Player Matchup

Bacchus
Bacchus
Bronze III
 
Bacchus
Bronze III
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Achilles
Achilles
Gold II
DarkZeuus
Achilles
Gold II
Level 88
God Stats
9W - 10L
1,682 SR
Queue Stats
127W - 132L
1,530 MMR
Solo
Fenrir
Fenrir
Gold III
Kisumetto
Fenrir
Gold III
Level 122
God Stats
1W - 6L
1,482 SR
Queue Stats
64W - 64L
1,496 MMR
Party 2
Ix Chel
Ix Chel
Gold III
Smeafy
Ix Chel
Gold III
Level 131
God Stats
3W - 5L
1,530 SR
Queue Stats
57W - 58L
1,566 MMR
Party 2
Skadi
Skadi
Bronze III
SuperNormie
Skadi
Bronze III
Level 61
God Stats
1W - 2L
1,550 SR
Queue Stats
1W - 18L
1,554 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 102
1,549 SR
1,529 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 95
1,568 SR
1,544 MMR
Sun Wukong
Sun Wukong
Bronze III
ChöpSueY
Sun Wukong
Bronze III
Level 105
God Stats
2W - 1L
1,500 SR
Queue Stats
46W - 36L
1,500 MMR
Party 4
Martichoras
Martichoras
Bronze III
CuriousFloyd
Martichoras
Bronze III
Level 45
God Stats
1W - 1L
1,563 SR
Queue Stats
35W - 32L
1,600 MMR
Party 3
Sobek
Sobek
Bronze III
Delipa
Sobek
Bronze III
Level 147
God Stats
3W - 4L
1,497 SR
Queue Stats
138W - 130L
1,546 MMR
Party 4
Mercury
Mercury
Bronze III
KuzenbosFatNuts
Mercury
Bronze III
Level 34
God Stats
3W - 0L
1,759 SR
Queue Stats
26W - 22L
1,554 MMR
Party 3
Janus
Janus
Gold III
Sun_Wu_Dong_AU
Janus
Gold III
Level 143
God Stats
4W - 3L
1,520 SR
Queue Stats
71W - 69L
1,520 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
7
0 / 3 / 1
4,422
442
2,347
7,474
5,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Achilles
DarkZeuus
Achilles
10
1 / 2 / 0
5,675
568
6,466
10,730
7,123
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
Kisumetto
Fenrir
10
1 / 0 / 1
5,273
527
2,395
7,199
3,034
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ix Chel
Smeafy
Ix Chel
10
0 / 2 / 0
5,450
545
2,639
5,650
1,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 3 / 1
4,573
457
2,863
6,448
1,907
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

Bans
IshtarThorRavanaBakasura

VS

Bans
HachimanJormungandrKaliLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ChöpSueY
Sun Wukong
11
1 / 1 / 1
6,372
637
5,301
9,923
5,612
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Martichoras
CuriousFloyd
Martichoras
10
4 / 0 / 2
6,284
628
7,589
7,620
3,348
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
Delipa
Sobek
9
1 / 1 / 5
5,991
599
2,236
6,729
5,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
3 / 0 / 0
5,929
593
3,514
6,286
2,085
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
1 / 0 / 2
6,104
610
2,216
2,864
1,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
20
2
Kills
10
10
Deaths
2
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
3
1
0.17
W
Sun Wukong
ChöpSueY
Sun Wukong
1
1
1
1.5
W
Martichoras
CuriousFloyd
Martichoras
4
0
2
5
L
Achilles
DarkZeuus
Achilles
1
2
0
0.5
W
Sobek
Delipa
Sobek
1
1
5
3.5
L
Fenrir
Kisumetto
Fenrir
1
0
1
1.5
W
3
0
0
3
L
Ix Chel
Smeafy
Ix Chel
0
2
0
0
W
1
0
2
2
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,710
Damage
20,856
37,501
Taken
33,422
19,455
Mitigated
17,173
8,883
Healing
12,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
2,347
92
75
856
7,474
5,403
0
1,083
6,255
15,346
0
W
Sun Wukong
ChöpSueY
Sun Wukong
5,301
2,121
0
3,466
9,923
5,612
52
0
9,923
0
49,572
W
Martichoras
CuriousFloyd
Martichoras
7,589
3,730
0
4,862
7,620
3,348
418
1,646
5,930
0
46,724
L
Achilles
DarkZeuus
Achilles
6,466
1,451
0
3,282
10,730
7,123
0
24
10,706
0
44,491
W
Sobek
Delipa
Sobek
2,236
276
0
2,900
6,729
5,109
0
1,626
5,023
11,302
0
L
Fenrir
Kisumetto
Fenrir
2,395
26
0
838
7,199
3,034
0
298
6,901
0
35,392
W
3,514
1,786
0
750
6,286
2,085
0
537
5,749
0
45,098
L
Ix Chel
Smeafy
Ix Chel
2,639
94
450
1,845
5,650
1,988
0
1,863
3,787
46,605
0
W
2,216
269
0
801
2,864
1,019
0
1,297
1,567
56,048
0
L
2,863
1,618
0
1,537
6,448
1,907
0
1,208
5,180
0
23,415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,393
Gold Earned
30,680
285
Minions Killed
342
0
Camps Cleared
0
1,016,653
Distance Traveled
1,057,227
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,422
442
17
2
0
222,771
1
W
Sun Wukong
6,372
637
84
8
0
213,553
4
W
Martichoras
6,284
628
74
7
0
168,873
1
L
Achilles
5,675
568
73
7
0
196,233
1
W
Sobek
5,991
599
13
1
0
203,131
0
L
Fenrir
5,273
527
57
6
0
226,385
2
W
Mercury
5,929
593
84
8
0
263,666
2
L
Ix Chel
5,450
545
91
9
0
189,064
0
W
Janus
6,104
610
87
9
0
208,004
0
L
Skadi
4,573
457
47
5
0
182,200
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role