Player Matchup

Hun Batz
Hun Batz
Platinum IV
IneedMyTaxMoney
Hun Batz
Platinum IV
Level 119
God Stats
2W - 2L
1,237 SR
Queue Stats
70W - 57L
1,909 MMR
Party 1
Sobek
Sobek
Platinum III
iWarAngel
Sobek
Platinum III
Level 184
God Stats
8W - 11L
1,238 SR
Queue Stats
202W - 180L
1,801 MMR
Solo
Danzaburou
Danzaburou
Gold III
lastackz60
Danzaburou
Gold III
Level 101
God Stats
17W - 13L
1,624 SR
Queue Stats
559W - 587L
1,642 MMR
Party 1
Kukulkan
Kukulkan
Platinum III
mikeofthegarden
Kukulkan
Platinum III
Level 189
God Stats
47W - 47L
1,649 SR
Queue Stats
381W - 380L
1,825 MMR
Solo
Nike
Nike
Platinum II
Λnkh
Nike
Platinum II
Level 170
God Stats
15W - 9L
1,746 SR
Queue Stats
389W - 370L
1,827 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 153
1,499 SR
1,801 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 166
1,515 SR
1,731 MMR
Freya
Freya
Diamond V
 
Freya
Diamond V
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Platinum IV
BrandOnOff
King Arthur
Platinum IV
Level 147
God Stats
37W - 38L
1,540 SR
Queue Stats
290W - 258L
1,763 MMR
Solo
Set
Set
Platinum V
Icantdienow
Set
Platinum V
Level 230
God Stats
1W - 4L
1,426 SR
Queue Stats
347W - 347L
1,804 MMR
Solo
Cthulhu
Cthulhu
Platinum V
enaro_rulesttv
Cthulhu
Platinum V
Level 220
God Stats
1W - 1L
1,500 SR
Queue Stats
542W - 540L
1,760 MMR
Solo
Zeus
Zeus
Platinum II
little1372
Zeus
Platinum II
Level 108
God Stats
254W - 219L
1,609 SR
Queue Stats
525W - 539L
1,830 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
10
5 / 2 / 4
5,898
655
5,413
9,041
3,393
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Sobek
iWarAngel
Sobek
9
2 / 0 / 6
5,919
658
3,850
6,431
4,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Danzaburou
lastackz60
Danzaburou
11
3 / 0 / 0
6,726
747
4,240
4,785
1,767
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kukulkan
9
1 / 0 / 5
5,440
604
4,088
3,729
1,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Nike
Λnkh
Nike
9
2 / 2 / 3
5,659
629
5,798
10,914
6,323
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
ThanatosGaneshaRavanaKali

VS

Bans
ThorFenrirHachimanAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
8
0 / 3 / 0
4,684
520
2,422
7,884
2,704
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
BrandOnOff
King Arthur
10
1 / 3 / 2
5,697
633
7,183
9,163
6,784
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

6
1 / 4 / 0
4,532
504
2,538
7,315
2,604
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

6
0 / 2 / 0
4,510
501
2,136
6,519
3,646
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
2 / 1 / 1
5,264
585
6,901
4,204
1,422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
7
13
Kills
4
4
Deaths
13
18
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Freya
 
Freya
0
3
0
0
L
King Arthur
BrandOnOff
King Arthur
1
3
2
0.67
L
1
4
0
0.25
W
Hun Batz
5
2
4
3.5
L
0
2
0
0
W
Sobek
iWarAngel
Sobek
2
0
6
5
W
Danzaburou
lastackz60
Danzaburou
3
0
0
3
L
2
1
1
2.5
W
Kukulkan
1
0
5
3.5
W
Nike
Λnkh
Nike
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,389
Damage
21,180
34,900
Taken
35,085
17,287
Mitigated
17,160
10,241
Healing
7,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
 
Freya
2,422
988
0
1,847
7,884
2,704
10
993
6,891
26,532
0
L
King Arthur
BrandOnOff
King Arthur
7,183
1,304
0
2,895
9,163
6,784
0
876
8,287
513
40,059
L
2,538
1,493
0
588
7,315
2,604
0
1,786
5,445
0
20,245
W
Hun Batz
5,413
2,551
0
1,353
9,041
3,393
0
1,890
7,005
0
44,967
L
2,136
208
661
1,248
6,519
3,646
0
2,575
3,938
12,888
0
W
Sobek
iWarAngel
Sobek
3,850
903
0
3,242
6,431
4,483
0
3,897
2,350
16,118
0
W
Danzaburou
lastackz60
Danzaburou
4,240
2,117
0
1,252
4,785
1,767
0
1,628
2,989
0
50,427
L
6,901
313
0
750
4,204
1,422
0
1,695
2,509
35,775
0
W
Kukulkan
4,088
88
0
1,246
3,729
1,321
0
1,446
2,159
34,977
0
W
Nike
Λnkh
Nike
5,798
675
0
3,148
10,914
6,323
0
2,682
8,232
0
41,549

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,642
Gold Earned
24,687
316
Minions Killed
250
0
Camps Cleared
0
960,284
Distance Traveled
883,951
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
4,684
520
62
7
0
183,168
0
L
King Arthur
5,697
633
74
8
0
184,973
2
L
Set
4,532
504
36
4
0
158,086
0
W
Hun Batz
5,898
655
63
7
0
201,099
0
L
Cthulhu
4,510
501
17
2
0
172,384
0
W
Sobek
5,919
658
28
3
0
205,477
2
W
Danzaburou
6,726
747
89
10
0
174,369
4
L
Zeus
5,264
585
61
7
0
185,340
1
W
Kukulkan
5,440
604
71
8
0
190,838
2
W
Nike
5,659
629
65
7
0
188,501
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role