Player Matchup

Osiris
Osiris
BR726AD
Osiris
Level 149
God Stats
4W - 4L
1,386 SR
Queue Stats
232W - 220L
1,396 Elo+
Solo
Rama
Rama
DaisyLi
Rama
Level 85
God Stats
1W - 1L
1,760 SR
Queue Stats
58W - 44L
1,497 Elo+
Solo
Heimdallr
Heimdallr
SoyManquitoOwO
Heimdallr
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 18L
1,418 Elo+
Party 2
Yemoja
Yemoja
ivanchu11
Yemoja
Level 87
God Stats
3W - 3L
1,398 SR
Queue Stats
270W - 281L
1,454 Elo+
Party 2
Jormungandr
Jormungandr
marcos356hh
Jormungandr
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 65L
1,353 Elo+
Party 2
Team Averages
Level 74
1,509 SR
1,424 Elo+

VS

Team Averages
Level 83
1,538 SR
1,469 Elo+
Charybdis
Charybdis
KevMC-
Charybdis
Level 80
God Stats
8W - 6L
1,605 SR
Queue Stats
282W - 318L
1,505 Elo+
Solo
Serqet
Serqet
Master-_-spectre
Serqet
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
106W - 97L
1,524 Elo+
Party 1
Hel
Hel
Psicobouc
Hel
Level 88
God Stats
4W - 6L
1,764 SR
Queue Stats
201W - 187L
1,500 Elo+
Party 1
Da Ji
Da Ji
miniself
Da Ji
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 49L
1,354 Elo+
Solo
Maui
Maui
theraphosidae199
Maui
Level 36
God Stats
3W - 5L
1,320 SR
Queue Stats
202W - 192L
1,461 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
BR726AD
Osiris
13
2 / 3 / 2
7,492
749
9,434
12,253
12,981
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rama
DaisyLi
Rama
14
0 / 4 / 2
7,066
707
7,092
8,449
3,548
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Heimdallr
SoyManquitoOwO
Heimdallr
10
0 / 5 / 1
6,078
608
4,494
8,736
3,851
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Yemoja
ivanchu11
Yemoja
13
0 / 5 / 3
7,291
729
11,558
15,631
11,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jormungandr
marcos356hh
Jormungandr
14
2 / 2 / 2
7,144
714
6,303
6,851
7,344
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
KevMC-
Charybdis
16
6 / 1 / 12
8,762
876
19,150
12,481
6,458
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 1 / 11
8,429
843
2,798
7,885
9,099
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
8 / 1 / 11
8,915
892
9,744
9,685
4,859
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Da Ji
miniself
Da Ji
14
3 / 0 / 11
8,346
835
6,594
6,851
3,847
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
0 / 1 / 16
8,665
867
7,276
12,042
12,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
80
4
Kills
19
19
Deaths
4
10
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Osiris
BR726AD
Osiris
2
3
2
1
L
Rama
DaisyLi
Rama
0
4
2
0.25
W
Charybdis
KevMC-
Charybdis
6
1
12
12
W
2
1
11
7.5
W
8
1
11
13.5
L
Heimdallr
SoyManquitoOwO
Heimdallr
0
5
1
0.1
L
Yemoja
ivanchu11
Yemoja
0
5
3
0.3
L
Jormungandr
marcos356hh
Jormungandr
2
2
2
1.5
W
Da Ji
miniself
Da Ji
3
0
11
8.5
W
0
1
16
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,881
Damage
45,562
51,920
Taken
48,944
39,553
Mitigated
36,916
13,018
Healing
29,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
BR726AD
Osiris
9,434
1,830
206
3,510
12,253
12,981
0
4,782
7,241
0
16,014
L
Rama
DaisyLi
Rama
7,092
2,892
810
656
8,449
3,548
0
2,850
5,319
0
21,613
W
Charybdis
KevMC-
Charybdis
19,150
10,489
432
3,463
12,481
6,458
1,432
5,292
6,829
0
40,206
W
2,798
528
313
1,465
7,885
9,099
160
2,139
5,430
0
4,629
W
9,744
601
11,832
6,315
9,685
4,859
207
3,611
5,404
23,286
0
L
Heimdallr
SoyManquitoOwO
Heimdallr
4,494
1,347
0
256
8,736
3,851
0
1,706
6,559
0
6,685
L
Yemoja
ivanchu11
Yemoja
11,558
1,144
2,152
4,127
15,631
11,829
0
4,679
10,359
18,674
0
L
Jormungandr
marcos356hh
Jormungandr
6,303
955
209
1,092
6,851
7,344
0
2,778
4,073
12,604
0
W
Da Ji
miniself
Da Ji
6,594
1,045
902
622
6,851
3,847
212
2,273
4,120
0
12,914
W
7,276
1,423
2,190
2,370
12,042
12,653
255
3,785
7,358
12,233
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,071
Gold Earned
43,117
76
Minions Killed
118
0
Camps Cleared
0
896,802
Distance Traveled
1,028,251
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,492
749
10
1
0
195,537
0
L
Rama
7,066
707
33
3
0
151,008
0
W
Charybdis
8,762
876
49
5
0
177,761
0
W
Serqet
8,429
843
4
0
0
171,008
0
W
Hel
8,915
892
34
3
0
258,283
0
L
Heimdallr
6,078
608
11
1
0
175,393
0
L
Yemoja
7,291
729
13
1
0
179,571
0
L
Jormungandr
7,144
714
9
1
0
195,293
0
W
Da Ji
8,346
835
21
2
0
204,679
0
W
Maui
8,665
867
10
1
0
216,520
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role