Player Matchup

Bastet
Bastet
 
Bastet
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
GiuseppeQc
Cernunnos
Level 144
God Stats
0W - 1L
1,284 SR
Queue Stats
255W - 274L
1,429 Elo+
Party 1
Charon
Charon
JustTooQuick
Charon
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 21L
1,587 Elo+
Party 2
Shiva
Shiva
Marck87 Amon
Shiva
Level 153
God Stats
0W - 1L
1,714 SR
Queue Stats
174W - 202L
1,431 Elo+
Party 1
Raijin
Raijin
UncleBobbyBe
Raijin
Level 106
God Stats
6W - 3L
1,484 SR
Queue Stats
104W - 78L
1,584 Elo+
Party 2
Team Averages
Level 122
1,497 SR
1,506 Elo+

VS

Team Averages
Level 102
1,598 SR
1,541 Elo+
Skadi
Skadi
FizzyPotion
Skadi
Level 77
God Stats
14W - 12L
1,521 SR
Queue Stats
388W - 366L
1,537 Elo+
Solo
Agni
Agni
GetFinessedM8
Agni
Level 121
God Stats
2W - 3L
1,390 SR
Queue Stats
80W - 48L
1,658 Elo+
Solo
Charon
Charon
ICarryforgirls
Charon
Level 82
God Stats
2W - 0L
1,713 SR
Queue Stats
88W - 73L
1,458 Elo+
Solo
Cu Chulainn
Cu Chulainn
Mrxmayhem666352
Cu Chulainn
Level 81
God Stats
7W - 4L
1,695 SR
Queue Stats
183W - 142L
1,573 Elo+
Solo
Bastet
Bastet
Smile_ur_Dead545
Bastet
Level 148
God Stats
3W - 4L
1,671 SR
Queue Stats
93W - 97L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
11
0 / 5 / 3
6,355
454
2,857
11,585
4,271
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cernunnos
GiuseppeQc
Cernunnos
11
1 / 3 / 1
6,631
474
5,032
7,386
2,619
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charon
10
0 / 1 / 3
6,637
474
3,879
11,599
9,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

12
2 / 5 / 2
6,579
470
5,722
15,031
8,336
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Raijin
14
2 / 2 / 2
7,684
549
5,633
8,139
3,530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 2
7,707
551
5,818
7,960
2,841
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
5 / 2 / 2
8,384
599
8,226
6,624
2,333
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 1 / 9
7,440
531
7,075
11,915
8,605
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cu Chulainn
Mrxmayhem666352
Cu Chulainn
14
3 / 0 / 3
8,649
618
11,102
9,999
8,786
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
3 / 2 / 3
6,916
494
6,083
8,368
2,788
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
35
5
Kills
16
16
Deaths
5
11
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
0
5
3
0.3
W
4
0
2
5
W
5
2
2
3
L
Cernunnos
GiuseppeQc
Cernunnos
1
3
1
0.5
W
1
1
9
5.5
L
Charon
0
1
3
1.5
L
2
5
2
0.6
W
Cu Chulainn
Mrxmayhem666352
Cu Chulainn
3
0
3
4.5
W
3
2
3
2.25
L
Raijin
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,123
Damage
38,304
53,740
Taken
44,866
28,508
Mitigated
25,353
8,076
Healing
10,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
2,857
1,409
0
1,523
11,585
4,271
0
1,662
9,881
0
44,709
W
5,818
3,451
0
3,660
7,960
2,841
749
1,409
6,541
0
51,254
W
8,226
223
0
1,357
6,624
2,333
170
1,121
5,329
67,307
0
L
Cernunnos
GiuseppeQc
Cernunnos
5,032
1,232
0
1,054
7,386
2,619
0
2,030
5,356
0
41,466
W
7,075
1,056
0
2,756
11,915
8,605
383
2,494
9,299
29,171
0
L
Charon
3,879
513
0
1,853
11,599
9,752
0
5,129
6,325
24,023
0
L
5,722
689
0
2,517
15,031
8,336
0
2,442
12,551
0
43,187
W
Cu Chulainn
Mrxmayhem666352
Cu Chulainn
11,102
1,425
0
1,367
9,999
8,786
0
2,000
7,939
1,324
67,991
W
6,083
2,045
0
1,424
8,368
2,788
738
2,107
6,199
0
30,908
L
Raijin
5,633
315
0
1,129
8,139
3,530
0
4,621
3,262
68,187
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,886
Gold Earned
39,096
403
Minions Killed
406
0
Camps Cleared
0
1,348,567
Distance Traveled
1,383,777
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
6,355
454
69
5
0
286,842
0
W
Skadi
7,707
551
85
6
0
259,170
2
W
Agni
8,384
599
126
9
0
284,944
2
L
Cernunnos
6,631
474
90
6
0
235,061
0
W
Charon
7,440
531
35
3
0
275,888
3
L
Charon
6,637
474
21
2
0
295,831
9
L
Shiva
6,579
470
69
5
0
264,581
2
W
Cu Chulainn
8,649
618
107
8
0
272,134
0
W
Bastet
6,916
494
53
4
0
291,641
1
L
Raijin
7,684
549
154
11
0
266,252
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role