Player Matchup

Sun Wukong
Sun Wukong
Gold I
BeachBabe_Auzzie
Sun Wukong
Gold I
Level 144
God Stats
1W - 1L
1,382 SR
Queue Stats
65W - 60L
1,723 MMR
Party 2
Anubis
Anubis
Gold II
BeachBabe_King
Anubis
Gold II
Level 119
God Stats
7W - 4L
1,563 SR
Queue Stats
64W - 60L
1,663 MMR
Party 2
Fenrir
Fenrir
Platinum V
mjonryan
Fenrir
Platinum V
Level 146
God Stats
1W - 1L
1,350 SR
Queue Stats
65W - 58L
1,756 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 136
1,432 SR
1,714 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 77
1,690 SR
1,678 MMR
Janus
Janus
Platinum V
Babi3sGoneWild
Janus
Platinum V
Level 103
God Stats
29W - 40L
1,598 SR
Queue Stats
124W - 123L
1,543 MMR
Party 1
Anhur
Anhur
Platinum II
EyeDrunkDrive
Anhur
Platinum II
Level 39
God Stats
2W - 2L
1,832 SR
Queue Stats
38W - 32L
2,079 MMR
Party 1
Mulan
Mulan
Gold V
Im Anovaa
Mulan
Gold V
Level 89
God Stats
5W - 7L
1,641 SR
Queue Stats
70W - 77L
1,413 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BeachBabe_Auzzie
Sun Wukong
15
7 / 3 / 10
12,756
850
14,485
15,674
13,848
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
6 / 5 / 11
12,925
862
12,648
11,475
5,812
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
mjonryan
Fenrir
14
5 / 1 / 8
11,620
775
8,961
15,661
16,104
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
MartichorasAphroditeRavanaAtlasAchilles

VS

Bans
Ne ZhaBacchusIx ChelKuzenboDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 6 / 5
10,889
726
12,624
12,400
4,221
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

15
5 / 7 / 4
11,846
790
9,393
15,150
4,839
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Mulan
Im Anovaa
Mulan
12
0 / 5 / 7
9,722
648
8,605
14,211
15,786
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
24
18
Kills
8
9
Deaths
18
29
Assists
16
Player
Kills
Deaths
Assists
KDA
L
3
6
5
0.92
W
Sun Wukong
BeachBabe_Auzzie
Sun Wukong
7
3
10
4
W
6
5
11
2.3
L
5
7
4
1
L
Mulan
Im Anovaa
Mulan
0
5
7
0.7
W
Fenrir
mjonryan
Fenrir
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,094
Damage
30,622
42,810
Taken
41,761
35,764
Mitigated
24,846
9,947
Healing
4,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,624
689
0
368
12,400
4,221
517
3,245
9,070
54,177
0
W
Sun Wukong
BeachBabe_Auzzie
Sun Wukong
14,485
2,671
0
5,969
15,674
13,848
263
6,872
8,678
1,900
45,616
W
12,648
162
0
2,801
11,475
5,812
1,688
3,562
7,885
56,346
0
L
9,393
5,391
0
2,099
15,150
4,839
967
5,220
9,826
0
40,480
L
Mulan
Im Anovaa
Mulan
8,605
707
0
1,814
14,211
15,786
184
5,199
8,702
1,170
17,275
W
Fenrir
mjonryan
Fenrir
8,961
1,370
0
1,177
15,661
16,104
354
3,421
12,240
0
28,505

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,301
Gold Earned
32,457
146
Minions Killed
147
0
Camps Cleared
0
791,149
Distance Traveled
720,573
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,889
726
68
5
0
233,623
2
W
Sun Wukong
12,756
850
39
3
0
285,902
0
W
Anubis
12,925
862
80
5
0
232,402
0
L
Anhur
11,846
790
67
4
0
224,130
0
L
Mulan
9,722
648
12
1
0
262,820
0
W
Fenrir
11,620
775
27
2
0
272,845
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role