Player Matchup

Chronos
Chronos
 
Chronos
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thor
Thor
Albò
Thor
Level 5
God Stats
3W - 1L
1,526 SR
Queue Stats
29W - 30L
1,499 Elo+
Party 1
Arachne
Arachne
DarkEvilSaga
Arachne
Level 138
God Stats
4W - 1L
1,891 SR
Queue Stats
291W - 221L
1,578 Elo+
Party 2
Charybdis
Charybdis
Destr4
Charybdis
Level 156
God Stats
4W - 2L
1,386 SR
Queue Stats
330W - 228L
1,624 Elo+
Party 2
Team Averages
Level 110
1,561 SR
1,540 Elo+

VS

Team Averages
Level 151
1,444 SR
1,544 Elo+
Anubis
Anubis
 
Anubis
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
Bobject
Chernobog
Level 146
God Stats
1W - 4L
1,354 SR
Queue Stats
268W - 245L
1,525 Elo+
Party 3
Achilles
Achilles
KarneziS
Achilles
Level 145
God Stats
3W - 4L
1,444 SR
Queue Stats
252W - 218L
1,572 Elo+
Party 3
Charon
Charon
RaduSiAtat
Charon
Level 165
God Stats
1W - 1L
1,500 SR
Queue Stats
98W - 78L
1,597 Elo+
Solo
Rama
Rama
gg hunter101
Rama
Level 144
God Stats
7W - 15L
1,424 SR
Queue Stats
326W - 365L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
12
2 / 4 / 5
6,845
570
6,406
8,669
2,702
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Kuzenbo
 
Kuzenbo
10
0 / 0 / 7
6,828
569
3,970
9,543
10,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Thor
Albò
Thor
12
3 / 4 / 2
7,148
596
5,841
10,415
5,979
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arachne
DarkEvilSaga
Arachne
13
4 / 2 / 6
7,775
648
5,512
12,641
5,610
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charybdis
Destr4
Charybdis
12
6 / 1 / 4
7,676
640
10,275
8,371
3,398
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
10
2 / 5 / 4
6,295
525
5,112
9,230
4,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
Bobject
Chernobog
13
3 / 2 / 4
7,470
623
9,379
10,654
4,532
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
KarneziS
Achilles
12
5 / 2 / 2
7,580
632
10,002
11,263
7,581
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Charon
RaduSiAtat
Charon
10
1 / 2 / 2
6,681
557
4,315
9,011
6,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

6
0 / 4 / 0
4,666
389
750
6,215
1,734
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
23
15
Kills
11
11
Deaths
15
24
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
2
4
5
1.13
W
Kuzenbo
 
Kuzenbo
0
0
7
3.5
L
Anubis
 
Anubis
2
5
4
0.8
W
Thor
Albò
Thor
3
4
2
1
L
Chernobog
Bobject
Chernobog
3
2
4
2.5
W
Arachne
DarkEvilSaga
Arachne
4
2
6
3.5
W
Charybdis
Destr4
Charybdis
6
1
4
8
L
Achilles
KarneziS
Achilles
5
2
2
3
L
Charon
RaduSiAtat
Charon
1
2
2
1
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,004
Damage
29,558
49,639
Taken
46,373
28,414
Mitigated
25,164
13,220
Healing
11,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
6,406
1,256
0
1,643
8,669
2,702
0
3,569
5,100
44,435
0
W
Kuzenbo
 
Kuzenbo
3,970
1,949
0
2,138
9,543
10,725
0
1,812
7,731
26,784
0
L
Anubis
 
Anubis
5,112
535
0
2,655
9,230
4,546
0
3,824
5,406
46,508
0
W
Thor
Albò
Thor
5,841
1,726
0
815
10,415
5,979
0
1,453
8,962
0
35,403
L
Chernobog
Bobject
Chernobog
9,379
5,570
0
2,171
10,654
4,532
294
1,559
9,095
0
70,019
W
Arachne
DarkEvilSaga
Arachne
5,512
3,179
0
4,181
12,641
5,610
0
1,882
10,679
0
57,045
W
Charybdis
Destr4
Charybdis
10,275
5,563
0
4,443
8,371
3,398
311
1,770
6,601
0
64,263
L
Achilles
KarneziS
Achilles
10,002
2,921
0
2,749
11,263
7,581
0
1,163
10,100
0
49,715
L
Charon
RaduSiAtat
Charon
4,315
739
0
2,337
9,011
6,771
0
3,451
5,560
17,731
0
L
750
716
0
1,456
6,215
1,734
0
445
5,770
0
19,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,272
Gold Earned
32,692
340
Minions Killed
344
0
Camps Cleared
0
1,216,760
Distance Traveled
1,059,855
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
6,845
570
75
6
0
236,820
0
W
Kuzenbo
6,828
569
33
3
0
258,393
0
L
Anubis
6,295
525
80
7
0
214,217
0
W
Thor
7,148
596
54
5
0
236,174
0
L
Chernobog
7,470
623
103
9
0
229,006
3
W
Arachne
7,775
648
77
6
0
272,522
1
W
Charybdis
7,676
640
101
8
0
212,851
0
L
Achilles
7,580
632
92
8
0
260,169
0
L
Charon
6,681
557
22
2
0
232,751
0
L
Rama
4,666
389
47
4
0
123,712
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role