Player Matchup

Jormungandr
Jormungandr
GaseousPlains60
Jormungandr
Level 88
God Stats
0W - 3L
1,152 SR
Queue Stats
19W - 15L
1,332 Elo+
Party 2
Mercury
Mercury
IamSo226
Mercury
Level 102
God Stats
0W - 1L
1,839 SR
Queue Stats
16W - 12L
1,459 Elo+
Party 2
Freya
Freya
gsphypnotic
Freya
Level 29
God Stats
2W - 2L
1,529 SR
Queue Stats
7W - 8L
1,305 Elo+
Party 2
Team Averages
Level 73
1,506 SR
1,366 Elo+

VS

Team Averages
Level 50
1,577 SR
1,405 Elo+
Morgan Le Fay
Morgan Le Fay
Syn Javelin
Morgan Le Fay
Level 29
God Stats
11W - 7L
1,500 SR
Queue Stats
364W - 364L
1,377 Elo+
Party 1
Kali
Kali
Syn Psychedelic
Kali
Level 44
God Stats
23W - 25L
1,511 SR
Queue Stats
244W - 232L
1,400 Elo+
Party 1
Charon
Charon
Syn Shanks
Charon
Level 78
God Stats
11W - 4L
1,720 SR
Queue Stats
415W - 423L
1,439 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
GaseousPlains60
Jormungandr
13
0 / 1 / 4
9,847
656
9,333
15,331
16,575
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mercury
IamSo226
Mercury
11
2 / 3 / 2
10,022
668
6,149
9,030
3,896
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 3 / 2
10,777
718
6,297
11,943
5,167
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Syn Javelin
Morgan Le Fay
15
4 / 2 / 3
11,892
793
14,504
8,678
4,272
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
3 / 2 / 3
11,272
751
6,644
9,446
4,571
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charon
Syn Shanks
Charon
14
0 / 1 / 7
10,697
713
7,986
13,351
14,547
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
20
5
Kills
7
7
Deaths
5
8
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
GaseousPlains60
Jormungandr
0
1
4
2
L
Mercury
IamSo226
Mercury
2
3
2
1
W
Morgan Le Fay
Syn Javelin
Morgan Le Fay
4
2
3
2.75
W
3
2
3
2.25
W
Charon
Syn Shanks
Charon
0
1
7
3.5
L
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,779
Damage
29,134
36,304
Taken
31,475
25,638
Mitigated
23,390
6,520
Healing
7,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
GaseousPlains60
Jormungandr
9,333
1,603
0
2,446
15,331
16,575
0
8,893
5,788
41,804
1,181
L
Mercury
IamSo226
Mercury
6,149
3,672
0
980
9,030
3,896
0
3,728
5,248
0
28,393
W
Morgan Le Fay
Syn Javelin
Morgan Le Fay
14,504
1,298
0
526
8,678
4,272
230
4,023
4,633
56,099
0
W
6,644
4,707
0
4,336
9,446
4,571
1,175
4,043
5,403
0
40,950
W
Charon
Syn Shanks
Charon
7,986
652
70
2,315
13,351
14,547
148
7,424
5,843
32,073
1,832
L
6,297
2,146
0
3,094
11,943
5,167
0
7,651
3,896
28,677
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,646
Gold Earned
33,861
138
Minions Killed
168
0
Camps Cleared
0
784,859
Distance Traveled
809,947
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
9,847
656
39
3
0
290,047
0
L
Mercury
10,022
668
49
3
0
237,298
0
W
Morgan Le Fay
11,892
793
70
5
0
279,635
0
W
Kali
11,272
751
61
4
0
258,802
0
W
Charon
10,697
713
37
2
0
271,510
0
L
Freya
10,777
718
50
3
0
257,514
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role