Player Matchup

Olorun
Olorun
Dont-blame_lag7
Olorun
Level 61
God Stats
2W - 2L
1,500 SR
Queue Stats
147W - 141L
1,304 Elo+
Party 2
Lancelot
Lancelot
The-_-HotPocket
Lancelot
Level 89
God Stats
3W - 0L
1,500 SR
Queue Stats
435W - 428L
1,255 Elo+
Party 2
Bakasura
Bakasura
jean04p
Bakasura
Level 53
God Stats
4W - 2L
1,555 SR
Queue Stats
42W - 51L
1,434 Elo+
Solo
Team Averages
Level 68
1,518 SR
1,331 Elo+

VS

Team Averages
Level 74
1,531 SR
1,442 Elo+
Thor
Thor
 
Thor
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Ba1isticKi11er9
Janus
Level 93
God Stats
16W - 17L
1,593 SR
Queue Stats
57W - 66L
1,326 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 3 / 5
9,834
820
14,010
10,075
3,844
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Lancelot
13
2 / 3 / 10
9,742
812
7,886
10,887
6,469
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Bakasura
jean04p
Bakasura
13
7 / 0 / 5
10,442
870
7,094
13,049
7,434
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
2 / 4 / 2
8,973
748
9,040
12,011
7,864
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sun Wukong
 
Sun Wukong
11
1 / 5 / 2
8,431
703
6,590
12,946
9,064
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

11
2 / 5 / 3
8,965
747
10,760
8,491
2,504
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
12
14
Kills
5
6
Deaths
14
20
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
2
4
2
0.75
L
Sun Wukong
 
Sun Wukong
1
5
2
0.4
L
2
5
3
0.7
W
5
3
5
2.5
W
Lancelot
2
3
10
2.33
W
Bakasura
jean04p
Bakasura
7
0
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,990
Damage
26,390
34,011
Taken
33,448
17,747
Mitigated
19,432
14,760
Healing
3,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
9,040
2,317
0
0
12,011
7,864
0
5,950
5,717
186
22,819
L
Sun Wukong
 
Sun Wukong
6,590
950
0
2,170
12,946
9,064
0
5,422
7,087
0
21,360
L
10,760
512
0
1,000
8,491
2,504
0
2,541
5,736
44,544
0
W
14,010
6,136
420
2,597
10,075
3,844
727
3,488
6,532
49,303
0
W
Lancelot
7,886
1,853
308
2,898
10,887
6,469
606
4,244
6,451
0
26,989
W
Bakasura
jean04p
Bakasura
7,094
5,760
0
8,537
13,049
7,434
1,637
4,036
9,013
0
24,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,018
Gold Earned
26,369
138
Minions Killed
119
0
Camps Cleared
0
715,591
Distance Traveled
578,729
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
8,973
748
33
3
0
184,236
0
L
Sun Wukong
8,431
703
37
3
0
195,836
0
L
Janus
8,965
747
49
4
0
198,657
0
W
Olorun
9,834
820
50
4
0
196,153
0
W
Lancelot
9,742
812
34
3
0
246,564
0
W
Bakasura
10,442
870
54
5
0
272,874
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role