Player Matchup

Danzaburou
Danzaburou
Silver IV
ReYoSou
Danzaburou
Silver IV
Level 157
God Stats
2W - 2L
1,603 SR
Queue Stats
21W - 24L
1,395 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold V
SirJeiz
Kumbhakarna
Gold V
Level 66
God Stats
2W - 2L
1,315 SR
Queue Stats
17W - 16L
1,427 MMR
Party 2
Thanatos
Thanatos
Gold IV
X-_Darksito_-X
Thanatos
Gold IV
Level 88
God Stats
5W - 7L
1,340 SR
Queue Stats
80W - 78L
1,440 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
franknet
Sun Wukong
Silver II
Level 124
God Stats
2W - 1L
1,218 SR
Queue Stats
15W - 16L
1,370 MMR
Party 2
Anubis
Anubis
Gold III
tremendoculon
Anubis
Gold III
Level 87
God Stats
3W - 0L
1,604 SR
Queue Stats
182W - 191L
1,421 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 104
1,416 SR
1,411 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 128
1,523 SR
1,429 MMR
Raijin
Raijin
Gold III
 
Raijin
Gold III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Bronze III
ChinsWorth182
Jormungandr
Bronze III
Level 113
God Stats
0W - 1L
1,382 SR
Queue Stats
11W - 22L
1,400 MMR
Party 1
Kukulkan
Kukulkan
Bronze III
KRYPT0NITE KING
Kukulkan
Bronze III
Level 127
God Stats
0W - 1L
1,360 SR
Queue Stats
1W - 11L
1,500 MMR
Party 1
Awilix
Awilix
Gold II
Poroankka
Awilix
Gold II
Level 98
God Stats
38W - 29L
1,607 SR
Queue Stats
257W - 246L
1,395 MMR
Solo
Anhur
Anhur
Gold IV
TheRealIceKing
Anhur
Gold IV
Level 145
God Stats
0W - 1L
1,767 SR
Queue Stats
69W - 75L
1,351 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ReYoSou
Danzaburou
13
5 / 3 / 3
8,284
552
11,328
10,816
3,843
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kumbhakarna
SirJeiz
Kumbhakarna
11
1 / 3 / 10
7,519
501
5,226
13,742
10,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Thanatos
15
11 / 2 / 5
9,288
619
14,132
14,851
7,136
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sun Wukong
franknet
Sun Wukong
15
1 / 0 / 4
8,914
594
6,220
13,184
7,964
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
3 / 0 / 7
9,258
617
7,415
8,142
3,993
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
MartichorasBakasuraRavana

VS

Bans
Ao KuangJanusZhong Kui
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
14
0 / 4 / 0
7,919
528
6,886
8,595
2,118
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jormungandr
ChinsWorth182
Jormungandr
11
1 / 6 / 4
7,200
480
4,109
16,697
13,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kukulkan
12
0 / 3 / 0
7,311
487
4,006
7,907
2,594
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Awilix
Poroankka
Awilix
12
2 / 6 / 2
7,327
488
7,599
14,819
4,511
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
5 / 2 / 3
9,028
602
9,702
10,675
3,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
17
21
Kills
8
8
Deaths
21
29
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
0
4
0
0
L
Jormungandr
ChinsWorth182
Jormungandr
1
6
4
0.5
L
Kukulkan
0
3
0
0
L
Awilix
Poroankka
Awilix
2
6
2
0.5
W
Danzaburou
ReYoSou
Danzaburou
5
3
3
2.17
W
Kumbhakarna
SirJeiz
Kumbhakarna
1
3
10
2
L
5
2
3
3.25
W
Thanatos
11
2
5
6.75
W
Sun Wukong
franknet
Sun Wukong
1
0
4
3
W
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,321
Damage
32,302
60,735
Taken
58,693
33,665
Mitigated
27,072
32,660
Healing
14,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
6,886
1,067
0
480
8,595
2,118
442
2,557
6,038
65,833
0
L
Jormungandr
ChinsWorth182
Jormungandr
4,109
1,368
0
3,189
16,697
13,948
173
3,931
12,757
32,850
63
L
Kukulkan
4,006
164
0
2,578
7,907
2,594
168
949
6,958
49,897
0
L
Awilix
Poroankka
Awilix
7,599
2,923
0
4,008
14,819
4,511
0
3,755
11,064
0
53,527
W
Danzaburou
ReYoSou
Danzaburou
11,328
6,440
0
3,094
10,816
3,843
132
1,102
9,714
0
70,699
W
Kumbhakarna
SirJeiz
Kumbhakarna
5,226
785
0
3,691
13,742
10,729
0
2,447
11,209
15,874
0
L
9,702
3,852
0
4,059
10,675
3,901
424
1,486
9,189
0
54,918
W
Thanatos
14,132
4,529
0
14,192
14,851
7,136
15
2,683
12,034
0
70,779
W
Sun Wukong
franknet
Sun Wukong
6,220
518
0
6,237
13,184
7,964
0
3,907
9,198
0
70,155
W
7,415
600
0
5,446
8,142
3,993
512
4,211
3,557
75,382
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,263
Gold Earned
38,785
459
Minions Killed
457
0
Camps Cleared
0
1,476,869
Distance Traveled
1,404,926
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
7,919
528
135
9
0
259,581
4
L
Jormungandr
7,200
480
61
4
0
251,759
0
L
Kukulkan
7,311
487
97
6
0
276,378
2
L
Awilix
7,327
488
80
5
0
338,974
2
W
Danzaburou
8,284
552
90
6
0
272,884
0
W
Kumbhakarna
7,519
501
13
1
0
295,763
8
L
Anhur
9,028
602
84
6
0
278,234
4
W
Thanatos
9,288
619
89
6
0
336,499
0
W
Sun Wukong
8,914
594
126
8
0
295,867
2
W
Anubis
9,258
617
141
9
0
275,856
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role