Player Matchup

Anubis
Anubis
DigBickMax
Anubis
Level 48
God Stats
24W - 15L
1,587 SR
Queue Stats
82W - 81L
1,469 Elo+
Party 2
Ao Kuang
Ao Kuang
MalevolentOmen
Ao Kuang
Level 105
God Stats
2W - 0L
1,500 SR
Queue Stats
104W - 128L
1,482 Elo+
Party 2
Nox
Nox
PathtoLlama
Nox
Level 125
God Stats
3W - 3L
1,500 SR
Queue Stats
425W - 448L
1,496 Elo+
Party 2
Cthulhu
Cthulhu
Pyro_9598
Cthulhu
Level 104
God Stats
3W - 3L
1,874 SR
Queue Stats
324W - 326L
1,517 Elo+
Party 2
Skadi
Skadi
ninjalol5
Skadi
Level 147
God Stats
43W - 44L
1,602 SR
Queue Stats
173W - 243L
1,446 Elo+
Party 2
Team Averages
Level 106
1,613 SR
1,482 Elo+

VS

Team Averages
Level 117
1,660 SR
1,540 Elo+
Charon
Charon
BIGToucanMan
Charon
Level 108
God Stats
3W - 1L
1,725 SR
Queue Stats
28W - 24L
1,585 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
BofaDeezBanz
Morgan Le Fay
Level 66
God Stats
6W - 3L
1,843 SR
Queue Stats
28W - 24L
1,585 Elo+
Party 3
Shiva
Shiva
BuckWhiskey
Shiva
Level 149
God Stats
13W - 7L
1,762 SR
Queue Stats
141W - 172L
1,480 Elo+
Party 1
Fenrir
Fenrir
SRG Predator
Fenrir
Level 148
God Stats
1W - 3L
1,356 SR
Queue Stats
168W - 191L
1,485 Elo+
Party 1
Xbalanque
Xbalanque
rNoMixxer
Xbalanque
Level 114
God Stats
8W - 5L
1,614 SR
Queue Stats
66W - 57L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
DigBickMax
Anubis
16
13 / 4 / 8
11,393
600
23,129
15,852
8,871
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ao Kuang
16
9 / 3 / 8
11,181
588
9,102
18,512
8,280
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
3 / 1 / 14
10,467
551
9,414
11,366
12,894
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Cthulhu
Pyro_9598
Cthulhu
14
3 / 3 / 7
9,561
503
8,665
19,484
16,769
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Skadi
ninjalol5
Skadi
17
5 / 0 / 6
10,909
574
8,457
9,237
4,011
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
15
2 / 8 / 3
9,818
517
8,576
21,012
11,046
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Morgan Le Fay
BofaDeezBanz
Morgan Le Fay
15
3 / 14 / 2
9,258
487
13,261
23,593
7,901
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
0 / 1 / 0
7,272
383
3,398
8,725
3,573
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
9
3 / 3 / 0
7,410
390
1,848
7,685
2,305
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Xbalanque
rNoMixxer
Xbalanque
14
2 / 7 / 2
8,611
453
2,801
14,575
5,467
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
17
33
Kills
10
11
Deaths
33
43
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Charon
2
8
3
0.44
L
Morgan Le Fay
BofaDeezBanz
Morgan Le Fay
3
14
2
0.29
L
0
1
0
0
W
Anubis
DigBickMax
Anubis
13
4
8
4.25
W
Ao Kuang
9
3
8
4.33
W
3
1
14
10
W
Cthulhu
Pyro_9598
Cthulhu
3
3
7
2.17
L
Fenrir
3
3
0
1
W
Skadi
ninjalol5
Skadi
5
0
6
8
L
Xbalanque
rNoMixxer
Xbalanque
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,767
Damage
29,884
74,451
Taken
75,590
50,825
Mitigated
30,292
19,693
Healing
6,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
8,576
478
0
1,346
21,012
11,046
0
12,115
8,704
33,732
0
L
Morgan Le Fay
BofaDeezBanz
Morgan Le Fay
13,261
1,338
0
556
23,593
7,901
0
19,853
3,593
49,453
0
L
3,398
429
0
1,326
8,725
3,573
0
5,801
2,485
0
30,065
W
Anubis
DigBickMax
Anubis
23,129
364
0
7,268
15,852
8,871
1,351
8,416
6,991
82,110
0
W
Ao Kuang
9,102
2,773
0
4,498
18,512
8,280
641
3,150
15,264
89,821
0
W
9,414
1,264
605
2,260
11,366
12,894
1,107
5,020
6,184
48,242
0
W
Cthulhu
Pyro_9598
Cthulhu
8,665
1,055
254
3,804
19,484
16,769
1,575
3,218
16,067
56,205
566
L
Fenrir
1,848
376
0
897
7,685
2,305
0
3,479
4,173
0
24,565
W
Skadi
ninjalol5
Skadi
8,457
3,012
0
1,004
9,237
4,011
7,528
2,021
7,174
0
89,818
L
Xbalanque
rNoMixxer
Xbalanque
2,801
949
0
2,579
14,575
5,467
0
7,776
6,748
0
31,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,511
Gold Earned
42,369
497
Minions Killed
253
0
Camps Cleared
0
1,830,910
Distance Traveled
1,189,989
12
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
9,818
517
33
2
0
317,268
0
L
Morgan Le Fay
9,258
487
75
4
0
318,610
0
L
Shiva
7,272
383
61
3
0
138,341
0
W
Anubis
11,393
600
104
5
0
357,491
3
W
Ao Kuang
11,181
588
122
6
0
374,847
4
W
Nox
10,467
551
68
4
0
375,644
0
W
Cthulhu
9,561
503
67
4
0
384,768
0
L
Fenrir
7,410
390
49
3
0
143,667
0
W
Skadi
10,909
574
136
7
0
338,160
5
L
Xbalanque
8,611
453
35
2
0
272,103
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role