Player Matchup

Nu Wa
Nu Wa
Darkbotio
Nu Wa
Level 28
God Stats
1W - 4L
1,367 SR
Queue Stats
25W - 31L
1,311 Elo+
Party 1
Horus
Horus
Eldestcz
Horus
Level 63
God Stats
0W - 2L
1,236 SR
Queue Stats
48W - 70L
1,337 Elo+
Solo
Lancelot
Lancelot
LoRx NeKrO3492
Lancelot
Level 47
God Stats
12W - 11L
1,529 SR
Queue Stats
65W - 61L
1,485 Elo+
Solo
Hachiman
Hachiman
ZonNoret99
Hachiman
Level 54
God Stats
4W - 3L
1,622 SR
Queue Stats
61W - 62L
1,429 Elo+
Party 1
Ao Kuang
Ao Kuang
rga17
Ao Kuang
Level 148
God Stats
6W - 8L
1,523 SR
Queue Stats
13W - 15L
1,454 Elo+
Solo
Team Averages
Level 68
1,456 SR
1,403 Elo+

VS

Team Averages
Level 69
1,413 SR
1,424 Elo+
Maui
Maui
Raffou08
Maui
Level 57
God Stats
2W - 0L
1,500 SR
Queue Stats
36W - 25L
1,496 Elo+
Solo
Kukulkan
Kukulkan
Sevatar92
Kukulkan
Level 85
God Stats
1W - 2L
1,394 SR
Queue Stats
117W - 109L
1,445 Elo+
Solo
Arachne
Arachne
W00D3
Arachne
Level 68
God Stats
25W - 28L
1,539 SR
Queue Stats
128W - 123L
1,455 Elo+
Solo
Ishtar
Ishtar
ZanzaTM
Ishtar
Level 67
God Stats
7W - 7L
1,432 SR
Queue Stats
31W - 20L
1,425 Elo+
Solo
Freya
Freya
liuarr
Freya
Level 66
God Stats
17W - 6L
1,199 SR
Queue Stats
32W - 35L
1,297 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Darkbotio
Nu Wa
17
2 / 0 / 5
11,094
1,109
16,731
8,024
3,289
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Horus
Eldestcz
Horus
14
0 / 2 / 0
8,372
837
1,059
5,761
4,563
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Lancelot
15
5 / 3 / 2
10,539
1,054
11,084
13,098
9,223
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hachiman
ZonNoret99
Hachiman
15
2 / 6 / 5
10,114
1,011
11,820
15,279
6,299
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ao Kuang
rga17
Ao Kuang
15
1 / 5 / 3
9,824
982
4,840
11,354
6,137
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Team 1 Tickets

170

VS

Team 2 Tickets

277

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
17
1 / 0 / 8
11,492
1,149
4,710
11,319
15,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Kukulkan
Sevatar92
Kukulkan
16
2 / 1 / 5
9,990
999
8,630
5,062
2,035
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
W00D3
Arachne
16
5 / 1 / 7
10,833
1,083
13,234
12,941
7,164
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ishtar
ZanzaTM
Ishtar
16
2 / 5 / 9
9,975
998
9,025
10,013
4,891
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Freya
liuarr
Freya
16
6 / 3 / 5
10,687
1,069
13,361
10,544
4,794
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
50
10
Kills
16
16
Deaths
10
15
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
Darkbotio
Nu Wa
2
0
5
4.5
L
Horus
Eldestcz
Horus
0
2
0
0
L
Lancelot
5
3
2
2
W
Maui
1
0
8
5
W
Kukulkan
Sevatar92
Kukulkan
2
1
5
4.5
W
Arachne
W00D3
Arachne
5
1
7
8.5
W
Ishtar
ZanzaTM
Ishtar
2
5
9
1.3
L
Hachiman
ZonNoret99
Hachiman
2
6
5
0.75
W
Freya
liuarr
Freya
6
3
5
2.83
L
Ao Kuang
rga17
Ao Kuang
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,534
Damage
48,960
53,516
Taken
49,879
29,511
Mitigated
34,554
3,665
Healing
7,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
Darkbotio
Nu Wa
16,731
7,888
0
0
8,024
3,289
0
4,169
3,659
53,050
0
L
Horus
Eldestcz
Horus
1,059
417
200
735
5,761
4,563
0
2,963
2,478
0
2,161
L
Lancelot
11,084
2,042
0
1,540
13,098
9,223
0
6,597
6,399
136
20,299
W
Maui
4,710
1,088
0
1,003
11,319
15,670
0
5,505
5,814
39,450
0
W
Kukulkan
Sevatar92
Kukulkan
8,630
485
0
337
5,062
2,035
0
3,052
1,969
43,941
0
W
Arachne
W00D3
Arachne
13,234
8,785
0
3,460
12,941
7,164
0
5,925
6,939
0
25,895
W
Ishtar
ZanzaTM
Ishtar
9,025
4,527
0
917
10,013
4,891
0
2,508
7,505
0
21,838
L
Hachiman
ZonNoret99
Hachiman
11,820
7,822
0
645
15,279
6,299
0
6,235
8,766
0
25,537
W
Freya
liuarr
Freya
13,361
3,984
0
2,000
10,544
4,794
0
4,769
5,542
26,971
0
L
Ao Kuang
rga17
Ao Kuang
4,840
967
0
545
11,354
6,137
0
5,783
5,471
20,757
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,943
Gold Earned
52,977
189
Minions Killed
248
6
Camps Cleared
10
794,911
Distance Traveled
953,267
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
11,094
1,109
75
8
3
177,167
0
L
Horus
8,372
837
1
0
0
68,308
0
L
Lancelot
10,539
1,054
24
2
0
212,743
0
W
Maui
11,492
1,149
76
8
1
190,606
0
W
Kukulkan
9,990
999
83
8
1
189,942
0
W
Arachne
10,833
1,083
25
3
4
208,482
0
W
Ishtar
9,975
998
26
3
3
182,148
0
L
Hachiman
10,114
1,011
34
3
3
159,501
0
W
Freya
10,687
1,069
38
4
1
182,089
0
L
Ao Kuang
9,824
982
55
6
0
177,192
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role