Player Matchup

Ix Chel
Ix Chel
GabitoElLobito
Ix Chel
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 8L
1,603 Elo+
Solo
Erlang Shen
Erlang Shen
Selven
Erlang Shen
Level 116
God Stats
2W - 0L
1,500 SR
Queue Stats
107W - 67L
1,585 Elo+
Party 1
Hou Yi
Hou Yi
TastiSenpai
Hou Yi
Level 141
God Stats
5W - 4L
1,344 SR
Queue Stats
382W - 384L
1,529 Elo+
Solo
Odin
Odin
javisantrax
Odin
Level 129
God Stats
3W - 0L
1,500 SR
Queue Stats
274W - 267L
1,485 Elo+
Solo
Cernunnos
Cernunnos
thewexican
Cernunnos
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 35L
1,566 Elo+
Party 1
Team Averages
Level 126
1,469 SR
1,553 Elo+

VS

Team Averages
Level 146
1,536 SR
1,571 Elo+
Odin
Odin
EdgeGrave
Odin
Level 156
God Stats
26W - 12L
1,766 SR
Queue Stats
681W - 678L
1,603 Elo+
Solo
Hun Batz
Hun Batz
Eternallwill
Hun Batz
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 2L
1,747 Elo+
Solo
Artio
Artio
Jorgennz
Artio
Level 147
God Stats
1W - 2L
1,414 SR
Queue Stats
131W - 136L
1,478 Elo+
Solo
Rama
Rama
TheMexiiPotato
Rama
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 130L
1,518 Elo+
Solo
Ne Zha
Ne Zha
TurboTino
Ne Zha
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 56L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 4 / 10
8,913
810
10,435
10,580
4,424
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Erlang Shen
Selven
Erlang Shen
17
5 / 1 / 21
10,362
942
13,241
14,815
22,052
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hou Yi
15
3 / 2 / 16
8,868
806
11,437
10,583
4,610
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
2 / 2 / 20
8,873
807
9,997
20,905
18,728
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cernunnos
thewexican
Cernunnos
18
11 / 2 / 12
10,400
945
21,155
10,405
5,105
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
16
4 / 3 / 3
8,472
770
10,137
14,617
19,011
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hun Batz
Eternallwill
Hun Batz
14
3 / 5 / 6
7,967
724
14,209
12,158
6,587
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artio
Jorgennz
Artio
15
3 / 8 / 5
8,847
804
7,594
20,995
23,194
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
0 / 4 / 5
7,755
705
8,668
10,420
5,183
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ne Zha
TurboTino
Ne Zha
14
1 / 6 / 5
7,733
703
10,799
15,235
15,925
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
35
26
Kills
11
11
Deaths
26
79
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Odin
4
3
3
1.83
L
Hun Batz
Eternallwill
Hun Batz
3
5
6
1.2
W
5
4
10
2.5
L
Artio
Jorgennz
Artio
3
8
5
0.69
W
Erlang Shen
Selven
Erlang Shen
5
1
21
15.5
W
Hou Yi
3
2
16
5.5
L
0
4
5
0.63
L
Ne Zha
TurboTino
Ne Zha
1
6
5
0.58
W
2
2
20
6
W
Cernunnos
thewexican
Cernunnos
11
2
12
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,265
Damage
51,407
67,288
Taken
73,425
54,919
Mitigated
69,900
32,737
Healing
19,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
10,137
751
1,040
3,184
14,617
19,011
0
2,311
12,306
899
22,867
L
Hun Batz
Eternallwill
Hun Batz
14,209
2,539
1,044
912
12,158
6,587
0
2,441
9,689
0
21,985
W
10,435
2,182
6,001
2,976
10,580
4,424
766
1,875
8,696
23,181
0
L
Artio
Jorgennz
Artio
7,594
1,097
3,458
3,494
20,995
23,194
0
2,771
17,966
10,682
379
W
Erlang Shen
Selven
Erlang Shen
13,241
3,442
1,700
4,925
14,815
22,052
285
1,611
12,878
4,182
17,666
W
Hou Yi
11,437
4,747
2,611
3,064
10,583
4,610
1,174
964
9,474
0
20,568
L
8,668
5,921
1,081
1,984
10,420
5,183
501
2,081
8,271
0
25,454
L
Ne Zha
TurboTino
Ne Zha
10,799
2,148
533
2,702
15,235
15,925
0
3,138
11,681
0
19,900
W
9,997
2,958
1,597
7,488
20,905
18,728
359
2,156
18,197
0
15,047
W
Cernunnos
thewexican
Cernunnos
21,155
9,979
863
1,512
10,405
5,105
1,598
1,040
9,273
0
39,237

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,416
Gold Earned
40,774
136
Minions Killed
118
0
Camps Cleared
0
1,087,921
Distance Traveled
969,631
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
8,472
770
26
2
0
230,665
0
L
Hun Batz
7,967
724
12
1
0
196,463
2
W
Ix Chel
8,913
810
10
1
0
186,318
0
L
Artio
8,847
804
8
1
0
184,042
0
W
Erlang Shen
10,362
942
16
1
0
253,376
0
W
Hou Yi
8,868
806
35
3
0
203,493
0
L
Rama
7,755
705
48
4
0
174,844
0
L
Ne Zha
7,733
703
24
2
0
183,617
0
W
Odin
8,873
807
8
1
0
238,216
0
W
Cernunnos
10,400
945
67
6
0
206,518
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role