Player Matchup

Kukulkan
Kukulkan
OnlyMaos
Kukulkan
Level 112
God Stats
5W - 6L
1,500 SR
Queue Stats
134W - 129L
1,272 Elo+
Solo
Cliodhna
Cliodhna
Orrfalt
Cliodhna
Level 114
God Stats
0W - 2L
1,297 SR
Queue Stats
167W - 160L
1,526 Elo+
Solo
Sol
Sol
blizick
Sol
Level 129
God Stats
4W - 3L
1,500 SR
Queue Stats
259W - 264L
1,403 Elo+
Solo
Ix Chel
Ix Chel
carlon16
Ix Chel
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,124 Elo+
Solo
Chronos
Chronos
gesancarlos
Chronos
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
162W - 205L
1,453 Elo+
Solo
Team Averages
Level 98
1,459 SR
1,356 Elo+

VS

Team Averages
Level 110
1,594 SR
1,402 Elo+
Merlin
Merlin
Jvousken-
Merlin
Level 126
God Stats
6W - 6L
1,500 SR
Queue Stats
180W - 177L
1,470 Elo+
Solo
Chaac
Chaac
Misdebah
Chaac
Level 97
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 8L
1,226 Elo+
Solo
Baron Samedi
Baron Samedi
ScionOfOldGhis
Baron Samedi
Level 139
God Stats
10W - 3L
1,648 SR
Queue Stats
534W - 546L
1,447 Elo+
Solo
Kuzenbo
Kuzenbo
TheEyeDen
Kuzenbo
Level 105
God Stats
9W - 2L
1,821 SR
Queue Stats
653W - 672L
1,487 Elo+
Solo
Serqet
Serqet
saiiika50
Serqet
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 24L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
OnlyMaos
Kukulkan
20
2 / 3 / 5
10,926
728
9,615
9,978
4,476
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cliodhna
Orrfalt
Cliodhna
14
1 / 8 / 2
8,322
555
9,686
16,298
7,190
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sol
17
2 / 7 / 5
9,942
663
25,175
16,040
7,073
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ix Chel
carlon16
Ix Chel
17
3 / 8 / 3
9,672
645
13,104
14,984
5,854
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chronos
gesancarlos
Chronos
15
2 / 6 / 3
8,822
588
4,776
13,189
5,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Jvousken-
Merlin
20
7 / 3 / 15
11,774
785
16,075
11,996
5,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chaac
Misdebah
Chaac
20
10 / 1 / 14
12,038
803
14,211
18,732
21,340
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
ScionOfOldGhis
Baron Samedi
19
5 / 3 / 16
11,284
752
18,245
15,550
7,924
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Kuzenbo
TheEyeDen
Kuzenbo
19
4 / 1 / 21
12,139
809
8,283
21,960
28,032
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Serqet
saiiika50
Serqet
17
6 / 2 / 15
10,883
726
9,141
14,050
11,251
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
113
10
Kills
32
32
Deaths
10
18
Assists
81
Player
Kills
Deaths
Assists
KDA
W
Merlin
Jvousken-
Merlin
7
3
15
4.83
W
Chaac
Misdebah
Chaac
10
1
14
17
L
Kukulkan
OnlyMaos
Kukulkan
2
3
5
1.5
L
Cliodhna
Orrfalt
Cliodhna
1
8
2
0.25
W
Baron Samedi
ScionOfOldGhis
Baron Samedi
5
3
16
4.33
W
Kuzenbo
TheEyeDen
Kuzenbo
4
1
21
14.5
L
Sol
2
7
5
0.64
L
Ix Chel
carlon16
Ix Chel
3
8
3
0.56
L
Chronos
gesancarlos
Chronos
2
6
3
0.58
W
Serqet
saiiika50
Serqet
6
2
15
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,356
Damage
65,955
70,489
Taken
82,288
29,909
Mitigated
74,075
11,223
Healing
33,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Jvousken-
Merlin
16,075
118
909
2,150
11,996
5,528
1,492
8,567
3,403
42,847
0
W
Chaac
Misdebah
Chaac
14,211
1,725
1,144
4,464
18,732
21,340
0
8,200
10,436
0
32,154
L
Kukulkan
OnlyMaos
Kukulkan
9,615
139
757
2,244
9,978
4,476
0
6,878
2,664
38,719
0
L
Cliodhna
Orrfalt
Cliodhna
9,686
1,070
547
1,528
16,298
7,190
0
7,306
8,556
0
18,970
W
Baron Samedi
ScionOfOldGhis
Baron Samedi
18,245
149
4,543
4,132
15,550
7,924
1,867
12,374
2,783
37,099
0
W
Kuzenbo
TheEyeDen
Kuzenbo
8,283
2,766
4,743
7,304
21,960
28,032
178
12,487
9,277
13,704
0
L
Sol
25,175
7,848
557
3,930
16,040
7,073
0
10,468
5,086
36,218
1,604
L
Ix Chel
carlon16
Ix Chel
13,104
1,103
90
451
14,984
5,854
0
9,710
4,569
24,974
0
L
Chronos
gesancarlos
Chronos
4,776
1,223
76
1,043
13,189
5,316
0
7,582
5,188
10,540
0
W
Serqet
saiiika50
Serqet
9,141
1,682
1,974
1,925
14,050
11,251
555
9,331
4,419
0
12,115

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,684
Gold Earned
58,118
164
Minions Killed
171
0
Camps Cleared
0
1,181,956
Distance Traveled
1,500,203
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,774
785
67
4
0
268,545
0
W
Chaac
12,038
803
26
2
0
332,436
0
L
Kukulkan
10,926
728
74
5
0
257,141
1
L
Cliodhna
8,322
555
16
1
0
244,386
0
W
Baron Samedi
11,284
752
47
3
0
263,927
0
W
Kuzenbo
12,139
809
12
1
0
340,901
0
L
Sol
9,942
663
42
3
0
225,384
0
L
Ix Chel
9,672
645
17
1
0
232,667
0
L
Chronos
8,822
588
15
1
0
222,378
0
W
Serqet
10,883
726
19
1
0
294,394
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role