Player Matchup

Hades
Hades
DaddyAlter
Hades
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,624 Elo+
Party 2
Jormungandr
Jormungandr
oOoSenpaioOo
Jormungandr
Level 26
God Stats
8W - 9L
1,546 SR
Queue Stats
72W - 80L
1,466 Elo+
Party 2
Neith
Neith
xXxYanderexXx
Neith
Level 114
God Stats
41W - 26L
1,642 SR
Queue Stats
192W - 214L
1,532 Elo+
Party 2
Team Averages
Level 76
1,563 SR
1,541 Elo+

VS

Team Averages
Level 120
1,525 SR
1,545 Elo+
Cerberus
Cerberus
Grievtaco68
Cerberus
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 23L
1,500 Elo+
Party 1
Janus
Janus
MKZJ
Janus
Level 143
God Stats
2W - 2L
1,429 SR
Queue Stats
13W - 17L
1,535 Elo+
Party 1
Izanami
Izanami
Rushī
Izanami
Level 127
God Stats
2W - 3L
1,646 SR
Queue Stats
20W - 18L
1,601 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
15
2 / 6 / 10
11,742
783
12,792
15,930
8,593
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Jormungandr
oOoSenpaioOo
Jormungandr
14
5 / 5 / 2
11,533
769
9,408
17,545
18,297
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

13
6 / 6 / 6
11,384
759
9,875
15,498
5,745
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Grievtaco68
Cerberus
14
2 / 5 / 10
11,441
763
7,337
20,193
14,186
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Janus
MKZJ
Janus
15
6 / 5 / 4
12,166
811
13,508
12,232
4,676
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
Rushī
Izanami
15
9 / 3 / 7
12,840
856
18,289
8,950
3,749
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
38
13
Kills
17
17
Deaths
13
18
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Hades
2
6
10
1.17
W
Cerberus
Grievtaco68
Cerberus
2
5
10
1.4
W
Janus
MKZJ
Janus
6
5
4
1.6
W
Izanami
Rushī
Izanami
9
3
7
4.17
L
Jormungandr
oOoSenpaioOo
Jormungandr
5
5
2
1.2
L
6
6
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,075
Damage
39,134
48,973
Taken
41,375
32,635
Mitigated
22,611
9,144
Healing
4,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
12,792
1,684
684
5,273
15,930
8,593
0
8,460
7,401
66,803
0
W
Cerberus
Grievtaco68
Cerberus
7,337
1,074
190
3,436
20,193
14,186
35
10,227
9,966
19,688
0
W
Janus
MKZJ
Janus
13,508
845
270
576
12,232
4,676
860
6,728
5,488
56,641
0
W
Izanami
Rushī
Izanami
18,289
14,043
0
0
8,950
3,749
2,767
5,946
2,940
0
55,676
L
Jormungandr
oOoSenpaioOo
Jormungandr
9,408
2,463
836
556
17,545
18,297
0
5,370
12,151
29,695
0
L
9,875
3,562
0
1,795
15,498
5,745
375
7,288
8,110
0
32,493

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,659
Gold Earned
36,447
156
Minions Killed
162
0
Camps Cleared
0
747,247
Distance Traveled
726,449
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
11,742
783
78
5
0
247,815
0
W
Cerberus
11,441
763
44
3
0
232,208
0
W
Janus
12,166
811
66
4
0
262,164
0
W
Izanami
12,840
856
52
3
0
232,077
2
L
Jormungandr
11,533
769
37
2
0
258,081
0
L
Neith
11,384
759
41
3
0
241,351
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role