Player Matchup

Shiva
Shiva
Abwesendos
Shiva
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
185W - 205L
1,456 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Kisamura
Ah Muzen Cab
Level 115
God Stats
2W - 4L
1,535 SR
Queue Stats
274W - 266L
1,555 Elo+
Solo
Da Ji
Da Ji
MetalJimothy
Da Ji
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 86L
1,539 Elo+
Solo
Gilgamesh
Gilgamesh
david_gurtsiev87
Gilgamesh
Level 159
God Stats
2W - 6L
1,345 SR
Queue Stats
656W - 661L
1,504 Elo+
Party 1
Sylvanus
Sylvanus
edwinavrilfan
Sylvanus
Level 86
God Stats
4W - 3L
1,509 SR
Queue Stats
450W - 439L
1,574 Elo+
Party 1
Team Averages
Level 112
1,478 SR
1,526 Elo+

VS

Team Averages
Level 104
1,452 SR
1,529 Elo+
Susano
Susano
 
Susano
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Ayiro
Janus
Level 23
God Stats
1W - 0L
1,424 SR
Queue Stats
3W - 1L
1,459 Elo+
Solo
Discordia
Discordia
KamolPL
Discordia
Level 129
God Stats
1W - 2L
1,273 SR
Queue Stats
51W - 46L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Kolin180
Sylvanus
Level 128
God Stats
1W - 1L
1,560 SR
Queue Stats
96W - 54L
1,581 Elo+
Party 2
Scylla
Scylla
KrzakiiDrzewa
Scylla
Level 133
God Stats
1W - 0L
1,503 SR
Queue Stats
152W - 87L
1,608 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
5
0 / 1 / 0
6,556
468
0
1,100
118
Ah Muzen Cab
Kisamura
Ah Muzen Cab
16
1 / 7 / 3
8,508
608
15,458
16,464
7,036
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Mace

Mace

+10
Physical Power

16
2 / 9 / 2
9,490
678
6,432
17,939
9,422
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gilgamesh
16
0 / 8 / 3
8,474
605
15,295
21,804
25,580
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sylvanus
edwinavrilfan
Sylvanus
18
4 / 4 / 2
9,334
667
21,734
20,775
20,281
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
16
3 / 5 / 16
10,152
725
15,050
19,842
21,634
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
Ayiro
Janus
18
6 / 2 / 14
11,212
801
19,371
14,564
8,037
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Discordia
KamolPL
Discordia
20
11 / 1 / 12
12,158
868
17,687
13,838
7,039
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sylvanus
Kolin180
Sylvanus
19
1 / 0 / 21
11,760
840
5,596
20,288
19,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

19
8 / 1 / 10
11,541
824
16,000
16,274
10,495
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
102
7
Kills
29
29
Deaths
9
10
Assists
73
Player
Kills
Deaths
Assists
KDA
W
Susano
 
Susano
3
5
16
2.2
L
Shiva
0
1
0
0
W
Janus
Ayiro
Janus
6
2
14
6.5
W
Discordia
KamolPL
Discordia
11
1
12
17
L
Ah Muzen Cab
Kisamura
Ah Muzen Cab
1
7
3
0.36
W
Sylvanus
Kolin180
Sylvanus
1
0
21
11.5
W
8
1
10
13
L
2
9
2
0.33
L
Gilgamesh
0
8
3
0.19
L
Sylvanus
edwinavrilfan
Sylvanus
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,919
Damage
73,704
78,082
Taken
84,806
62,437
Mitigated
66,936
19,382
Healing
36,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
 
Susano
15,050
1,361
2,174
1,201
19,842
21,634
493
5,543
13,251
1,498
21,871
L
Shiva
0
0
0
0
1,100
118
0
1,100
0
0
0
W
Janus
Ayiro
Janus
19,371
629
3,184
2,189
14,564
8,037
2,574
4,642
9,418
41,986
0
W
Discordia
KamolPL
Discordia
17,687
1,828
1,046
594
13,838
7,039
2,073
4,656
8,555
42,053
0
L
Ah Muzen Cab
Kisamura
Ah Muzen Cab
15,458
1,687
177
2,008
16,464
7,036
0
14,951
1,198
0
37,410
W
Sylvanus
Kolin180
Sylvanus
5,596
766
11,748
9,106
20,288
19,731
629
4,988
13,806
10,103
0
W
16,000
2,048
2,103
3,264
16,274
10,495
1,092
4,983
10,235
37,253
0
L
6,432
422
389
1,024
17,939
9,422
0
13,335
4,600
0
14,234
L
Gilgamesh
15,295
1,108
987
2,213
21,804
25,580
0
14,372
7,118
5,896
20,565
L
Sylvanus
edwinavrilfan
Sylvanus
21,734
3,266
4,106
8,478
20,775
20,281
0
15,152
4,667
27,212
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,362
Gold Earned
56,823
117
Minions Killed
234
0
Camps Cleared
0
862,038
Distance Traveled
1,379,790
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
10,152
725
20
1
0
258,447
0
L
Shiva
6,556
468
0
0
0
0
0
W
Janus
11,212
801
65
5
0
280,918
0
W
Discordia
12,158
868
50
4
0
278,101
0
L
Ah Muzen Cab
8,508
608
44
3
0
215,566
0
W
Sylvanus
11,760
840
36
3
0
279,554
0
W
Scylla
11,541
824
63
5
0
282,770
0
L
Da Ji
9,490
678
20
1
0
208,947
0
L
Gilgamesh
8,474
605
29
2
0
223,362
0
L
Sylvanus
9,334
667
24
2
0
214,163
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role