Player Matchup

Charon
Charon
DinogamerM80
Charon
Level 132
God Stats
10W - 6L
1,476 SR
Queue Stats
273W - 251L
1,531 Elo+
Party 4
Vamana
Vamana
JTN-Swagg
Vamana
Level 108
God Stats
1W - 1L
1,743 SR
Queue Stats
78W - 99L
1,432 Elo+
Party 3
Janus
Janus
Jonx001
Janus
Level 120
God Stats
18W - 18L
1,577 SR
Queue Stats
187W - 189L
1,517 Elo+
Party 4
Bacchus
Bacchus
The_Honored__One
Bacchus
Level 148
God Stats
3W - 1L
1,441 SR
Queue Stats
71W - 72L
1,530 Elo+
Party 3
Izanami
Izanami
WBG_T0riT0
Izanami
Level 15
God Stats
0W - 3L
1,253 SR
Queue Stats
64W - 76L
1,277 Elo+
Party 3
Team Averages
Level 105
1,498 SR
1,457 Elo+

VS

Team Averages
Level 87
1,487 SR
1,495 Elo+
Guan Yu
Guan Yu
ComeHereBoi
Guan Yu
Level 94
God Stats
9W - 5L
1,531 SR
Queue Stats
217W - 175L
1,538 Elo+
Party 1
Anhur
Anhur
IHoldLeftClick
Anhur
Level 69
God Stats
2W - 1L
1,300 SR
Queue Stats
46W - 45L
1,449 Elo+
Party 1
Jormungandr
Jormungandr
PEANUTHEPENGUI
Jormungandr
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 13L
1,524 Elo+
Party 2
Nu Wa
Nu Wa
SlyCat963217
Nu Wa
Level 74
God Stats
2W - 3L
1,479 SR
Queue Stats
192W - 181L
1,467 Elo+
Party 1
Awilix
Awilix
howarewewinning
Awilix
Level 88
God Stats
7W - 3L
1,626 SR
Queue Stats
185W - 173L
1,496 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
12
0 / 2 / 2
6,794
425
9,224
12,743
10,723
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Vamana
JTN-Swagg
Vamana
11
1 / 3 / 1
6,612
413
5,100
13,986
6,079
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
Jonx001
Janus
12
2 / 4 / 0
7,455
466
6,671
9,481
2,706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 0 / 2
7,062
441
5,876
10,978
9,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
WBG_T0riT0
Izanami
11
1 / 3 / 0
6,382
399
3,752
9,393
2,725
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
ComeHereBoi
Guan Yu
13
2 / 2 / 5
7,858
491
7,072
12,476
10,790
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
5 / 0 / 3
9,765
610
5,830
10,264
4,716
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
PEANUTHEPENGUI
Jormungandr
15
3 / 0 / 1
9,503
594
7,876
13,917
12,377
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
2 / 1 / 6
9,288
581
14,691
7,460
2,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
0 / 1 / 3
7,615
476
5,233
12,496
5,037
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
30
4
Kills
12
12
Deaths
4
5
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
ComeHereBoi
Guan Yu
2
2
5
2.25
L
Charon
0
2
2
0.5
W
5
0
3
6.5
L
Vamana
JTN-Swagg
Vamana
1
3
1
0.5
L
Janus
Jonx001
Janus
2
4
0
0.5
W
Jormungandr
PEANUTHEPENGUI
Jormungandr
3
0
1
3.5
W
2
1
6
5
L
0
0
2
1
L
Izanami
WBG_T0riT0
Izanami
1
3
0
0.33
W
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,623
Damage
40,702
56,581
Taken
56,613
32,139
Mitigated
35,768
11,354
Healing
13,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
ComeHereBoi
Guan Yu
7,072
511
350
4,645
12,476
10,790
540
4,592
7,537
0
32,706
L
Charon
9,224
1,439
0
1,639
12,743
10,723
0
6,692
5,704
45,116
293
W
5,830
2,237
0
2,626
10,264
4,716
3,538
3,060
7,056
0
74,041
L
Vamana
JTN-Swagg
Vamana
5,100
2,292
0
2,032
13,986
6,079
0
4,324
9,142
0
41,260
L
Janus
Jonx001
Janus
6,671
439
0
1,250
9,481
2,706
0
3,153
5,983
61,916
0
W
Jormungandr
PEANUTHEPENGUI
Jormungandr
7,876
1,745
0
2,710
13,917
12,377
0
6,107
6,822
71,566
590
W
14,691
2,678
0
1,406
7,460
2,848
0
3,837
3,455
85,677
0
L
5,876
850
0
4,059
10,978
9,906
0
4,454
5,992
31,628
0
L
Izanami
WBG_T0riT0
Izanami
3,752
2,149
0
2,374
9,393
2,725
0
2,230
6,858
0
42,791
W
5,233
2,572
0
1,553
12,496
5,037
0
2,755
9,500
31
60,020

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,305
Gold Earned
44,029
330
Minions Killed
492
0
Camps Cleared
0
1,547,465
Distance Traveled
1,566,099
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
7,858
491
30
2
0
334,156
6
L
Charon
6,794
425
42
3
0
294,269
1
W
Anhur
9,765
610
115
7
0
279,710
0
L
Vamana
6,612
413
62
4
0
354,789
0
L
Janus
7,455
466
118
7
0
261,328
2
W
Jormungandr
9,503
594
126
8
0
276,303
0
W
Nu Wa
9,288
581
153
10
0
294,313
2
L
Bacchus
7,062
441
40
3
0
327,927
0
L
Izanami
6,382
399
68
4
0
309,152
0
W
Awilix
7,615
476
68
4
0
381,617
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role