Player Matchup

Surtr
Surtr
Bronze III
SneakiieSquid
Surtr
Bronze III
Level 98
God Stats
1W - 0L
1,655 SR
Queue Stats
1W - 0L
1,500 MMR
Party 1
Poseidon
Poseidon
Bronze IV
ThePantyRaider
Poseidon
Bronze IV
Level 148
God Stats
1W - 1L
1,285 SR
Queue Stats
2W - 3L
1,362 MMR
Party 1
Horus
Horus
Bronze IV
WABBITFEET
Horus
Bronze IV
Level 113
God Stats
1W - 0L
1,466 SR
Queue Stats
2W - 3L
1,425 MMR
Party 1
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 120
1,469 SR
1,429 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 143
1,466 SR
1,401 MMR
Hachiman
Hachiman
Silver V
Colt-211
Hachiman
Silver V
Level 156
God Stats
4W - 5L
1,500 SR
Queue Stats
200W - 234L
1,354 MMR
Solo
Ix Chel
Ix Chel
Gold IV
FoniTlove
Ix Chel
Gold IV
Level 118
God Stats
7W - 12L
1,385 SR
Queue Stats
410W - 421L
1,493 MMR
Party 2
Fafnir
Fafnir
Gold V
samucahenrique2
Fafnir
Gold V
Level 155
God Stats
5W - 6L
1,513 SR
Queue Stats
429W - 449L
1,357 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 12
10,196
728
7,148
13,257
11,554
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Poseidon
15
12 / 1 / 2
12,384
885
16,581
10,172
4,038
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Horus
13
1 / 0 / 12
10,059
719
6,743
11,844
11,214
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Bans
CthulhuKumbhakarnaHe BoAphroditeHel

VS

Bans
AgniMartichorasBaron SamediHou YiDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Colt-211
Hachiman
11
0 / 4 / 1
8,908
636
5,079
7,093
2,419
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ix Chel
FoniTlove
Ix Chel
12
2 / 8 / 0
9,686
692
11,145
13,019
4,863
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
0 / 2 / 2
9,087
649
4,233
14,849
17,348
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
5
14
Kills
2
2
Deaths
14
26
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Colt-211
Hachiman
0
4
1
0.13
L
Ix Chel
FoniTlove
Ix Chel
2
8
0
0.25
W
1
1
12
7
W
Poseidon
12
1
2
13
W
Horus
1
0
12
7
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,472
Damage
20,457
35,273
Taken
34,961
26,806
Mitigated
24,630
11,881
Healing
3,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Colt-211
Hachiman
5,079
946
0
350
7,093
2,419
0
4,599
2,494
0
27,928
L
Ix Chel
FoniTlove
Ix Chel
11,145
697
284
94
13,019
4,863
0
6,260
6,749
44,030
0
W
7,148
1,478
0
2,671
13,257
11,554
414
5,562
7,695
2,423
22,287
W
Poseidon
16,581
2,320
0
3,567
10,172
4,038
1,939
6,824
3,348
91,689
0
W
Horus
6,743
2,266
2,183
3,460
11,844
11,214
435
4,078
7,654
0
18,946
L
4,233
640
0
3,172
14,849
17,348
0
7,525
7,280
19,948
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,639
Gold Earned
27,681
164
Minions Killed
136
0
Camps Cleared
0
811,096
Distance Traveled
655,440
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
8,908
636
64
5
0
188,129
0
L
Ix Chel
9,686
692
55
4
0
212,192
0
W
Surtr
10,196
728
28
2
0
268,622
0
W
Poseidon
12,384
885
123
9
0
270,055
0
W
Horus
10,059
719
13
1
0
272,419
0
L
Fafnir
9,087
649
17
1
0
255,119
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role