Player Matchup

Jormungandr
Jormungandr
Gold V
Bot-HQ
Jormungandr
Gold V
Level 149
God Stats
24W - 17L
1,664 SR
Queue Stats
367W - 391L
1,379 MMR
Solo
Agni
Agni
Gold V
DeadSpade
Agni
Gold V
Level 145
God Stats
13W - 12L
1,506 SR
Queue Stats
257W - 259L
1,305 MMR
Party 2
Fenrir
Fenrir
Silver III
JoeHuck Ruck
Fenrir
Silver III
Level 111
God Stats
0W - 2L
1,271 SR
Queue Stats
4W - 8L
1,362 MMR
Solo
Hachiman
Hachiman
Gold IV
SleepyGibbs
Hachiman
Gold IV
Level 129
God Stats
2W - 6L
1,668 SR
Queue Stats
102W - 100L
1,459 MMR
Party 2
Cthulhu
Cthulhu
Silver I
lBreezeyl
Cthulhu
Silver I
Level 97
God Stats
5W - 8L
1,518 SR
Queue Stats
51W - 63L
1,367 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 126
1,525 SR
1,375 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 143
1,686 SR
1,374 MMR
Sol
Sol
Gold V
Dp2Lucio
Sol
Gold V
Level 104
God Stats
1W - 1L
1,131 SR
Queue Stats
143W - 128L
1,340 MMR
Solo
Bakasura
Bakasura
Gold IV
Holly Tweet
Bakasura
Gold IV
Level 187
God Stats
6W - 2L
1,695 SR
Queue Stats
190W - 189L
1,397 MMR
Solo
Ganesha
Ganesha
Bronze III
Xanthrax1
Ganesha
Bronze III
Level 118
God Stats
1W - 1L
1,900 SR
Queue Stats
19W - 17L
1,354 MMR
Solo
Baba Yaga
Baba Yaga
Silver I
briahays87
Baba Yaga
Silver I
Level 148
God Stats
3W - 0L
1,941 SR
Queue Stats
59W - 64L
1,235 MMR
Party 1
Hades
Hades
Gold IV
xWhiteHombrex
Hades
Gold IV
Level 157
God Stats
1W - 1L
1,760 SR
Queue Stats
54W - 46L
1,543 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Bot-HQ
Jormungandr
16
1 / 3 / 1
9,615
506
9,273
15,409
12,386
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Agni
15
0 / 4 / 2
9,215
485
8,307
10,299
3,893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
14
1 / 5 / 0
8,510
448
4,497
18,018
8,303
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
SleepyGibbs
Hachiman
17
4 / 2 / 3
10,518
554
11,769
14,446
6,655
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
lBreezeyl
Cthulhu
14
3 / 3 / 2
9,513
501
9,201
18,243
16,772
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bans
ThanatosRavanaThorKali

VS

Bans
MartichorasIshtarBacchusSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 3
10,753
566
11,208
13,399
5,812
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bakasura
Holly Tweet
Bakasura
18
5 / 2 / 5
11,053
582
11,860
21,253
10,418
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ganesha
Xanthrax1
Ganesha
13
1 / 3 / 9
9,347
492
4,462
15,113
17,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baba Yaga
briahays87
Baba Yaga
16
2 / 0 / 3
9,852
519
9,480
7,738
4,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

18
6 / 0 / 4
11,895
626
14,884
18,595
12,516
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
40
9
Kills
16
17
Deaths
9
8
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Bot-HQ
Jormungandr
1
3
1
0.5
L
Agni
0
4
2
0.25
W
2
4
3
0.88
W
Bakasura
Holly Tweet
Bakasura
5
2
5
3.75
L
Fenrir
1
5
0
0.2
L
Hachiman
SleepyGibbs
Hachiman
4
2
3
2.75
W
Ganesha
Xanthrax1
Ganesha
1
3
9
1.83
W
Baba Yaga
briahays87
Baba Yaga
2
0
3
3.5
L
Cthulhu
lBreezeyl
Cthulhu
3
3
2
1.33
W
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,047
Damage
51,894
76,415
Taken
76,098
48,009
Mitigated
50,775
24,409
Healing
28,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Bot-HQ
Jormungandr
9,273
2,547
0
4,220
15,409
12,386
306
10,973
4,291
83,583
0
L
Agni
8,307
915
0
1,370
10,299
3,893
0
4,450
5,539
89,245
0
W
11,208
5,450
0
5,264
13,399
5,812
1,252
2,212
11,171
93,240
0
W
Bakasura
Holly Tweet
Bakasura
11,860
8,136
0
5,464
21,253
10,418
276
4,722
16,531
0
97,486
L
Fenrir
4,497
1,156
0
6,571
18,018
8,303
0
6,969
10,559
0
60,234
L
Hachiman
SleepyGibbs
Hachiman
11,769
8,289
0
6,361
14,446
6,655
745
6,707
7,218
0
93,127
W
Ganesha
Xanthrax1
Ganesha
4,462
625
0
2,084
15,113
17,232
109
7,030
7,903
27,072
0
W
Baba Yaga
briahays87
Baba Yaga
9,480
739
0
1,882
7,738
4,797
560
4,050
3,688
77,803
0
L
Cthulhu
lBreezeyl
Cthulhu
9,201
1,149
2,279
3,608
18,243
16,772
0
10,227
7,011
47,210
0
W
14,884
3,402
955
12,550
18,595
12,516
310
9,253
9,342
102,785
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,371
Gold Earned
52,900
603
Minions Killed
631
0
Camps Cleared
0
1,836,599
Distance Traveled
1,906,707
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
9,615
506
126
7
0
379,221
5
L
Agni
9,215
485
171
9
0
385,408
1
W
Sol
10,753
566
160
8
0
333,478
4
W
Bakasura
11,053
582
139
7
0
432,499
7
L
Fenrir
8,510
448
87
5
0
386,030
5
L
Hachiman
10,518
554
152
8
0
349,478
6
W
Ganesha
9,347
492
13
1
0
379,411
5
W
Baba Yaga
9,852
519
132
7
0
384,802
3
L
Cthulhu
9,513
501
67
4
0
336,462
0
W
Hades
11,895
626
187
10
0
376,517
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role