Player Matchup

Mercury
Mercury
DRxFEELGOODxxx
Mercury
Level 129
God Stats
3W - 4L
1,507 SR
Queue Stats
242W - 247L
1,461 Elo+
Party 2
Achilles
Achilles
JOSHR7621
Achilles
Level 122
God Stats
3W - 1L
1,963 SR
Queue Stats
112W - 116L
1,514 Elo+
Solo
Ymir
Ymir
MuttD3vil
Ymir
Level 57
God Stats
17W - 18L
1,771 SR
Queue Stats
144W - 131L
1,490 Elo+
Party 2
Zhong Kui
Zhong Kui
Palmpilot7133
Zhong Kui
Level 109
God Stats
10W - 11L
1,450 SR
Queue Stats
145W - 155L
1,441 Elo+
Party 2
Izanami
Izanami
Stepper385
Izanami
Level 107
God Stats
6W - 5L
1,927 SR
Queue Stats
103W - 84L
1,522 Elo+
Solo
Team Averages
Level 105
1,724 SR
1,485 Elo+

VS

Team Averages
Level 121
1,527 SR
1,482 Elo+
Pele
Pele
 
Pele
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Corwyn_isnt_Cory
Artemis
Level 120
God Stats
5W - 2L
1,647 SR
Queue Stats
114W - 126L
1,442 Elo+
Party 1
Atlas
Atlas
FrankGotDank
Atlas
Level 158
God Stats
4W - 2L
1,628 SR
Queue Stats
227W - 240L
1,460 Elo+
Solo
Lancelot
Lancelot
HimmytheTruth
Lancelot
Level 123
God Stats
18W - 9L
1,631 SR
Queue Stats
158W - 156L
1,496 Elo+
Party 1
Scylla
Scylla
MadDingo913
Scylla
Level 80
God Stats
1W - 2L
1,229 SR
Queue Stats
61W - 49L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 1
6,927
495
5,430
15,163
4,776
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Achilles
JOSHR7621
Achilles
12
0 / 3 / 1
6,733
481
7,934
14,041
8,700
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ymir
10
0 / 5 / 0
5,546
396
5,219
13,989
7,286
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
Palmpilot7133
Zhong Kui
12
3 / 3 / 0
7,279
520
9,899
12,225
8,997
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Izanami
Stepper385
Izanami
11
0 / 4 / 1
6,450
461
2,513
7,781
2,615
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
16
12 / 1 / 3
9,804
700
12,905
14,591
6,196
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
3 / 2 / 11
7,563
540
11,851
7,274
2,827
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
4 / 1 / 8
7,816
558
8,025
12,106
6,113
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Lancelot
HimmytheTruth
Lancelot
13
0 / 0 / 4
7,335
524
4,977
9,357
4,095
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
12
1 / 2 / 2
7,097
507
6,288
9,311
4,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
48
5
Kills
20
20
Deaths
6
3
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
12
1
3
13.5
W
3
2
11
4.25
L
2
5
1
0.5
W
4
1
8
8
W
Lancelot
HimmytheTruth
Lancelot
0
0
4
2
L
Achilles
JOSHR7621
Achilles
0
3
1
0.17
W
Scylla
1
2
2
1
L
Ymir
0
5
0
0
L
Zhong Kui
Palmpilot7133
Zhong Kui
3
3
0
1
L
Izanami
Stepper385
Izanami
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,995
Damage
44,046
63,199
Taken
52,639
32,374
Mitigated
23,798
12,366
Healing
15,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
12,905
2,868
0
5,218
14,591
6,196
0
2,884
11,617
0
81,945
W
11,851
4,586
0
1,582
7,274
2,827
17
1,813
5,461
0
38,036
L
5,430
2,840
0
991
15,163
4,776
0
1,289
13,813
0
53,485
W
8,025
3,289
1,914
2,693
12,106
6,113
0
3,001
9,105
23,838
0
W
Lancelot
HimmytheTruth
Lancelot
4,977
1,080
0
2,000
9,357
4,095
746
1,641
7,716
0
46,762
L
Achilles
JOSHR7621
Achilles
7,934
1,420
0
2,003
14,041
8,700
0
2,903
11,116
0
47,613
W
Scylla
6,288
1,389
0
2,082
9,311
4,567
0
5,835
3,476
50,155
0
L
Ymir
5,219
940
0
3,181
13,989
7,286
0
3,701
10,249
28,928
0
L
Zhong Kui
Palmpilot7133
Zhong Kui
9,899
845
0
5,253
12,225
8,997
405
5,033
6,782
57,706
0
L
Izanami
Stepper385
Izanami
2,513
1,374
0
938
7,781
2,615
0
1,048
6,733
0
42,300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,935
Gold Earned
39,615
371
Minions Killed
345
0
Camps Cleared
0
1,280,444
Distance Traveled
1,397,824
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
9,804
700
111
8
0
317,884
0
W
Artemis
7,563
540
49
4
0
262,718
6
L
Mercury
6,927
495
84
6
0
287,760
0
W
Atlas
7,816
558
14
1
0
302,064
5
W
Lancelot
7,335
524
82
6
0
264,471
0
L
Achilles
6,733
481
60
4
0
251,736
0
W
Scylla
7,097
507
89
6
0
250,687
0
L
Ymir
5,546
396
45
3
0
247,896
3
L
Zhong Kui
7,279
520
87
6
0
240,280
2
L
Izanami
6,450
461
95
7
0
252,772
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role