Player Matchup

Thor
Thor
DamageDeficit
Thor
Level 110
God Stats
1W - 2L
1,561 SR
Queue Stats
11W - 12L
1,597 Elo+
Party 2
Surtr
Surtr
DrAwesumsauce278
Surtr
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 56L
1,751 Elo+
Solo
Charon
Charon
DummyDrunk
Charon
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,574 Elo+
Party 2
Chang'e
Chang'e
ResurgeRaven
Chang'e
Level 88
God Stats
0W - 1L
1,822 SR
Queue Stats
10W - 19L
1,498 Elo+
Party 2
Jing Wei
Jing Wei
TomesRobbie
Jing Wei
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,690 Elo+
Party 2
Team Averages
Level 57
1,577 SR
1,622 Elo+

VS

Team Averages
Level 80
1,557 SR
1,477 Elo+
Cupid
Cupid
Ezmiel
Cupid
Level 108
God Stats
21W - 17L
1,563 SR
Queue Stats
191W - 170L
1,541 Elo+
Party 1
Bellona
Bellona
Itami10
Bellona
Level 33
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 16L
1,229 Elo+
Party 1
Charon
Charon
LaxDeity
Charon
Level 104
God Stats
5W - 2L
1,562 SR
Queue Stats
220W - 192L
1,548 Elo+
Party 1
Kukulkan
Kukulkan
SuggonBofaDN
Kukulkan
Level 50
God Stats
4W - 4L
1,417 SR
Queue Stats
153W - 124L
1,572 Elo+
Party 1
Mercury
Mercury
victorious05
Mercury
Level 106
God Stats
26W - 10L
1,745 SR
Queue Stats
1,021W - 985L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 6 / 3
9,731
463
16,447
20,397
9,324
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
0 / 3 / 2
10,532
502
15,918
22,963
27,334
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charon
DummyDrunk
Charon
14
2 / 2 / 2
10,146
483
8,729
19,904
25,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chang'e
ResurgeRaven
Chang'e
14
2 / 2 / 3
9,760
465
8,949
17,151
7,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
TomesRobbie
Jing Wei
14
1 / 7 / 4
8,594
409
4,495
16,533
7,208
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Ezmiel
Cupid
16
3 / 4 / 12
9,915
472
20,232
16,796
7,848
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bellona
Itami10
Bellona
17
2 / 0 / 10
10,415
496
8,842
16,827
18,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Charon
LaxDeity
Charon
15
2 / 1 / 11
10,176
485
13,391
18,194
22,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Kukulkan
SuggonBofaDN
Kukulkan
17
4 / 3 / 6
10,907
519
19,606
13,537
6,287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mercury
victorious05
Mercury
20
9 / 1 / 5
12,971
618
9,281
14,756
6,788
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
64
9
Kills
20
20
Deaths
9
14
Assists
44
Player
Kills
Deaths
Assists
KDA
L
4
6
3
0.92
L
0
3
2
0.33
L
Charon
DummyDrunk
Charon
2
2
2
1.5
W
Cupid
Ezmiel
Cupid
3
4
12
2.25
W
Bellona
Itami10
Bellona
2
0
10
7
W
Charon
LaxDeity
Charon
2
1
11
7.5
L
Chang'e
ResurgeRaven
Chang'e
2
2
3
1.75
W
Kukulkan
SuggonBofaDN
Kukulkan
4
3
6
2.33
L
Jing Wei
TomesRobbie
Jing Wei
1
7
4
0.43
W
Mercury
victorious05
Mercury
9
1
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,538
Damage
71,352
96,948
Taken
80,110
77,062
Mitigated
61,895
26,546
Healing
23,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,447
2,315
0
4,916
20,397
9,324
0
4,066
16,302
0
66,434
L
15,918
4,478
0
4,985
22,963
27,334
0
6,369
16,450
898
95,722
L
Charon
DummyDrunk
Charon
8,729
798
213
3,889
19,904
25,278
224
7,972
11,877
39,389
0
W
Cupid
Ezmiel
Cupid
20,232
10,530
602
6,922
16,796
7,848
1,205
3,367
13,429
0
91,136
W
Bellona
Itami10
Bellona
8,842
2,344
0
6,182
16,827
18,258
0
2,690
13,961
2,140
63,077
W
Charon
LaxDeity
Charon
13,391
1,371
496
4,508
18,194
22,714
145
4,848
13,135
36,807
0
L
Chang'e
ResurgeRaven
Chang'e
8,949
1,304
2,830
7,950
17,151
7,918
270
8,616
8,378
60,263
0
W
Kukulkan
SuggonBofaDN
Kukulkan
19,606
2,048
0
1,038
13,537
6,287
0
5,874
7,663
94,703
0
L
Jing Wei
TomesRobbie
Jing Wei
4,495
2,433
0
1,763
16,533
7,208
216
7,387
9,134
0
41,999
W
Mercury
victorious05
Mercury
9,281
4,599
0
3,589
14,756
6,788
1,323
1,489
13,267
0
151,797

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,763
Gold Earned
54,384
442
Minions Killed
618
0
Camps Cleared
0
2,061,957
Distance Traveled
2,122,919
4
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
9,731
463
79
4
0
415,117
0
L
Surtr
10,532
502
138
7
0
369,704
1
L
Charon
10,146
483
41
2
0
427,062
1
W
Cupid
9,915
472
130
6
0
379,692
4
W
Bellona
10,415
496
119
6
0
418,372
5
W
Charon
10,176
485
29
1
0
377,926
5
L
Chang'e
9,760
465
110
5
0
402,105
2
W
Kukulkan
10,907
519
159
8
0
428,787
0
L
Jing Wei
8,594
409
74
4
0
447,969
0
W
Mercury
12,971
618
181
9
0
518,142
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role