Player Matchup

Thoth
Thoth
 
Thoth
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Elz2
Ah Puch
Level 149
God Stats
3W - 0L
1,500 SR
Queue Stats
59W - 80L
1,601 Elo+
Party 1
Guan Yu
Guan Yu
JimIndeed
Guan Yu
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 54L
1,489 Elo+
Solo
Cu Chulainn
Cu Chulainn
LilRoSeYVeRt
Cu Chulainn
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 6L
1,296 Elo+
Party 1
Set
Set
Take-ABigWhiff
Set
Level 170
God Stats
1W - 1L
1,285 SR
Queue Stats
258W - 242L
1,534 Elo+
Solo
Team Averages
Level 137
1,457 SR
1,484 Elo+

VS

Team Averages
Level 122
1,555 SR
1,540 Elo+
Xbalanque
Xbalanque
Dyoxin
Xbalanque
Level 121
God Stats
0W - 2L
1,236 SR
Queue Stats
116W - 112L
1,547 Elo+
Party 2
Pele
Pele
SparklingFoot57
Pele
Level 187
God Stats
0W - 2L
1,500 SR
Queue Stats
233W - 239L
1,480 Elo+
Solo
Sylvanus
Sylvanus
Toad_Sage94
Sylvanus
Level 102
God Stats
3W - 1L
1,955 SR
Queue Stats
105W - 101L
1,539 Elo+
Party 2
Gilgamesh
Gilgamesh
YungkillaRKO
Gilgamesh
Level 121
God Stats
4W - 8L
1,581 SR
Queue Stats
527W - 546L
1,490 Elo+
Solo
Athena
Athena
iDeltaOmega
Athena
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 32L
1,642 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
20
10 / 2 / 14
11,939
918
22,792
11,604
6,925
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ah Puch
Elz2
Ah Puch
19
8 / 2 / 19
11,639
895
25,253
12,079
7,439
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Guan Yu
JimIndeed
Guan Yu
18
2 / 2 / 18
10,175
783
6,730
19,761
21,151
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cu Chulainn
LilRoSeYVeRt
Cu Chulainn
17
6 / 4 / 19
10,329
795
14,957
16,743
26,072
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
3 / 4 / 14
9,496
730
8,591
14,072
9,703
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Dyoxin
Xbalanque
17
4 / 5 / 5
9,424
725
19,432
13,334
6,125
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
2 / 6 / 6
8,780
675
7,355
13,380
6,205
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Sylvanus
Toad_Sage94
Sylvanus
15
0 / 6 / 9
8,605
662
6,192
19,189
22,008
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Gilgamesh
YungkillaRKO
Gilgamesh
14
2 / 6 / 6
8,649
665
10,790
16,945
19,725
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Athena
19
5 / 6 / 6
10,980
845
17,124
23,432
29,184
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
45
29
Kills
13
14
Deaths
29
84
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
10
2
14
8.5
L
Xbalanque
Dyoxin
Xbalanque
4
5
5
1.3
W
Ah Puch
Elz2
Ah Puch
8
2
19
8.75
W
Guan Yu
JimIndeed
Guan Yu
2
2
18
5.5
W
Cu Chulainn
LilRoSeYVeRt
Cu Chulainn
6
4
19
3.88
L
2
6
6
0.83
W
3
4
14
2.5
L
Sylvanus
Toad_Sage94
Sylvanus
0
6
9
0.75
L
Gilgamesh
YungkillaRKO
Gilgamesh
2
6
6
0.83
L
Athena
5
6
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,323
Damage
60,893
74,259
Taken
86,280
71,290
Mitigated
83,247
27,586
Healing
17,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
22,792
624
1,861
1,970
11,604
6,925
2,267
4,486
6,874
43,805
0
L
Xbalanque
Dyoxin
Xbalanque
19,432
7,395
489
1,344
13,334
6,125
53
7,711
4,980
0
41,077
W
Ah Puch
Elz2
Ah Puch
25,253
1,333
1,566
2,404
12,079
7,439
503
3,731
8,069
45,264
0
W
Guan Yu
JimIndeed
Guan Yu
6,730
1,347
8,474
5,266
19,761
21,151
1,107
7,731
11,446
1,566
10,986
W
Cu Chulainn
LilRoSeYVeRt
Cu Chulainn
14,957
1,927
984
1,891
16,743
26,072
55
4,044
12,191
781
16,403
L
7,355
1,017
702
1,743
13,380
6,205
0
7,863
5,028
0
15,666
W
8,591
3,515
619
2,551
14,072
9,703
0
3,950
9,956
0
18,274
L
Sylvanus
Toad_Sage94
Sylvanus
6,192
435
3,198
3,573
19,189
22,008
0
11,718
6,089
10,417
0
L
Gilgamesh
YungkillaRKO
Gilgamesh
10,790
1,385
79
573
16,945
19,725
0
8,710
7,430
1,760
21,985
L
Athena
17,124
3,153
798
4,709
23,432
29,184
0
12,046
10,491
27,000
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,578
Gold Earned
46,438
165
Minions Killed
156
0
Camps Cleared
0
1,226,035
Distance Traveled
1,121,666
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
11,939
918
70
5
0
265,040
0
L
Xbalanque
9,424
725
66
5
0
208,158
0
W
Ah Puch
11,639
895
50
4
0
238,072
0
W
Guan Yu
10,175
783
14
1
0
254,450
0
W
Cu Chulainn
10,329
795
12
1
0
222,720
0
L
Pele
8,780
675
21
2
0
204,733
0
W
Set
9,496
730
19
1
0
245,753
0
L
Sylvanus
8,605
662
4
0
0
208,071
0
L
Gilgamesh
8,649
665
33
3
0
252,243
0
L
Athena
10,980
845
32
2
0
248,461
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role