Player Matchup

Ne Zha
Ne Zha
MentalNuke42069
Ne Zha
Level 7
God Stats
1W - 0L
1,768 SR
Queue Stats
10W - 4L
1,525 Elo+
Party 1
Pele
Pele
Natty_100v100
Pele
Level 29
God Stats
3W - 5L
1,156 SR
Queue Stats
44W - 50L
1,438 Elo+
Party 3
Vulcan
Vulcan
SNIPER-STOKES25
Vulcan
Level 49
God Stats
3W - 0L
1,726 SR
Queue Stats
94W - 88L
1,457 Elo+
Party 3
Scylla
Scylla
ZimboDonday
Scylla
Level 87
God Stats
3W - 1L
1,440 SR
Queue Stats
40W - 29L
1,546 Elo+
Party 1
Kukulkan
Kukulkan
acriley5
Kukulkan
Level 44
God Stats
3W - 3L
1,480 SR
Queue Stats
62W - 68L
1,417 Elo+
Party 3
Team Averages
Level 43
1,514 SR
1,477 Elo+

VS

Team Averages
Level 60
1,458 SR
1,436 Elo+
Olorun
Olorun
Highkingleo
Olorun
Level 7
God Stats
4W - 4L
1,446 SR
Queue Stats
5W - 8L
1,400 Elo+
Party 2
Lancelot
Lancelot
JJxDaxBest
Lancelot
Level 142
God Stats
2W - 1L
1,500 SR
Queue Stats
21W - 13L
1,461 Elo+
Party 2
Izanami
Izanami
Jiggs200
Izanami
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,713 Elo+
Solo
Ares
Ares
SadBoiRy
Ares
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,268 Elo+
Party 2
Set
Set
Steaaaakk
Set
Level 5
God Stats
1W - 2L
1,342 SR
Queue Stats
1W - 2L
1,340 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
14 / 3 / 8
11,734
1,676
19,465
10,125
3,812
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
3 / 6 / 15
8,917
1,274
7,050
11,090
5,999
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
5 / 1 / 14
9,412
1,345
12,150
4,395
1,738
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Scylla
15
2 / 2 / 17
9,073
1,296
7,147
5,712
1,592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kukulkan
acriley5
Kukulkan
15
2 / 3 / 15
8,920
1,274
6,607
6,211
2,367
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

309

VS

Team 2 Tickets

223

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
14
3 / 9 / 2
8,765
1,252
7,867
16,600
6,283
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Lancelot
JJxDaxBest
Lancelot
15
8 / 7 / 5
10,968
1,567
15,291
14,623
6,951
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
Jiggs200
Izanami
13
0 / 4 / 4
7,840
1,120
3,132
10,100
3,659
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ares
12
0 / 0 / 0
6,848
978
0
0
0
15
4 / 6 / 7
9,613
1,373
7,738
15,331
6,875
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
33
26
Kills
15
15
Deaths
26
69
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Olorun
3
9
2
0.44
L
Lancelot
JJxDaxBest
Lancelot
8
7
5
1.5
L
Izanami
Jiggs200
Izanami
0
4
4
0.5
W
14
3
8
6
W
3
6
15
1.75
W
5
1
14
12
L
Ares
0
0
0
0
L
4
6
7
1.25
W
Scylla
2
2
17
5.25
W
Kukulkan
acriley5
Kukulkan
2
3
15
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,419
Damage
34,028
37,533
Taken
56,654
15,508
Mitigated
23,768
2,415
Healing
2,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
7,867
3,760
147
601
16,600
6,283
0
7,581
8,899
29,439
0
L
Lancelot
JJxDaxBest
Lancelot
15,291
2,958
0
410
14,623
6,951
0
6,461
7,928
0
28,366
L
Izanami
Jiggs200
Izanami
3,132
1,973
0
146
10,100
3,659
0
4,623
5,455
0
23,553
W
19,465
8,847
0
1,857
10,125
3,812
0
2,112
7,941
0
29,226
W
7,050
1,817
0
319
11,090
5,999
0
2,623
8,317
0
14,508
W
12,150
8,034
0
239
4,395
1,738
0
2,177
2,154
26,742
0
L
Ares
0
0
0
0
0
0
0
0
0
0
0
L
7,738
3,383
0
975
15,331
6,875
0
6,799
8,332
0
16,077
W
Scylla
7,147
958
0
0
5,712
1,592
0
615
5,097
17,961
0
W
Kukulkan
acriley5
Kukulkan
6,607
1,270
0
0
6,211
2,367
0
494
5,717
21,047
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,056
Gold Earned
44,034
117
Minions Killed
114
5
Camps Cleared
6
699,131
Distance Traveled
570,265
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
8,765
1,252
43
6
2
124,275
0
L
Lancelot
10,968
1,567
17
2
3
168,248
0
L
Izanami
7,840
1,120
31
4
1
121,944
0
W
Ne Zha
11,734
1,676
12
2
1
164,154
0
W
Pele
8,917
1,274
5
1
0
126,342
0
W
Vulcan
9,412
1,345
35
5
2
144,809
0
L
Ares
6,848
978
0
0
0
0
0
L
Set
9,613
1,373
23
3
0
155,798
0
W
Scylla
9,073
1,296
34
5
1
139,168
0
W
Kukulkan
8,920
1,274
31
4
1
124,658
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role