Player Matchup

Baron Samedi
Baron Samedi
JeSucePourUnGank
Baron Samedi
Level 94
God Stats
3W - 4L
1,368 SR
Queue Stats
306W - 300L
1,549 Elo+
Solo
Bakasura
Bakasura
SaintlyThighs
Bakasura
Level 108
God Stats
17W - 19L
1,555 SR
Queue Stats
94W - 88L
1,584 Elo+
Party 2
Cthulhu
Cthulhu
TheBirdGuy
Cthulhu
Level 27
God Stats
4W - 4L
1,651 SR
Queue Stats
91W - 94L
1,565 Elo+
Party 2
Fafnir
Fafnir
TheYellowDonkey
Fafnir
Level 142
God Stats
2W - 0L
1,500 SR
Queue Stats
36W - 17L
1,635 Elo+
Solo
Neith
Neith
marbeleena
Neith
Level 173
God Stats
1W - 0L
1,704 SR
Queue Stats
12W - 16L
1,536 Elo+
Party 2
Team Averages
Level 109
1,556 SR
1,574 Elo+

VS

Team Averages
Level 180
1,633 SR
1,615 Elo+
Cu Chulainn
Cu Chulainn
CruelOrphan
Cu Chulainn
Level 175
God Stats
1W - 1L
1,721 SR
Queue Stats
12W - 8L
1,677 Elo+
Party 3
Thor
Thor
MаsterMind
Thor
Level 149
God Stats
18W - 11L
1,663 SR
Queue Stats
178W - 178L
1,497 Elo+
Party 1
Janus
Janus
Sietse
Janus
Level 250
God Stats
0W - 2L
1,527 SR
Queue Stats
15W - 12L
1,819 Elo+
Party 3
Tsukuyomi
Tsukuyomi
TheExecutionerSH
Tsukuyomi
Level 168
God Stats
16W - 12L
1,767 SR
Queue Stats
177W - 162L
1,555 Elo+
Party 1
Olorun
Olorun
theteaser
Olorun
Level 158
God Stats
0W - 1L
1,485 SR
Queue Stats
134W - 137L
1,528 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
JeSucePourUnGank
Baron Samedi
13
3 / 2 / 0
8,439
603
7,214
8,442
6,240
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Bakasura
SaintlyThighs
Bakasura
15
8 / 1 / 6
9,303
665
15,668
15,034
6,619
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
TheBirdGuy
Cthulhu
14
3 / 1 / 2
8,042
574
5,109
6,410
3,163
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 0 / 6
7,913
565
3,512
7,437
7,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Neith
14
2 / 3 / 7
7,941
567
6,504
9,000
3,526
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
CruelOrphan
Cu Chulainn
11
1 / 3 / 1
7,080
506
5,647
10,358
6,372
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

10
1 / 4 / 2
6,526
466
2,992
11,782
7,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Janus
Sietse
Janus
12
0 / 2 / 2
7,050
504
4,077
8,464
2,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tsukuyomi
13
2 / 4 / 2
7,893
564
6,200
11,688
4,134
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Olorun
theteaser
Olorun
12
3 / 4 / 1
7,370
526
6,005
9,662
3,594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
15
17
Kills
7
7
Deaths
17
21
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
CruelOrphan
Cu Chulainn
1
3
1
0.5
W
Baron Samedi
JeSucePourUnGank
Baron Samedi
3
2
0
1.5
L
1
4
2
0.5
W
Bakasura
SaintlyThighs
Bakasura
8
1
6
11
L
Janus
Sietse
Janus
0
2
2
0.5
W
Cthulhu
TheBirdGuy
Cthulhu
3
1
2
4
L
Tsukuyomi
2
4
2
0.75
W
1
0
6
4
W
Neith
2
3
7
1.83
L
Olorun
theteaser
Olorun
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,007
Damage
24,921
46,323
Taken
51,954
27,375
Mitigated
23,758
17,377
Healing
11,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
CruelOrphan
Cu Chulainn
5,647
634
0
2,084
10,358
6,372
0
6,303
3,205
0
40,868
W
Baron Samedi
JeSucePourUnGank
Baron Samedi
7,214
1,462
48
3,216
8,442
6,240
630
382
8,034
53,931
0
L
2,992
485
0
1,652
11,782
7,112
0
2,067
8,895
0
22,679
W
Bakasura
SaintlyThighs
Bakasura
15,668
9,291
0
6,278
15,034
6,619
18
2,146
12,668
0
84,241
L
Janus
Sietse
Janus
4,077
333
0
750
8,464
2,546
0
2,895
4,836
56,153
0
W
Cthulhu
TheBirdGuy
Cthulhu
5,109
614
434
1,734
6,410
3,163
0
1,707
4,618
50,043
0
L
Tsukuyomi
6,200
960
0
3,744
11,688
4,134
0
2,455
8,197
0
59,704
W
3,512
858
0
2,783
7,437
7,827
7
1,776
5,599
21,862
0
W
Neith
6,504
1,853
0
2,884
9,000
3,526
0
4,173
4,827
0
64,113
L
Olorun
theteaser
Olorun
6,005
2,809
206
3,182
9,662
3,594
0
1,423
7,651
56,302
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,638
Gold Earned
35,919
480
Minions Killed
413
0
Camps Cleared
0
1,428,541
Distance Traveled
1,303,730
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
7,080
506
73
5
0
236,742
4
W
Baron Samedi
8,439
603
112
8
0
229,843
0
L
Thor
6,526
466
32
2
0
250,537
0
W
Bakasura
9,303
665
129
9
0
346,955
0
L
Janus
7,050
504
120
9
0
248,427
2
W
Cthulhu
8,042
574
109
8
0
298,645
2
L
Tsukuyomi
7,893
564
85
6
0
308,352
0
W
Fafnir
7,913
565
27
2
0
281,601
4
W
Neith
7,941
567
103
7
0
271,497
6
L
Olorun
7,370
526
103
7
0
259,672
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role