Player Matchup

Ix Chel
Ix Chel
Butterfly691254
Ix Chel
Level 149
God Stats
113W - 100L
1,565 SR
Queue Stats
443W - 448L
1,489 Elo+
Solo
Izanami
Izanami
CFHerbo
Izanami
Level 67
God Stats
3W - 4L
1,370 SR
Queue Stats
169W - 157L
1,507 Elo+
Solo
Thanatos
Thanatos
Valv3tronic
Thanatos
Level 149
God Stats
8W - 13L
1,432 SR
Queue Stats
318W - 304L
1,497 Elo+
Solo
Ares
Ares
Worldwide Ex
Ares
Level 124
God Stats
223W - 205L
1,585 SR
Queue Stats
619W - 643L
1,512 Elo+
Solo
Scylla
Scylla
sayTTplz
Scylla
Level 158
God Stats
202W - 195L
1,528 SR
Queue Stats
1,174W - 1,200L
1,441 Elo+
Solo
Team Averages
Level 129
1,496 SR
1,489 Elo+

VS

Team Averages
Level 63
1,475 SR
1,366 Elo+
Charon
Charon
Kanjoissei
Charon
Level 29
God Stats
2W - 3L
1,395 SR
Queue Stats
5W - 18L
1,309 Elo+
Party 1
He Bo
He Bo
M1rx
He Bo
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 13L
1,278 Elo+
Party 1
Ao Kuang
Ao Kuang
dayhonay
Ao Kuang
Level 32
God Stats
10W - 12L
1,389 SR
Queue Stats
38W - 53L
1,382 Elo+
Party 1
Cernunnos
Cernunnos
g59theset
Cernunnos
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,328 Elo+
Party 1
Khepri
Khepri
pein-sannin
Khepri
Level 209
God Stats
0W - 2L
1,592 SR
Queue Stats
226W - 224L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 1 / 20
11,285
1,129
16,491
5,507
2,810
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Izanami
CFHerbo
Izanami
17
6 / 0 / 23
11,124
1,112
15,585
5,903
2,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thanatos
Valv3tronic
Thanatos
17
11 / 2 / 20
11,661
1,166
18,658
13,305
6,937
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
2 / 2 / 23
10,466
1,047
8,141
11,373
13,827
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Scylla
sayTTplz
Scylla
18
10 / 1 / 20
12,801
1,280
23,047
11,109
5,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

303

VS

Team 2 Tickets

56

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Kanjoissei
Charon
15
0 / 9 / 5
9,588
959
6,509
19,604
19,238
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

He Bo
M1rx
He Bo
15
1 / 9 / 5
9,576
958
10,790
16,202
4,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ao Kuang
dayhonay
Ao Kuang
15
4 / 7 / 0
10,726
1,073
8,086
13,241
5,750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cernunnos
g59theset
Cernunnos
15
1 / 5 / 4
9,988
999
11,032
16,440
6,410
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Khepri
15
0 / 6 / 4
10,097
1,010
4,894
21,579
21,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

142
Kill Participation
24
36
Kills
6
6
Deaths
36
106
Assists
18
Player
Kills
Deaths
Assists
KDA
W
7
1
20
17
W
Izanami
CFHerbo
Izanami
6
0
23
17.5
L
Charon
Kanjoissei
Charon
0
9
5
0.28
L
He Bo
M1rx
He Bo
1
9
5
0.39
W
Thanatos
Valv3tronic
Thanatos
11
2
20
10.5
W
2
2
23
6.75
L
Ao Kuang
dayhonay
Ao Kuang
4
7
0
0.57
L
Cernunnos
g59theset
Cernunnos
1
5
4
0.6
L
Khepri
0
6
4
0.33
W
Scylla
sayTTplz
Scylla
10
1
20
20

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,922
Damage
41,311
47,197
Taken
87,066
31,126
Mitigated
57,887
13,388
Healing
4,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,491
1,479
4,387
639
5,507
2,810
0
3,960
1,547
34,440
0
W
Izanami
CFHerbo
Izanami
15,585
10,067
0
993
5,903
2,500
0
4,338
1,035
0
40,046
L
Charon
Kanjoissei
Charon
6,509
774
0
130
19,604
19,238
0
9,165
10,307
18,788
0
L
He Bo
M1rx
He Bo
10,790
368
0
486
16,202
4,762
0
8,507
7,680
34,183
0
W
Thanatos
Valv3tronic
Thanatos
18,658
4,534
0
7,011
13,305
6,937
0
7,159
5,696
0
27,477
W
8,141
254
0
0
11,373
13,827
0
5,823
4,552
12,668
0
L
Ao Kuang
dayhonay
Ao Kuang
8,086
3,460
0
392
13,241
5,750
0
7,597
5,490
16,627
0
L
Cernunnos
g59theset
Cernunnos
11,032
5,013
0
881
16,440
6,410
0
9,399
6,777
0
32,415
L
Khepri
4,894
303
328
2,456
21,579
21,727
0
12,907
8,308
13,592
0
W
Scylla
sayTTplz
Scylla
23,047
1,560
0
358
11,109
5,052
0
7,322
3,531
44,378
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,337
Gold Earned
49,975
195
Minions Killed
156
7
Camps Cleared
5
977,839
Distance Traveled
866,945
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
11,285
1,129
35
4
0
178,711
0
W
Izanami
11,124
1,112
65
7
1
191,506
0
L
Charon
9,588
959
17
2
0
148,256
0
L
He Bo
9,576
958
54
5
1
179,539
0
W
Thanatos
11,661
1,166
21
2
1
214,574
0
W
Ares
10,466
1,047
11
1
1
198,179
0
L
Ao Kuang
10,726
1,073
20
2
1
175,395
0
L
Cernunnos
9,988
999
55
6
0
179,057
0
L
Khepri
10,097
1,010
10
1
3
184,698
0
W
Scylla
12,801
1,280
63
6
4
194,869
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role