Ji
3,964
1,051
0
0
5,570
2,350
0
4,018
1,418
0
6,750
W
Ah Muzen Cab
loop-_-solid
Ah Muzen Cab
4,036
1,591
0
0
1,361
526
0
1,038
263
0
21,827

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,119
Gold Earned
27,389
86
Minions Killed
97
5
Camps Cleared
3
515,974
Distance Traveled
324,086
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
4,866
973
0
0
0
181
0
L
Zhong Kui
5,413
1,083
18
4
2
83,034
0
L
Charon
6,313
1,263
46
9
0
94,746
0
W
Sol
6,626
1,325
14
3
1
104,699
0
W
Hades
6,004
1,201
16
3
2
107,739
2
L
Zeus
5,302
1,060
8
2
0
67,714
0
W
Osiris
6,107
1,221
7
1
2
110,836
0
L
Ishtar
5,495
1,099
25
5
1
78,411
0
W
Da Ji
6,218
1,244
5
1
0
94,627
0
W
Ah Muzen Cab
6,164
1,233
44
9
0
98,073
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role