Player Matchup

Medusa
Medusa
Fenrisulfr_DL
Medusa
Level 32
God Stats
3W - 1L
1,723 SR
Queue Stats
41W - 51L
1,465 Elo+
Solo
Erlang Shen
Erlang Shen
Supreme_Stride
Erlang Shen
Level 129
God Stats
2W - 3L
1,380 SR
Queue Stats
255W - 239L
1,512 Elo+
Solo
Set
Set
Traumatized XI
Set
Level 159
God Stats
0W - 5L
1,177 SR
Queue Stats
634W - 587L
1,549 Elo+
Solo
Olorun
Olorun
Wi1dJones
Olorun
Level 46
God Stats
1W - 5L
1,854 SR
Queue Stats
22W - 20L
1,510 Elo+
Solo
Kuzenbo
Kuzenbo
russhazl
Kuzenbo
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 79L
1,583 Elo+
Solo
Team Averages
Level 95
1,527 SR
1,524 Elo+

VS

Team Averages
Level 62
1,489 SR
1,533 Elo+
Horus
Horus
Wizardgamer19
Horus
Level 63
God Stats
5W - 0L
1,188 SR
Queue Stats
162W - 138L
1,531 Elo+
Solo
Nu Wa
Nu Wa
bymest
Nu Wa
Level 50
God Stats
2W - 2L
1,465 SR
Queue Stats
73W - 74L
1,502 Elo+
Party 1
Freya
Freya
drozus
Freya
Level 105
God Stats
16W - 5L
1,565 SR
Queue Stats
143W - 107L
1,588 Elo+
Party 1
Bellona
Bellona
ignil65988
Bellona
Level 26
God Stats
2W - 0L
1,699 SR
Queue Stats
11W - 6L
1,578 Elo+
Party 1
Fenrir
Fenrir
xKILLERQUEEN913x
Fenrir
Level 66
God Stats
27W - 23L
1,525 SR
Queue Stats
343W - 299L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 9 / 1
6,172
386
6,441
16,229
5,773
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Erlang Shen
Supreme_Stride
Erlang Shen
10
1 / 6 / 0
6,542
409
4,250
15,866
8,634
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
0 / 2 / 0
7,488
468
3,580
15,069
6,261
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Olorun
Wi1dJones
Olorun
12
0 / 4 / 1
7,323
458
4,395
11,852
5,573
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kuzenbo
russhazl
Kuzenbo
10
1 / 1 / 1
6,999
437
7,131
22,294
18,601
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 10
8,304
519
8,940
14,552
13,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Nu Wa
bymest
Nu Wa
14
4 / 0 / 8
8,911
557
16,138
6,603
2,805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Freya
drozus
Freya
14
6 / 0 / 7
8,515
532
18,100
8,531
3,978
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bellona
ignil65988
Bellona
14
5 / 0 / 5
9,172
573
13,880
14,254
14,635
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
4 / 1 / 2
7,531
471
7,405
10,670
4,709
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
54
2
Kills
22
22
Deaths
2
3
Assists
32
Player
Kills
Deaths
Assists
KDA
L
0
9
1
0.06
L
Erlang Shen
Supreme_Stride
Erlang Shen
1
6
0
0.17
L
0
2
0
0
L
Olorun
Wi1dJones
Olorun
0
4
1
0.13
W
3
1
10
8
W
Nu Wa
bymest
Nu Wa
4
0
8
8
W
Freya
drozus
Freya
6
0
7
9.5
W
Bellona
ignil65988
Bellona
5
0
5
7.5
L
Kuzenbo
russhazl
Kuzenbo
1
1
1
1.5
W
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,797
Damage
64,463
81,310
Taken
54,610
44,842
Mitigated
39,296
21,826
Healing
21,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,441
2,967
0
2,730
16,229
5,773
0
7,279
8,396
0
39,662
L
Erlang Shen
Supreme_Stride
Erlang Shen
4,250
982
0
3,688
15,866
8,634
0
4,415
11,186
0
34,891
L
3,580
1,056
0
1,923
15,069
6,261
0
5,867
8,785
0
69,588
L
Olorun
Wi1dJones
Olorun
4,395
1,640
180
3,127
11,852
5,573
0
4,461
7,103
46,725
3,881
W
8,940
3,783
1,630
6,240
14,552
13,169
11
3,176
11,216
0
28,493
W
Nu Wa
bymest
Nu Wa
16,138
4,176
0
500
6,603
2,805
669
2,107
4,496
68,216
0
W
Freya
drozus
Freya
18,100
5,649
0
4,608
8,531
3,978
27
2,383
6,148
71,513
0
W
Bellona
ignil65988
Bellona
13,880
6,355
0
5,713
14,254
14,635
377
1,706
12,429
0
82,412
L
Kuzenbo
russhazl
Kuzenbo
7,131
2,792
1,851
8,327
22,294
18,601
5
10,393
10,666
23,385
0
W
7,405
1,481
0
2,811
10,670
4,709
0
1,945
8,621
0
46,211

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,524
Gold Earned
42,433
371
Minions Killed
435
0
Camps Cleared
0
1,491,976
Distance Traveled
1,628,790
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,172
386
66
4
0
269,573
0
L
Erlang Shen
6,542
409
52
3
0
292,121
0
L
Set
7,488
468
121
8
0
344,019
4
L
Olorun
7,323
458
104
7
0
257,549
4
W
Horus
8,304
519
39
2
0
328,229
2
W
Nu Wa
8,911
557
107
7
0
290,571
0
W
Freya
8,515
532
112
7
0
319,134
0
W
Bellona
9,172
573
120
8
0
352,291
0
L
Kuzenbo
6,999
437
28
2
0
328,714
0
W
Fenrir
7,531
471
57
4
0
338,565
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role