Player Matchup

Thanatos
Thanatos
HVC Exile
Thanatos
Level 117
God Stats
1W - 2L
1,500 SR
Queue Stats
70W - 62L
1,645 Elo+
Party 2
Ares
Ares
Zaltann
Ares
Level 108
God Stats
87W - 85L
1,571 SR
Queue Stats
206W - 210L
1,522 Elo+
Party 2
Ra
Ra
lAbuseMyFish
Ra
Level 37
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 17L
1,585 Elo+
Party 2
Team Averages
Level 87
1,524 SR
1,584 Elo+

VS

Team Averages
Level 91
1,595 SR
1,438 Elo+
Hachiman
Hachiman
JaySlayz11
Hachiman
Level 48
God Stats
40W - 45L
1,459 SR
Queue Stats
196W - 221L
1,383 Elo+
Party 1
Kuzenbo
Kuzenbo
Raging11
Kuzenbo
Level 68
God Stats
7W - 1L
1,724 SR
Queue Stats
81W - 89L
1,455 Elo+
Party 1
Zhong Kui
Zhong Kui
zCheesez
Zhong Kui
Level 157
God Stats
1W - 0L
1,603 SR
Queue Stats
83W - 88L
1,476 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
HVC Exile
Thanatos
13
1 / 8 / 2
10,233
682
10,537
15,667
7,036
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Ares
Zaltann
Ares
12
0 / 8 / 3
9,619
641
8,983
20,911
23,353
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
5 / 9 / 0
12,521
835
13,015
14,311
7,402
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
JaySlayz11
Hachiman
16
4 / 2 / 15
12,180
812
12,824
11,528
4,185
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Kuzenbo
Raging11
Kuzenbo
16
4 / 1 / 18
12,531
835
11,642
11,698
17,452
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zhong Kui
zCheesez
Zhong Kui
17
17 / 3 / 7
14,155
944
20,368
15,699
13,153
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
65
6
Kills
25
25
Deaths
6
5
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Thanatos
HVC Exile
Thanatos
1
8
2
0.25
W
Hachiman
JaySlayz11
Hachiman
4
2
15
5.75
W
Kuzenbo
Raging11
Kuzenbo
4
1
18
13
L
Ares
Zaltann
Ares
0
8
3
0.19
L
5
9
0
0.56
W
Zhong Kui
zCheesez
Zhong Kui
17
3
7
6.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,535
Damage
44,834
50,889
Taken
38,925
37,791
Mitigated
34,790
9,517
Healing
7,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
HVC Exile
Thanatos
10,537
2,580
0
5,251
15,667
7,036
0
10,129
5,372
0
31,095
W
Hachiman
JaySlayz11
Hachiman
12,824
8,208
0
1,206
11,528
4,185
595
5,692
5,836
0
47,440
W
Kuzenbo
Raging11
Kuzenbo
11,642
3,366
0
0
11,698
17,452
386
7,656
3,521
28,625
1,024
L
Ares
Zaltann
Ares
8,983
631
0
2,910
20,911
23,353
0
12,140
8,641
23,637
0
L
13,015
839
458
898
14,311
7,402
0
8,824
5,209
60,724
0
W
Zhong Kui
zCheesez
Zhong Kui
20,368
1,864
0
5,840
15,699
13,153
1,327
7,874
7,251
75,718
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,373
Gold Earned
38,866
147
Minions Killed
184
0
Camps Cleared
0
776,191
Distance Traveled
870,684
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
10,233
682
43
3
0
276,800
0
W
Hachiman
12,180
812
46
3
0
287,050
1
W
Kuzenbo
12,531
835
29
2
0
312,254
0
L
Ares
9,619
641
20
1
0
261,904
1
L
Ra
12,521
835
84
6
0
237,487
0
W
Zhong Kui
14,155
944
109
7
0
271,380
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role