Player Matchup

Kumbhakarna
Kumbhakarna
Fairine
Kumbhakarna
Level 107
God Stats
1W - 1L
1,289 SR
Queue Stats
33W - 40L
1,396 Elo+
Solo
Merlin
Merlin
Rozjebator
Merlin
Level 124
God Stats
3W - 1L
1,500 SR
Queue Stats
103W - 127L
1,373 Elo+
Solo
Zhong Kui
Zhong Kui
Skullz1994
Zhong Kui
Level 143
God Stats
3W - 1L
1,500 SR
Queue Stats
278W - 259L
1,273 Elo+
Solo
Hachiman
Hachiman
jimmo0820
Hachiman
Level 111
God Stats
3W - 2L
1,706 SR
Queue Stats
111W - 109L
1,426 Elo+
Solo
Bastet
Bastet
xoxKENSHINxox
Bastet
Level 147
God Stats
7W - 7L
1,678 SR
Queue Stats
387W - 389L
1,410 Elo+
Solo
Team Averages
Level 126
1,535 SR
1,376 Elo+

VS

Team Averages
Level 116
1,523 SR
1,453 Elo+
Nemesis
Nemesis
 
Nemesis
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Freya
Freya
 
Freya
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thoth
Thoth
WillTheWar
Thoth
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,380 Elo+
Solo
Surtr
Surtr
ZIG9_Floow
Surtr
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 22L
1,395 Elo+
Solo
Cabrakan
Cabrakan
parkinticket
Cabrakan
Level 106
God Stats
13W - 9L
1,614 SR
Queue Stats
432W - 427L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Fairine
Kumbhakarna
15
2 / 2 / 18
9,182
918
5,503
16,376
12,614
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Merlin
Rozjebator
Merlin
16
9 / 3 / 12
9,316
932
19,706
10,633
5,500
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Zhong Kui
Skullz1994
Zhong Kui
16
3 / 1 / 16
8,925
893
11,985
9,548
11,358
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hachiman
jimmo0820
Hachiman
17
10 / 3 / 16
9,853
985
13,420
10,861
5,029
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
6 / 1 / 10
8,853
885
8,967
10,971
5,639
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
1 / 6 / 3
7,378
738
4,039
11,862
7,181
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Freya
 
Freya
12
0 / 6 / 3
6,777
678
9,738
11,890
5,068
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thoth
15
2 / 7 / 4
8,802
880
7,684
9,564
3,731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Surtr
16
4 / 6 / 3
9,003
900
17,698
18,067
17,320
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

Cabrakan
parkinticket
Cabrakan
14
2 / 5 / 2
8,141
814
7,987
13,346
19,217
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
24
30
Kills
9
10
Deaths
30
72
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
6
3
0.42
L
Freya
 
Freya
0
6
3
0.25
W
Kumbhakarna
Fairine
Kumbhakarna
2
2
18
5.5
W
Merlin
Rozjebator
Merlin
9
3
12
5
W
Zhong Kui
Skullz1994
Zhong Kui
3
1
16
11
L
Thoth
2
7
4
0.57
L
Surtr
4
6
3
0.92
W
Hachiman
jimmo0820
Hachiman
10
3
16
6
L
Cabrakan
parkinticket
Cabrakan
2
5
2
0.6
W
6
1
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,581
Damage
47,146
58,389
Taken
64,729
40,140
Mitigated
52,517
26,404
Healing
10,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
4,039
802
1,060
1,960
11,862
7,181
0
6,535
5,327
0
7,676
L
Freya
 
Freya
9,738
2,026
307
2,586
11,890
5,068
0
7,110
4,780
19,335
0
W
Kumbhakarna
Fairine
Kumbhakarna
5,503
939
2,924
4,111
16,376
12,614
327
7,944
8,260
16,418
0
W
Merlin
Rozjebator
Merlin
19,706
3,778
2,540
3,827
10,633
5,500
534
5,965
4,614
41,983
0
W
Zhong Kui
Skullz1994
Zhong Kui
11,985
1,849
2,013
3,783
9,548
11,358
480
3,792
5,434
25,460
0
L
Thoth
7,684
936
215
388
9,564
3,731
0
4,870
4,694
19,214
0
L
Surtr
17,698
4,279
0
1,875
18,067
17,320
0
10,497
7,339
3,163
29,066
W
Hachiman
jimmo0820
Hachiman
13,420
8,625
448
1,760
10,861
5,029
560
4,433
6,328
0
23,852
L
Cabrakan
parkinticket
Cabrakan
7,987
552
292
1,679
13,346
19,217
0
8,199
5,147
11,558
0
W
8,967
1,641
1,292
3,706
10,971
5,639
251
5,104
5,723
0
16,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,129
Gold Earned
40,101
157
Minions Killed
107
0
Camps Cleared
0
979,961
Distance Traveled
858,024
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,378
738
9
1
0
191,791
0
L
Freya
6,777
678
24
2
0
166,855
0
W
Kumbhakarna
9,182
918
30
3
0
201,123
0
W
Merlin
9,316
932
46
5
0
165,536
0
W
Zhong Kui
8,925
893
27
3
0
197,442
0
L
Thoth
8,802
880
32
3
0
150,801
0
L
Surtr
9,003
900
37
4
0
165,615
0
W
Hachiman
9,853
985
33
3
0
178,070
0
L
Cabrakan
8,141
814
5
1
0
182,962
0
W
Bastet
8,853
885
21
2
0
237,790
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role