Player Matchup

Danzaburou
Danzaburou
GenomicGuru
Danzaburou
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 30L
1,539 Elo+
Solo
Zhong Kui
Zhong Kui
Sapito12
Zhong Kui
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 16L
1,810 Elo+
Solo
Xing Tian
Xing Tian
Serahill69
Xing Tian
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,371 Elo+
Party 1
Janus
Janus
TrapZilla12
Janus
Level 146
God Stats
1W - 1L
1,301 SR
Queue Stats
106W - 79L
1,585 Elo+
Party 1
Rama
Rama
acebusty
Rama
Level 16
God Stats
0W - 1L
1,703 SR
Queue Stats
2W - 6L
1,381 Elo+
Party 1
Team Averages
Level 67
1,501 SR
1,537 Elo+

VS

Team Averages
Level 140
1,541 SR
1,545 Elo+
Artemis
Artemis
 
Artemis
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
 
Hun Batz
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
Lance226
Nox
Level 125
God Stats
2W - 0L
1,704 SR
Queue Stats
30W - 15L
1,767 Elo+
Solo
Ah Puch
Ah Puch
SizedSaucer3
Ah Puch
Level 125
God Stats
1W - 0L
1,715 SR
Queue Stats
18W - 18L
1,487 Elo+
Solo
Pele
Pele
Zapsify
Pele
Level 160
God Stats
2W - 3L
1,284 SR
Queue Stats
203W - 211L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
GenomicGuru
Danzaburou
15
1 / 3 / 12
8,207
746
8,514
9,766
4,153
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zhong Kui
Sapito12
Zhong Kui
15
3 / 5 / 10
8,651
786
16,049
12,784
11,089
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Xing Tian
Serahill69
Xing Tian
14
2 / 3 / 6
7,764
706
2,404
9,391
8,423
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

18
7 / 2 / 6
10,235
930
16,353
9,547
4,049
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rama
16
4 / 5 / 8
9,027
821
10,070
11,231
4,672
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
16
3 / 2 / 9
9,211
837
12,450
9,248
4,693
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hun Batz
 
Hun Batz
14
5 / 6 / 7
9,036
821
9,327
12,876
6,567
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
1 / 3 / 10
9,183
835
4,805
13,352
13,305
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ah Puch
SizedSaucer3
Ah Puch
16
3 / 2 / 6
8,861
806
10,477
9,859
4,759
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Pele
Zapsify
Pele
16
6 / 4 / 6
9,571
870
9,223
15,287
13,687
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
56
17
Kills
18
18
Deaths
17
42
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
3
2
9
3.75
W
Hun Batz
 
Hun Batz
5
6
7
1.42
L
Danzaburou
GenomicGuru
Danzaburou
1
3
12
2.33
W
1
3
10
2
L
Zhong Kui
Sapito12
Zhong Kui
3
5
10
1.6
L
Xing Tian
Serahill69
Xing Tian
2
3
6
1.67
W
Ah Puch
SizedSaucer3
Ah Puch
3
2
6
3
L
7
2
6
5
W
Pele
Zapsify
Pele
6
4
6
2.25
L
Rama
4
5
8
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,390
Damage
46,282
52,719
Taken
60,622
32,386
Mitigated
43,011
15,750
Healing
15,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
12,450
5,954
815
911
9,248
4,693
1,538
4,766
4,252
0
24,322
W
Hun Batz
 
Hun Batz
9,327
1,995
718
1,420
12,876
6,567
0
5,653
6,857
0
19,255
L
Danzaburou
GenomicGuru
Danzaburou
8,514
2,192
805
2,862
9,766
4,153
0
3,246
6,520
0
19,904
W
4,805
437
2,065
2,422
13,352
13,305
96
6,347
6,729
14,719
0
L
Zhong Kui
Sapito12
Zhong Kui
16,049
396
427
2,731
12,784
11,089
0
3,841
8,943
27,289
0
L
Xing Tian
Serahill69
Xing Tian
2,404
159
0
1,388
9,391
8,423
0
3,219
6,172
6,030
0
W
Ah Puch
SizedSaucer3
Ah Puch
10,477
770
883
1,907
9,859
4,759
118
7,461
2,234
18,595
0
L
16,353
288
1,080
1,612
9,547
4,049
0
1,288
8,259
35,430
0
W
Pele
Zapsify
Pele
9,223
1,033
1,402
3,440
15,287
13,687
0
9,510
5,445
98
23,724
L
Rama
10,070
8,023
2,051
2,794
11,231
4,672
0
3,824
7,218
0
17,076

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,884
Gold Earned
45,862
146
Minions Killed
146
0
Camps Cleared
0
1,100,466
Distance Traveled
1,028,942
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,211
837
43
4
0
210,647
0
W
Hun Batz
9,036
821
21
2
0
178,752
0
L
Danzaburou
8,207
746
27
2
0
207,099
0
W
Nox
9,183
835
25
2
0
217,285
0
L
Zhong Kui
8,651
786
31
3
0
209,036
0
L
Xing Tian
7,764
706
5
0
0
243,665
0
W
Ah Puch
8,861
806
19
2
0
213,368
0
L
Janus
10,235
930
63
6
0
236,157
0
W
Pele
9,571
870
38
3
0
208,890
0
L
Rama
9,027
821
20
2
0
204,509
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role