Player Matchup

Charon
Charon
 
Charon
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
SaltiestCrusader
Jormungandr
Level 98
God Stats
1W - 3L
1,409 SR
Queue Stats
74W - 47L
1,529 Elo+
Party 2
Kali
Kali
StuckInSauce
Kali
Level 12
God Stats
5W - 3L
1,665 SR
Queue Stats
22W - 17L
1,367 Elo+
Party 2
Achilles
Achilles
SuppMyBalls
Achilles
Level 76
God Stats
1W - 2L
1,615 SR
Queue Stats
70W - 50L
1,563 Elo+
Party 2
Rama
Rama
Sýndrá
Rama
Level 140
God Stats
0W - 1L
1,730 SR
Queue Stats
13W - 12L
1,671 Elo+
Party 1
Team Averages
Level 85
1,584 SR
1,526 Elo+

VS

Team Averages
Level 135
1,530 SR
1,523 Elo+
Anubis
Anubis
 
Anubis
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Anthony_cs97
Hachiman
Level 137
God Stats
15W - 18L
1,539 SR
Queue Stats
123W - 122L
1,509 Elo+
Party 3
Danzaburou
Danzaburou
Hvims
Danzaburou
Level 147
God Stats
6W - 5L
1,570 SR
Queue Stats
154W - 151L
1,572 Elo+
Solo
King Arthur
King Arthur
benjiboy979
King Arthur
Level 136
God Stats
4W - 3L
1,355 SR
Queue Stats
144W - 133L
1,503 Elo+
Solo
Bacchus
Bacchus
txingu97
Bacchus
Level 77
God Stats
25W - 10L
1,687 SR
Queue Stats
151W - 151L
1,529 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
14
0 / 2 / 0
8,598
478
5,387
15,056
10,234
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
SaltiestCrusader
Jormungandr
14
2 / 7 / 4
8,632
480
15,485
19,131
9,904
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

15
4 / 6 / 1
9,028
502
5,665
20,352
9,177
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
SuppMyBalls
Achilles
13
2 / 5 / 3
8,639
480
7,494
20,553
23,559
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Rama
17
3 / 4 / 3
10,110
562
14,960
16,690
7,455
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
15
7 / 5 / 6
10,095
561
16,307
11,955
5,947
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hachiman
Anthony_cs97
Hachiman
17
2 / 3 / 5
10,421
579
8,934
14,106
5,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
Hvims
Danzaburou
19
9 / 0 / 9
12,319
684
16,581
17,199
8,439
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
benjiboy979
King Arthur
17
4 / 1 / 5
10,864
604
13,694
17,927
15,208
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bacchus
txingu97
Bacchus
14
2 / 2 / 11
9,607
534
6,466
15,000
15,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
60
11
Kills
24
24
Deaths
11
11
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
0
2
0
0
W
Anubis
 
Anubis
7
5
6
2
W
Hachiman
Anthony_cs97
Hachiman
2
3
5
1.5
W
Danzaburou
Hvims
Danzaburou
9
0
9
13.5
L
Jormungandr
SaltiestCrusader
Jormungandr
2
7
4
0.57
L
4
6
1
0.75
L
Achilles
SuppMyBalls
Achilles
2
5
3
0.7
L
Rama
3
4
3
1.13
W
King Arthur
benjiboy979
King Arthur
4
1
5
6.5
W
Bacchus
txingu97
Bacchus
2
2
11
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,991
Damage
61,982
91,782
Taken
76,187
60,329
Mitigated
50,651
22,548
Healing
29,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
5,387
1,428
0
5,750
15,056
10,234
0
1,093
13,963
61,062
0
W
Anubis
 
Anubis
16,307
481
0
4,551
11,955
5,947
707
4,686
6,865
68,294
0
W
Hachiman
Anthony_cs97
Hachiman
8,934
5,564
0
5,993
14,106
5,621
612
1,354
12,686
0
77,757
W
Danzaburou
Hvims
Danzaburou
16,581
10,878
0
10,256
17,199
8,439
2,707
4,548
12,114
0
135,922
L
Jormungandr
SaltiestCrusader
Jormungandr
15,485
2,161
0
2,525
19,131
9,904
0
8,142
10,989
68,414
0
L
5,665
3,617
0
3,968
20,352
9,177
0
4,358
15,994
0
74,530
L
Achilles
SuppMyBalls
Achilles
7,494
1,452
0
4,910
20,553
23,559
0
5,887
14,666
0
25,600
L
Rama
14,960
12,819
0
5,395
16,690
7,455
0
3,497
13,193
0
92,530
W
King Arthur
benjiboy979
King Arthur
13,694
1,695
0
3,500
17,927
15,208
28
7,332
10,400
298
78,926
W
Bacchus
txingu97
Bacchus
6,466
481
355
4,629
15,000
15,436
35
3,196
11,382
27,584
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,007
Gold Earned
53,306
510
Minions Killed
546
0
Camps Cleared
0
1,710,127
Distance Traveled
1,824,458
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
8,598
478
83
5
0
319,728
1
W
Anubis
10,095
561
97
5
0
346,165
3
W
Hachiman
10,421
579
132
7
0
340,802
5
W
Danzaburou
12,319
684
171
10
0
368,536
0
L
Jormungandr
8,632
480
134
7
0
350,352
0
L
Kali
9,028
502
116
6
0
358,970
0
L
Achilles
8,639
480
24
1
0
368,625
1
L
Rama
10,110
562
153
9
0
312,452
1
W
King Arthur
10,864
604
106
6
0
378,128
1
W
Bacchus
9,607
534
40
2
0
390,827
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role