Player Matchup

Shiva
Shiva
Beans Eddie
Shiva
Level 138
God Stats
5W - 4L
1,214 SR
Queue Stats
151W - 127L
1,543 Elo+
Solo
Fenrir
Fenrir
Cyclonic Surge
Fenrir
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Odin
Odin
HarrySpidyStyles
Odin
Level 52
God Stats
0W - 1L
1,400 SR
Queue Stats
2W - 2L
1,383 Elo+
Party 1
Izanami
Izanami
MrBalzakenWiener
Izanami
Level 108
God Stats
119W - 107L
1,593 SR
Queue Stats
199W - 202L
1,516 Elo+
Solo
Artio
Artio
Razer_X_Brisk
Artio
Level 86
God Stats
0W - 1L
1,502 SR
Queue Stats
5W - 3L
1,544 Elo+
Party 1
Team Averages
Level 94
1,442 SR
1,497 Elo+

VS

Team Averages
Level 104
1,491 SR
1,469 Elo+
Charon
Charon
 
Charon
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
DaddyCh1ll3896
Zhong Kui
Level 102
God Stats
8W - 10L
1,431 SR
Queue Stats
278W - 253L
1,411 Elo+
Solo
Athena
Athena
Ghostslider102
Athena
Level 71
God Stats
6W - 5L
1,543 SR
Queue Stats
34W - 33L
1,455 Elo+
Solo
King Arthur
King Arthur
OwlDiego4224
King Arthur
Level 77
God Stats
4W - 4L
1,327 SR
Queue Stats
169W - 150L
1,477 Elo+
Solo
Charybdis
Charybdis
thejantasy
Charybdis
Level 120
God Stats
181W - 149L
1,655 SR
Queue Stats
922W - 868L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 1
5,593
508
5,124
9,065
5,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

5
0 / 2 / 0
4,267
388
2,083
5,744
1,850
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 2 / 0
4,410
401
1,710
8,313
5,424
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
1 / 2 / 0
5,041
458
4,374
6,781
2,039
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
0 / 0 / 0
4,831
439
2,764
8,283
7,370
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
12
2 / 0 / 3
6,851
623
4,756
9,863
4,644
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Zhong Kui
DaddyCh1ll3896
Zhong Kui
11
2 / 0 / 2
6,853
623
7,026
5,449
4,632
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
0 / 1 / 2
5,856
532
2,023
9,407
6,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
OwlDiego4224
King Arthur
12
0 / 0 / 0
7,208
655
3,988
8,569
4,576
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Charybdis
thejantasy
Charybdis
10
2 / 1 / 0
6,029
548
6,962
7,711
2,612
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
13
2
Kills
6
6
Deaths
2
1
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Charon
 
Charon
2
0
3
3.5
L
1
0
1
1.5
L
0
2
0
0
W
Zhong Kui
DaddyCh1ll3896
Zhong Kui
2
0
2
3
W
0
1
2
1
L
0
2
0
0
L
1
2
0
0.5
W
King Arthur
OwlDiego4224
King Arthur
0
0
0
0
L
0
0
0
0
W
Charybdis
thejantasy
Charybdis
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,055
Damage
24,755
38,186
Taken
40,999
22,373
Mitigated
22,695
7,892
Healing
19,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
 
Charon
4,756
1,036
0
5,269
9,863
4,644
357
0
9,863
55,592
0
L
5,124
747
55
1,734
9,065
5,690
0
2,519
6,321
0
27,333
L
2,083
992
0
994
5,744
1,850
0
3,276
2,468
0
13,220
W
Zhong Kui
DaddyCh1ll3896
Zhong Kui
7,026
1,755
146
4,083
5,449
4,632
576
90
5,317
47,142
0
W
2,023
670
95
3,241
9,407
6,231
39
0
9,407
18,699
0
L
1,710
429
0
0
8,313
5,424
0
6,583
1,730
0
20,122
L
4,374
3,700
0
2,430
6,781
2,039
0
1,091
5,690
0
27,221
W
King Arthur
OwlDiego4224
King Arthur
3,988
693
0
1,972
8,569
4,576
0
1,897
5,937
0
55,998
L
2,764
244
40
2,639
8,283
7,370
0
216
8,067
21,259
0
W
Charybdis
thejantasy
Charybdis
6,962
2,578
0
4,408
7,711
2,612
745
14
7,697
0
48,798

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,142
Gold Earned
32,797
148
Minions Killed
341
0
Camps Cleared
0
980,420
Distance Traveled
1,057,498
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
6,851
623
86
8
0
239,644
3
L
Shiva
5,593
508
34
3
0
213,342
3
L
Fenrir
4,267
388
27
2
0
173,993
0
W
Zhong Kui
6,853
623
78
7
0
169,912
0
W
Athena
5,856
532
29
3
0
227,195
1
L
Odin
4,410
401
17
2
0
223,717
0
L
Izanami
5,041
458
40
4
0
164,240
0
W
King Arthur
7,208
655
81
7
0
220,412
0
L
Artio
4,831
439
30
3
0
205,128
2
W
Charybdis
6,029
548
67
6
0
200,335
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role