Player Matchup

Anhur
Anhur
Platinum III
 
Anhur
Platinum III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Diamond V
AríinZ
Thanatos
Diamond V
Level 104
God Stats
60W - 50L
1,650 SR
Queue Stats
515W - 501L
1,917 MMR
Solo
Ra
Ra
Platinum IV
Lumatoni
Ra
Platinum IV
Level 156
God Stats
19W - 13L
1,716 SR
Queue Stats
116W - 113L
1,852 MMR
Solo
Hercules
Hercules
Platinum IV
Sutdeen
Hercules
Platinum IV
Level 111
God Stats
6W - 5L
1,577 SR
Queue Stats
151W - 140L
1,790 MMR
Solo
Geb
Geb
Platinum II
Vаnvidd
Geb
Platinum II
Level 164
God Stats
9W - 6L
1,704 SR
Queue Stats
527W - 529L
1,822 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 139
1,629 SR
1,776 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 128
1,597 SR
1,786 MMR
Odin
Odin
Gold III
 
Odin
Gold III
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Platinum IV
Feelingadc
Nu Wa
Platinum IV
Level 149
God Stats
8W - 3L
1,564 SR
Queue Stats
303W - 297L
1,916 MMR
Solo
He Bo
He Bo
Platinum V
MeioFrangoPara15
He Bo
Platinum V
Level 77
God Stats
5W - 1L
1,822 SR
Queue Stats
85W - 68L
1,782 MMR
Solo
Hachiman
Hachiman
Platinum IV
ikreemy
Hachiman
Platinum IV
Level 149
God Stats
1W - 2L
1,500 SR
Queue Stats
293W - 283L
1,831 MMR
Solo
Loki
Loki
Platinum II
snowmercyyy
Loki
Platinum II
Level 177
God Stats
8W - 10L
1,600 SR
Queue Stats
331W - 315L
1,899 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
16
4 / 1 / 3
8,932
595
10,504
12,132
4,979
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thanatos
AríinZ
Thanatos
15
8 / 4 / 3
9,102
607
15,773
16,785
6,953
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

16
4 / 0 / 6
9,472
631
7,250
5,652
1,647
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hercules
Sutdeen
Hercules
14
0 / 3 / 4
8,250
550
6,808
17,049
15,640
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

13
1 / 1 / 7
7,748
517
4,102
11,198
8,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
MartichorasAchillesRavanaHades

VS

Bans
SusanoIx ChelAo KuangThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
13
3 / 2 / 2
7,958
531
12,230
16,655
16,077
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Nu Wa
14
2 / 5 / 3
8,191
546
7,966
9,406
2,633
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

12
2 / 4 / 2
6,915
461
8,322
14,357
4,041
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hachiman
ikreemy
Hachiman
13
0 / 3 / 1
7,502
500
5,936
10,377
2,490
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

13
2 / 3 / 2
7,459
497
7,468
11,232
3,228
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
19
17
Kills
9
9
Deaths
17
23
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
4
1
3
5.5
L
Odin
 
Odin
3
2
2
2
W
Thanatos
AríinZ
Thanatos
8
4
3
2.38
L
Nu Wa
2
5
3
0.7
W
4
0
6
7
L
2
4
2
0.75
W
Hercules
Sutdeen
Hercules
0
3
4
0.67
W
1
1
7
4.5
L
Hachiman
ikreemy
Hachiman
0
3
1
0.17
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,437
Damage
41,922
62,816
Taken
62,027
37,433
Mitigated
28,469
27,842
Healing
12,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
10,504
5,511
0
5,502
12,132
4,979
942
2,503
9,513
0
78,349
L
Odin
 
Odin
12,230
3,384
0
2,663
16,655
16,077
0
608
16,047
2,164
55,405
W
Thanatos
AríinZ
Thanatos
15,773
7,285
0
9,810
16,785
6,953
308
5,411
11,180
0
66,775
L
Nu Wa
7,966
1,097
0
605
9,406
2,633
0
4,571
4,835
75,055
0
W
7,250
912
1,398
2,045
5,652
1,647
216
2,944
2,414
82,311
0
L
8,322
771
0
3,491
14,357
4,041
0
3,683
10,674
49,898
0
W
Hercules
Sutdeen
Hercules
6,808
3,196
0
6,113
17,049
15,640
0
1,444
15,489
0
65,758
W
4,102
422
0
2,974
11,198
8,214
0
4,335
6,729
25,184
0
L
Hachiman
ikreemy
Hachiman
5,936
3,501
0
2,644
10,377
2,490
0
1,467
8,910
0
59,786
L
7,468
2,336
0
3,548
11,232
3,228
0
1,047
10,167
0
62,953

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,504
Gold Earned
38,025
518
Minions Killed
482
0
Camps Cleared
0
1,616,511
Distance Traveled
1,464,310
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,932
595
133
9
0
283,976
2
L
Odin
7,958
531
98
7
0
297,474
0
W
Thanatos
9,102
607
85
6
0
331,139
0
L
Nu Wa
8,191
546
132
9
0
284,956
2
W
Ra
9,472
631
158
11
0
353,448
4
L
He Bo
6,915
461
73
5
0
297,398
1
W
Hercules
8,250
550
117
8
0
308,384
1
W
Geb
7,748
517
25
2
0
339,564
4
L
Hachiman
7,502
500
91
6
0
266,004
0
L
Loki
7,459
497
88
6
0
318,478
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role