Player Matchup

Artemis
Artemis
 
Artemis
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Kranovisj
Janus
Level 49
God Stats
1W - 6L
1,316 SR
Queue Stats
303W - 315L
1,470 Elo+
Solo
Bacchus
Bacchus
LokZizi
Bacchus
Level 49
God Stats
2W - 2L
1,500 SR
Queue Stats
6W - 12L
1,500 Elo+
Party 2
Nemesis
Nemesis
Megavitor7
Nemesis
Level 63
God Stats
1W - 2L
1,500 SR
Queue Stats
92W - 104L
1,500 Elo+
Party 2
Charon
Charon
unsympathy
Charon
Level 118
God Stats
3W - 3L
1,579 SR
Queue Stats
79W - 74L
1,464 Elo+
Solo
Team Averages
Level 74
1,479 SR
1,487 Elo+

VS

Team Averages
Level 92
1,552 SR
1,411 Elo+
Danzaburou
Danzaburou
Paçoko
Danzaburou
Level 43
God Stats
3W - 3L
1,750 SR
Queue Stats
53W - 56L
1,456 Elo+
Solo
Zeus
Zeus
TNX_Mathis69
Zeus
Level 112
God Stats
1W - 2L
1,255 SR
Queue Stats
42W - 47L
1,405 Elo+
Party 1
Charon
Charon
TeroPrest
Charon
Level 82
God Stats
17W - 8L
1,599 SR
Queue Stats
38W - 48L
1,370 Elo+
Party 1
Susano
Susano
llionelfc
Susano
Level 118
God Stats
15W - 10L
1,657 SR
Queue Stats
47W - 55L
1,417 Elo+
Party 1
Chronos
Chronos
philippetomas
Chronos
Level 107
God Stats
3W - 0L
1,500 SR
Queue Stats
50W - 59L
1,405 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
10
1 / 2 / 1
5,787
526
2,903
5,640
1,820
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Janus
Kranovisj
Janus
10
4 / 4 / 2
6,034
549
5,395
8,092
2,906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
LokZizi
Bacchus
7
0 / 2 / 4
4,746
431
2,444
7,837
5,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nemesis
Megavitor7
Nemesis
10
2 / 3 / 5
5,888
535
3,928
8,424
2,889
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Charon
unsympathy
Charon
11
2 / 2 / 2
6,267
570
7,403
8,989
4,254
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Paçoko
Danzaburou
11
2 / 0 / 1
6,895
627
3,848
6,212
2,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
3 / 3 / 4
6,578
598
10,284
5,296
1,695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon
TeroPrest
Charon
9
3 / 0 / 3
5,735
521
2,159
6,613
4,359
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Susano
llionelfc
Susano
11
4 / 5 / 4
6,437
585
6,050
10,247
3,628
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chronos
12
1 / 2 / 0
6,715
610
3,615
8,387
3,154
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
25
9
Kills
13
13
Deaths
10
14
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
1
2
1
0.75
L
Janus
Kranovisj
Janus
4
4
2
1.25
L
Bacchus
LokZizi
Bacchus
0
2
4
1
L
Nemesis
Megavitor7
Nemesis
2
3
5
1.5
W
Danzaburou
Paçoko
Danzaburou
2
0
1
2.5
W
3
3
4
1.67
W
Charon
TeroPrest
Charon
3
0
3
4.5
W
Susano
llionelfc
Susano
4
5
4
1.2
W
Chronos
1
2
0
0.5
L
Charon
unsympathy
Charon
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,073
Damage
25,956
38,982
Taken
36,755
17,535
Mitigated
15,277
6,676
Healing
8,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
2,903
1,165
0
1,372
5,640
1,820
0
688
4,880
0
36,238
L
Janus
Kranovisj
Janus
5,395
1,127
0
1,660
8,092
2,906
0
5,042
3,022
26,175
0
L
Bacchus
LokZizi
Bacchus
2,444
389
0
1,035
7,837
5,666
0
4,079
3,758
10,242
0
L
Nemesis
Megavitor7
Nemesis
3,928
2,313
0
444
8,424
2,889
0
2,120
6,304
0
39,043
W
Danzaburou
Paçoko
Danzaburou
3,848
719
0
2,856
6,212
2,441
516
472
5,706
0
49,426
W
10,284
1,268
0
672
5,296
1,695
0
2,665
2,481
46,258
0
W
Charon
TeroPrest
Charon
2,159
467
88
1,540
6,613
4,359
0
2,331
4,158
19,167
0
W
Susano
llionelfc
Susano
6,050
1,897
0
610
10,247
3,628
0
2,287
7,748
0
34,496
W
Chronos
3,615
908
0
2,748
8,387
3,154
0
6,371
1,324
42,779
0
L
Charon
unsympathy
Charon
7,403
1,087
0
2,165
8,989
4,254
0
3,925
4,946
38,036
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,722
Gold Earned
32,360
268
Minions Killed
334
0
Camps Cleared
0
1,091,457
Distance Traveled
1,023,163
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,787
526
67
6
0
189,990
0
L
Janus
6,034
549
61
6
0
209,907
3
L
Bacchus
4,746
431
10
1
0
241,017
4
L
Nemesis
5,888
535
61
6
0
260,317
0
W
Danzaburou
6,895
627
97
9
0
204,125
7
W
Zeus
6,578
598
73
7
0
212,097
3
W
Charon
5,735
521
18
2
0
195,930
1
W
Susano
6,437
585
49
4
0
218,816
0
W
Chronos
6,715
610
97
9
0
192,195
3
L
Charon
6,267
570
69
6
0
190,226
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role